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Devil Dentist

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Devil Dentist

  1. 1. Devil Dentist An unpublished milestone in the dentist simulation genre
  2. 2. Who are we?  Kurt “Kurt” Korbatits  Graphics Artist, Designer, Musician  http://www.orangeworx.com  Dietmar “dIdl” Hauser  Programmer, Consultant  http://www.roborodent.com
  3. 3. dion software  Founded in 2000…  …shut down in 2007  100% subsidiary of Funworld AG  Photo Play  coin operated  touch screen  casual games  3-7 minutes play time  high score driven
  4. 4.  Started as Photo Play game  Tread up to 6 patients  A single tool set, few diseases  Pushed the boundaries of the platform  … was destined for greater things!
  5. 5. Data Becker  Successful software publisher  Based in Düsseldorf  Newly formed games division  Deal for DD PC version  Games division shut down before release…
  6. 6. Devil Dentist PC  20 Patients  +1 in “Drill Bush” edition  Patient selection added  23 tools, 17 diseases  Off- and online high score  Demo, Website
  7. 7. Art Details  All in game GFX in 2D, using Photoshop & Illustrator  Intro Video modelled and rendered in Blender on SGI and Windows  No real transparency available (Color Key)  Screen resolution 800x600 (SVGA)  Tools, oral cavities, teeth by designer „MarC“  Music by my band’s ex-vocalist
  8. 8. Technical Details  Proprietary engine  used in exactly one game  fmod for sound  SciTech MGL graphics library  Blit based rendering  Dirty rect algorithm
  9. 9. Demo, Questions, Answers  Kurt “Kurt” Korbatits  Graphics Artist, Designer, Musician  http://www.orangeworx.com  Dietmar “dIdl” Hauser  Programmer  http://www.roborodent.com

Editor's Notes

  • In 2002 we (and others) made a game
    It was never published
    This is the story
  • The story starts, as we meet at the fledgling company…
  • On to the actual game…
  • In 2001 a publisher was found
  • Features of the PC version…
  • Images come later
    Color Key == magenta
    Causes „Aliasing“ - no transparent Image Borders
  • Key art & menu background
    Shows the horror comedy setting
  • All characters, including outtakes
  • All animation frames of one character
  • Mockup for a possible Nintendo DS Version
  • Engine licensed from a pre dion company
    MGL = Multi-platform Graphics Library
    Fmod = before fmod studio existed
    - low-level graphics library for Linux, QNX, OS/2, DOS, Windows and embedded systems
    window setup, main loop and inputs
    explain blit
    engine adds dirty rect mechanism to minimize overdraw
    explain dirty rects
  • Show intro video
    Let someone play the game

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