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Online Safety: A Pupil’s Perspective.
1 3 S E P T E M B E R 2 0 1 8
Shahneila Saeed
E-Safety Education in Schools and at Home
@DigSchoolhouse
@Uk_ie
#DSHplay
#DSHesafety
Contents.
Introduction Key Findings Conclusions
Who answered our questions? Key Findings
Key Findings Key Findings
01
02
03
04
05
06
07
2
Foreword
DrJoTwistOBE
CEOofUkie.
3
About
Ukie.
I N T R O D U C T I O N
4
About
Digital
Schoolhouse.
I N T R O D U C T I O N
5
About
thisreport.
I N T R O D U C T I O N
6
Whoansweredour
questions?
NUMBER OF RESPONDENTS 2304
AGED 12/13 YEARS OLD 61.5%
FEMALE 35%
MALE 58%
7
Key Findings.
8
Howimportantise-safety?
62%
76%
42%
How important is e-safety/online safety to
you?
How confident do you feel of your ability to
stay safe online (and in the wider digital
world)?
How often do you think about staying safe
when using technology?
9
Using Privacy Settings.
77% of students say they understand why updating their
privacy settings is important and on average (77%) they all
know how to do it. When asking students about their
knowledge of how to update privacy settings we split the
results between social media, games consoles and
smartphones/tablet (portable) devices. 82% of students
were aware of how to adjust privacy settings on their
portable devices, with a similar figure (79% ) for social
media. Awareness of adjusting privacy settings on games
consoles was 10% lower at 70%.
On average 67% of students have actually updated their
privacy settings. With games consoles at 59.8%, social
media at 68.7% and portable devices at 72.6%. These
figures are on average 10% lower than the previous
question. Just because students understand the
importance and know how to do it, it doesn’t necessarily
mean that they follow this through and actually do it.
79.6%
70.1%
82.2%
68.7%
59.8%
72.7%
On social media e.g.
Facebook, Snapchat,
Instagram
On games consoles On tablets and
smartphones
Knowing how to update privacy settings
versus actually updating them
Know how to Have updated
10
+ Significantly more girls (83%) know how to update their privacy
settings on social media as compared to boys (78%). These figures
dropped slightly when students were asked if they’d actually updated
their settings; 75% of girls had updated their social media privacy
settings as compared to 65% of boys.
+ Significantly more boys (85%) know how to update their privacy
settings on games consoles as compared to girls (44%). This drops to
71% of boys who actually have updated their settings as compared to
40% of girls.
+ No significant gender differences were found when asked about
portable devices.
+ This fits with common stereotypes and what we know of girls being
more engaged with social media than boys, and more boys playing
games on games consoles.
Using Privacy Settings:
Doesgender makea difference?
11
Using Privacy Settings:
Does it make a difference if you play online games?
+ Students who play games online are significantly more likely (78%) to understand the importance of
privacy settings as compared to those that don’t (72%).
+ Therefore, students who say they play games online are also significantly more likely to know how to
set their privacy controls across games consoles (77%) and portable devices (84%) as compared to
those that don’t.
+ Of those that play online games, 65% have actually updated their privacy settings on their games
consoles.
77.0%
15.1%
8.0%
29.6%
35.7%
34.7%
YES
UNSURE
NO
Know how to update privacy settings on
games consoles
Doesn't Play Online Games Plays Online Games
84.0%
11.3%
4.8%
75.6%
15.3%
9.1%
YES
UNSURE
NO
Know how to update privacy settings on
portable devices
Doesn't Play Online Games Plays Online Games
12
Expressing Yourself Online.
While 44.9% of students say they do find it easier to express
themselves online, it is important to note that 26% of
students said they don’t, and a further 23% of students said
they were unsure. Students who usually play online games
were also more likely to find it easier to express themselves
online (47%) as compared to those that don’t play online
games (32%).
Contrary to common beliefs that students being digital
natives will naturally prefer or find it easier to express
themselves online, this doesn’t necessarily appear to be the
case, with over half of all students saying otherwise.
For the 5% that stated ‘other’ the comments overwhelmingly
supported that it may be the case some of the time and for
specific reasons, such as sexual expression or expressions of
anger which are easier via a digital medium, but many
expressed caution with reservations such as ‘you’re more
likely to follow your peers’, or ‘you don’t know who’s
watching you’.
45.0%
26.2%
23.5%
5.4%
Yes No Unsure Other
(please
specify)
13
Expressing Yourself Online.
Does Gender make a difference?
+ There was a significant difference between girls and boys; with 41% of girls and 47% boys finding it easier to express
themselves online.
+ However, significantly more females (27% ) were unsure about this as compared to boys (21%).
41.2%
25.3%
27.3%
6.2%
47.4%
27.2%
21.6%
3.8%
44.6%
21.0%
19.6%
14.9%
YES
NO
UNSURE
OTHER (PLEASE SPECIFY)
Prefer not to say/Other Male Female
14
Thinking about e-safety.
This question relates to which digital
activities students see e-safety issues
as being pertinent too.
Unsurprisingly the highest association
was with social media (83%). This ties
in with other findings in this report that
indicate that most e-safety education
in schools tends to focus primarily on
social media etiquette and dealing with
cyber bullying and grooming related
issues. ‘Whenever I connect to the
internet’ had amongst the lowest
response at 58.9% and ‘when I play
games online’ was at 73%.
83.4%
73.4%
61.9%
46.8%
54.0%
51.1%
58.9%
7.7%
When using social media (e.g.
Facebook, Snapchat, Instagram,
Twitter)
When playing games online
Whenever I browse the web
Whenever I use a
desktop/laptop
Whenever I use a portable
device, such as a tablet or a
smartphone
Whenever I use any technology
device
Whenever I connect to the
internet
Other (please specify)
15
Thinking about e-safety.
Does Gender make a difference?
+ Significantly more boys (76%) related e-safety to online games as compared to girls (71%).
However, a lot more girls (63%) see its relevance across their use of portable devices as compared
to boys (49%).
+ Likewise 59% of girls consider e-safety issues relevant to their broader use of technology as
compared to boys (46%)
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
USING SOCIAL MEDIA
PLAYING GAMES ONLINE
BROWSE THE WEB
USE A DESKTOP/LAPTOP
USE A PORTABLE DEVICE
USE ANY TECHNOLOGY DEVICE
CONNECT TO THE INTERNET
OTHER
Female Male Prefer not to say/Other
16
Whichissuesarerelevantto e-safety?
Cyber bullying unsurprisingly came first
at 85.6%, followed closely by Hacking
(83%). Software piracy fell to 57% and
the lowest was social engineering at
37%. However, the reason for students
not connecting social engineering as an
e-safety issue could largely be due to
their lack of knowledge and familiarity
with this term and concept.
83.9%
85.6%
63.5%
57.2%
69.3%
70.5%
70.9%
37.5%
5.4%
Hacking
Cyberbullying
Social Grooming
Software Piracy
Abuse (sexual or
emotional)
Offensive Content
Image Sharing
Social Engineering
Other (please specify)
17
Key Findings.
18
I am 13 and I've found my current
boyfriend on Instagram (complete
strangers at 1st) then we went out
and then we met up for the first
time.
“
“
19
E-safetyeducation
inschools.
90% of students say that they have had e-safety education in
schools, and 74.6% say that this is delivered by their
Computing teachers. This supports the common belief that in
most schools e-safety education is left almost solely to be the
responsibility of secondary school computing departments,
rather than being delivered as part of a whole approach with
equal delivery responsibility by all teachers. Only 31% said
their PSHE/Citizenship teachers deliver e-safety education
and only 24% said that this was something that was dealt with
by their school pastoral teams (i.e. form tutors, school
assemblies etc.). However, it is worth noting that significantly
more girls (30%) reported that their pastoral team delivered e-
safety education as compared to boys (21%).
20
Howrelevantisyourschool’se-safetyeducation?
Doesit reflecthowyouusetechnologyoutsideschool?
Students were asked to rate their response on a 5
point Likert scale, with 5 being ‘completely
relevant’ and 0 meaning ‘has no relevance at all’.
23% of students said that their e-safety education
was completely relevant, rising to 47% for those
who rated their schools education as highly or
completely relevant. However, it is worth noting
that 8% of students thought it had no relevance at
all. More importantly, 30% of students believe
that what their school covers has little to no
relevance to their use of technology outside
school.
8.5%
9.3%
12.8%
23.1%
23.8%
22.6%
0
1
2
3
4
5
21
If somethinghappenedonlinethatconcernedyou,would
youfeelcomfortablespeakingtoa teacher(orother
memberof staff)at schoolaboutit?
While it is reassuring to know that 40% of
students answered yes to this question, it is
somewhat worrying that 60% either
answered ‘No’ or ‘Don’t Know’. We want
schools to be a safe haven, somewhere
where students can find someone to talk to.
We want them to be able to raise e-safety
issues at school where appropriate action
can be taken. The fact that 30% answered
‘No’ directly and another 29.6% said ‘Don’t
Know’ is a matter of some concern for these
schools.
40.3%
30.1% 29.6%
Yes No Don't Know
22
My actual school I believe doesn't
do enough to teach kids about e-
safety even though it because a
more important issue every year,
but my teacher from outside of
school does everything in his power
to teach up about internet safety in
a way that makes us remember
everything when we leave
“
“
23
[E-safety education is] Not that
detailed and the same stuff is
covered each time and we
learn nothing new
“
“
24
basically they tell us everyday
about it so I think I know about
it and to be honest I don't
really care coz now a days it
doesn't happen
“
“
25
E-safetyEducationin
Schools.
“understandarangeofways
tousetechnologysafely,
respectfully,responsiblyand
securely”NationalCurriculum
inEngland,Computing
ProgrammesofStudy
26
Key Findings.
27
Stayingsafeonline.
At home.
28
Doesyour familyset anylimits for howmuchtime
you spendonline?
Only 19% of students stated that their
parents set limits about their time spent
online and actually enforce it. Almost 30%
said the limits are there but not enforced,
and a further 35% said that there were no
limits at all.
Regardless of actual parental practice
what’s important here is the student’s
perception. If they don’t perceive their to
be limits placed upon their time spent,
then they are unlikely to follow this in
practice.
19.6%
29.9%
35.5%
8.1%
6.9%
Yes, and they
make me stick to
it
Yes, but they
don't really
enforce it
No, I can spend
as much time as I
want
Unsure Other (please
specify)
Does your family set any limits for how much
time you spend online?
29
If somethinghappenedonline
thatconcernedyou,who
mightyouapproachfirstto
talkaboutit?
30
Key Findings.
31
85% of students play games online.
96%
Boys
65%
Girls
90%
Didn’t disclose
gender
32
Doyourparentstalkto
youabouthowtoplay
gamesonlinesafelyand
responsibly?
44%
39%
17%
33
Doyour parentshelpyou
check privacy settingsand
parental controlswhen
playinggamesonline?33%
45%
15%
34
77% of students know where to find information
on how to play games safely and responsibly.
80%
Boys
74%
Girls
67%
Didn’t disclose
gender
35
80% of students who play games online
know where to find information on how to
play games safely and responsibly;
compared to 59% of those that don’t play
games online.
36
Doyouthinkthatonlinesafetycontrolsingamesareeasy
tofindandunderstand?
Almost 43% of students said that they find
the safety controls in games easy to both
find and understand across the board, with
37% saying that it was true for some games
more than others. Only 11% disagreed and
said ‘No’.
When compared across genders, a
significantly higher number of boys (50%)
thought that this was true across the board
as compared to girls (32%).
Unsurprisingly the figure for students who
play games online was significantly higher
(46%), as compared to those who don’t play
online games (22%).
42.8%
11.6%
37.0%
8.5%
Yes No For some games
more than others
Don't Know
Do you think that online safety controls in
games are easy to find and understand?
37
Stayingsafeonline
whileplaying
games.
38
The games sometimes have
inappropriate advertisements and I
feel like there can be more
improvement work put into the
games such as a button to filter any
unwanted content but I understand
if the developers do not wish to do
this.
“
“
39
Do you really think my parents check
everything I do online when they
don't even know how to turn on a
device? ;/
“
“
40
Roblox is a safe game. My mom
doesn't even know how to screenshot
so I'm sure she can’t educate me on
settings of social media.
“
“
41
Conclusions.
42
Summative
Conclusion.
43
Summative
Conclusion.
44
Conclusions:
Whatdoesthis
meanfor
education?
+
+
45
Conclusions:
Whatdoes
thismeanfor
education?
46
Conclusions:
Whatdoesthis
meanforthe
videogames
industry?
47
Conclusions:
Whatdoesthis
meanforthe
videogames
industry?
48
Conclusions:
Whatdoes
thismean
nationally?
49
Conclusions:
Whatdoes
thismean
nationally?
50
Next Steps.
Our ambition is to take these findings into consideration and use them to
develop a set of recommendations that enable industry and education to
collaboratively improve the provision of e-safety education both in schools
and at home.
51
Online Safety: A Pupil’s Perspective.
1 3 S E P T E M B E R 2 0 1 8
Shahneila Saeed
E-Safety Education in Schools and at Home
digitalschoolhouse.org.uk
#DSHplay
#DSHesafety
ukie.org.uk
@Uk_ie
With special thanks to Andrew Csizmadia at Newman University for his contribution to this report.
For more information: contact@digitalschoolhouse.org.uk

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Pupils assess relevance of school e-safety education

  • 1. Online Safety: A Pupil’s Perspective. 1 3 S E P T E M B E R 2 0 1 8 Shahneila Saeed E-Safety Education in Schools and at Home @DigSchoolhouse @Uk_ie #DSHplay #DSHesafety
  • 2. Contents. Introduction Key Findings Conclusions Who answered our questions? Key Findings Key Findings Key Findings 01 02 03 04 05 06 07 2
  • 4. About Ukie. I N T R O D U C T I O N 4
  • 5. About Digital Schoolhouse. I N T R O D U C T I O N 5
  • 6. About thisreport. I N T R O D U C T I O N 6
  • 7. Whoansweredour questions? NUMBER OF RESPONDENTS 2304 AGED 12/13 YEARS OLD 61.5% FEMALE 35% MALE 58% 7
  • 9. Howimportantise-safety? 62% 76% 42% How important is e-safety/online safety to you? How confident do you feel of your ability to stay safe online (and in the wider digital world)? How often do you think about staying safe when using technology? 9
  • 10. Using Privacy Settings. 77% of students say they understand why updating their privacy settings is important and on average (77%) they all know how to do it. When asking students about their knowledge of how to update privacy settings we split the results between social media, games consoles and smartphones/tablet (portable) devices. 82% of students were aware of how to adjust privacy settings on their portable devices, with a similar figure (79% ) for social media. Awareness of adjusting privacy settings on games consoles was 10% lower at 70%. On average 67% of students have actually updated their privacy settings. With games consoles at 59.8%, social media at 68.7% and portable devices at 72.6%. These figures are on average 10% lower than the previous question. Just because students understand the importance and know how to do it, it doesn’t necessarily mean that they follow this through and actually do it. 79.6% 70.1% 82.2% 68.7% 59.8% 72.7% On social media e.g. Facebook, Snapchat, Instagram On games consoles On tablets and smartphones Knowing how to update privacy settings versus actually updating them Know how to Have updated 10
  • 11. + Significantly more girls (83%) know how to update their privacy settings on social media as compared to boys (78%). These figures dropped slightly when students were asked if they’d actually updated their settings; 75% of girls had updated their social media privacy settings as compared to 65% of boys. + Significantly more boys (85%) know how to update their privacy settings on games consoles as compared to girls (44%). This drops to 71% of boys who actually have updated their settings as compared to 40% of girls. + No significant gender differences were found when asked about portable devices. + This fits with common stereotypes and what we know of girls being more engaged with social media than boys, and more boys playing games on games consoles. Using Privacy Settings: Doesgender makea difference? 11
  • 12. Using Privacy Settings: Does it make a difference if you play online games? + Students who play games online are significantly more likely (78%) to understand the importance of privacy settings as compared to those that don’t (72%). + Therefore, students who say they play games online are also significantly more likely to know how to set their privacy controls across games consoles (77%) and portable devices (84%) as compared to those that don’t. + Of those that play online games, 65% have actually updated their privacy settings on their games consoles. 77.0% 15.1% 8.0% 29.6% 35.7% 34.7% YES UNSURE NO Know how to update privacy settings on games consoles Doesn't Play Online Games Plays Online Games 84.0% 11.3% 4.8% 75.6% 15.3% 9.1% YES UNSURE NO Know how to update privacy settings on portable devices Doesn't Play Online Games Plays Online Games 12
  • 13. Expressing Yourself Online. While 44.9% of students say they do find it easier to express themselves online, it is important to note that 26% of students said they don’t, and a further 23% of students said they were unsure. Students who usually play online games were also more likely to find it easier to express themselves online (47%) as compared to those that don’t play online games (32%). Contrary to common beliefs that students being digital natives will naturally prefer or find it easier to express themselves online, this doesn’t necessarily appear to be the case, with over half of all students saying otherwise. For the 5% that stated ‘other’ the comments overwhelmingly supported that it may be the case some of the time and for specific reasons, such as sexual expression or expressions of anger which are easier via a digital medium, but many expressed caution with reservations such as ‘you’re more likely to follow your peers’, or ‘you don’t know who’s watching you’. 45.0% 26.2% 23.5% 5.4% Yes No Unsure Other (please specify) 13
  • 14. Expressing Yourself Online. Does Gender make a difference? + There was a significant difference between girls and boys; with 41% of girls and 47% boys finding it easier to express themselves online. + However, significantly more females (27% ) were unsure about this as compared to boys (21%). 41.2% 25.3% 27.3% 6.2% 47.4% 27.2% 21.6% 3.8% 44.6% 21.0% 19.6% 14.9% YES NO UNSURE OTHER (PLEASE SPECIFY) Prefer not to say/Other Male Female 14
  • 15. Thinking about e-safety. This question relates to which digital activities students see e-safety issues as being pertinent too. Unsurprisingly the highest association was with social media (83%). This ties in with other findings in this report that indicate that most e-safety education in schools tends to focus primarily on social media etiquette and dealing with cyber bullying and grooming related issues. ‘Whenever I connect to the internet’ had amongst the lowest response at 58.9% and ‘when I play games online’ was at 73%. 83.4% 73.4% 61.9% 46.8% 54.0% 51.1% 58.9% 7.7% When using social media (e.g. Facebook, Snapchat, Instagram, Twitter) When playing games online Whenever I browse the web Whenever I use a desktop/laptop Whenever I use a portable device, such as a tablet or a smartphone Whenever I use any technology device Whenever I connect to the internet Other (please specify) 15
  • 16. Thinking about e-safety. Does Gender make a difference? + Significantly more boys (76%) related e-safety to online games as compared to girls (71%). However, a lot more girls (63%) see its relevance across their use of portable devices as compared to boys (49%). + Likewise 59% of girls consider e-safety issues relevant to their broader use of technology as compared to boys (46%) 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% USING SOCIAL MEDIA PLAYING GAMES ONLINE BROWSE THE WEB USE A DESKTOP/LAPTOP USE A PORTABLE DEVICE USE ANY TECHNOLOGY DEVICE CONNECT TO THE INTERNET OTHER Female Male Prefer not to say/Other 16
  • 17. Whichissuesarerelevantto e-safety? Cyber bullying unsurprisingly came first at 85.6%, followed closely by Hacking (83%). Software piracy fell to 57% and the lowest was social engineering at 37%. However, the reason for students not connecting social engineering as an e-safety issue could largely be due to their lack of knowledge and familiarity with this term and concept. 83.9% 85.6% 63.5% 57.2% 69.3% 70.5% 70.9% 37.5% 5.4% Hacking Cyberbullying Social Grooming Software Piracy Abuse (sexual or emotional) Offensive Content Image Sharing Social Engineering Other (please specify) 17
  • 19. I am 13 and I've found my current boyfriend on Instagram (complete strangers at 1st) then we went out and then we met up for the first time. “ “ 19
  • 20. E-safetyeducation inschools. 90% of students say that they have had e-safety education in schools, and 74.6% say that this is delivered by their Computing teachers. This supports the common belief that in most schools e-safety education is left almost solely to be the responsibility of secondary school computing departments, rather than being delivered as part of a whole approach with equal delivery responsibility by all teachers. Only 31% said their PSHE/Citizenship teachers deliver e-safety education and only 24% said that this was something that was dealt with by their school pastoral teams (i.e. form tutors, school assemblies etc.). However, it is worth noting that significantly more girls (30%) reported that their pastoral team delivered e- safety education as compared to boys (21%). 20
  • 21. Howrelevantisyourschool’se-safetyeducation? Doesit reflecthowyouusetechnologyoutsideschool? Students were asked to rate their response on a 5 point Likert scale, with 5 being ‘completely relevant’ and 0 meaning ‘has no relevance at all’. 23% of students said that their e-safety education was completely relevant, rising to 47% for those who rated their schools education as highly or completely relevant. However, it is worth noting that 8% of students thought it had no relevance at all. More importantly, 30% of students believe that what their school covers has little to no relevance to their use of technology outside school. 8.5% 9.3% 12.8% 23.1% 23.8% 22.6% 0 1 2 3 4 5 21
  • 22. If somethinghappenedonlinethatconcernedyou,would youfeelcomfortablespeakingtoa teacher(orother memberof staff)at schoolaboutit? While it is reassuring to know that 40% of students answered yes to this question, it is somewhat worrying that 60% either answered ‘No’ or ‘Don’t Know’. We want schools to be a safe haven, somewhere where students can find someone to talk to. We want them to be able to raise e-safety issues at school where appropriate action can be taken. The fact that 30% answered ‘No’ directly and another 29.6% said ‘Don’t Know’ is a matter of some concern for these schools. 40.3% 30.1% 29.6% Yes No Don't Know 22
  • 23. My actual school I believe doesn't do enough to teach kids about e- safety even though it because a more important issue every year, but my teacher from outside of school does everything in his power to teach up about internet safety in a way that makes us remember everything when we leave “ “ 23
  • 24. [E-safety education is] Not that detailed and the same stuff is covered each time and we learn nothing new “ “ 24
  • 25. basically they tell us everyday about it so I think I know about it and to be honest I don't really care coz now a days it doesn't happen “ “ 25
  • 29. Doesyour familyset anylimits for howmuchtime you spendonline? Only 19% of students stated that their parents set limits about their time spent online and actually enforce it. Almost 30% said the limits are there but not enforced, and a further 35% said that there were no limits at all. Regardless of actual parental practice what’s important here is the student’s perception. If they don’t perceive their to be limits placed upon their time spent, then they are unlikely to follow this in practice. 19.6% 29.9% 35.5% 8.1% 6.9% Yes, and they make me stick to it Yes, but they don't really enforce it No, I can spend as much time as I want Unsure Other (please specify) Does your family set any limits for how much time you spend online? 29
  • 32. 85% of students play games online. 96% Boys 65% Girls 90% Didn’t disclose gender 32
  • 34. Doyour parentshelpyou check privacy settingsand parental controlswhen playinggamesonline?33% 45% 15% 34
  • 35. 77% of students know where to find information on how to play games safely and responsibly. 80% Boys 74% Girls 67% Didn’t disclose gender 35
  • 36. 80% of students who play games online know where to find information on how to play games safely and responsibly; compared to 59% of those that don’t play games online. 36
  • 37. Doyouthinkthatonlinesafetycontrolsingamesareeasy tofindandunderstand? Almost 43% of students said that they find the safety controls in games easy to both find and understand across the board, with 37% saying that it was true for some games more than others. Only 11% disagreed and said ‘No’. When compared across genders, a significantly higher number of boys (50%) thought that this was true across the board as compared to girls (32%). Unsurprisingly the figure for students who play games online was significantly higher (46%), as compared to those who don’t play online games (22%). 42.8% 11.6% 37.0% 8.5% Yes No For some games more than others Don't Know Do you think that online safety controls in games are easy to find and understand? 37
  • 39. The games sometimes have inappropriate advertisements and I feel like there can be more improvement work put into the games such as a button to filter any unwanted content but I understand if the developers do not wish to do this. “ “ 39
  • 40. Do you really think my parents check everything I do online when they don't even know how to turn on a device? ;/ “ “ 40
  • 41. Roblox is a safe game. My mom doesn't even know how to screenshot so I'm sure she can’t educate me on settings of social media. “ “ 41
  • 51. Next Steps. Our ambition is to take these findings into consideration and use them to develop a set of recommendations that enable industry and education to collaboratively improve the provision of e-safety education both in schools and at home. 51
  • 52. Online Safety: A Pupil’s Perspective. 1 3 S E P T E M B E R 2 0 1 8 Shahneila Saeed E-Safety Education in Schools and at Home digitalschoolhouse.org.uk #DSHplay #DSHesafety ukie.org.uk @Uk_ie With special thanks to Andrew Csizmadia at Newman University for his contribution to this report. For more information: contact@digitalschoolhouse.org.uk