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Devil Dentist

Dietmar Hauser
Dietmar Hauser
Dietmar HauserProgrammer at roborodent e.U.

The sad story of the first commercial game I ever worked on. It was completed, but never published. Presented at the Vienna GameDev Meetup in April 2018

Devil Dentist

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Devil Dentist
An unpublished milestone in the dentist simulation genre
Who are we?
 Kurt “Kurt” Korbatits
 Graphics Artist, Designer, Musician
 http://www.orangeworx.com
 Dietmar “dIdl” Hauser
 Programmer, Consultant
 http://www.roborodent.com
dion software
 Founded in 2000…
 …shut down in 2007
 100% subsidiary of Funworld AG
 Photo Play
 coin operated
 touch screen
 casual games
 3-7 minutes play time
 high score driven
 Started as Photo Play game
 Tread up to 6 patients
 A single tool set, few diseases
 Pushed the boundaries of the platform
 … was destined for greater things!
Data Becker
 Successful software publisher
 Based in Düsseldorf
 Newly formed games division
 Deal for DD PC version
 Games division shut down
before release…
Devil Dentist PC
 20 Patients
 +1 in “Drill Bush” edition
 Patient selection added
 23 tools, 17 diseases
 Off- and online high score
 Demo, Website

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Devil Dentist

  • 1. Devil Dentist An unpublished milestone in the dentist simulation genre
  • 2. Who are we?  Kurt “Kurt” Korbatits  Graphics Artist, Designer, Musician  http://www.orangeworx.com  Dietmar “dIdl” Hauser  Programmer, Consultant  http://www.roborodent.com
  • 3. dion software  Founded in 2000…  …shut down in 2007  100% subsidiary of Funworld AG  Photo Play  coin operated  touch screen  casual games  3-7 minutes play time  high score driven
  • 4.  Started as Photo Play game  Tread up to 6 patients  A single tool set, few diseases  Pushed the boundaries of the platform  … was destined for greater things!
  • 5. Data Becker  Successful software publisher  Based in Düsseldorf  Newly formed games division  Deal for DD PC version  Games division shut down before release…
  • 6. Devil Dentist PC  20 Patients  +1 in “Drill Bush” edition  Patient selection added  23 tools, 17 diseases  Off- and online high score  Demo, Website
  • 7. Art Details  All in game GFX in 2D, using Photoshop & Illustrator  Intro Video modelled and rendered in Blender on SGI and Windows  No real transparency available (Color Key)  Screen resolution 800x600 (SVGA)  Tools, oral cavities, teeth by designer „MarC“  Music by my band’s ex-vocalist
  • 12. Technical Details  Proprietary engine  used in exactly one game  fmod for sound  SciTech MGL graphics library  Blit based rendering  Dirty rect algorithm
  • 13. Demo, Questions, Answers  Kurt “Kurt” Korbatits  Graphics Artist, Designer, Musician  http://www.orangeworx.com  Dietmar “dIdl” Hauser  Programmer  http://www.roborodent.com

Editor's Notes

  1. In 2002 we (and others) made a game It was never published This is the story
  2. The story starts, as we meet at the fledgling company…
  3. On to the actual game…
  4. In 2001 a publisher was found
  5. Features of the PC version…
  6. Images come later Color Key == magenta Causes „Aliasing“ - no transparent Image Borders
  7. Key art & menu background Shows the horror comedy setting
  8. All characters, including outtakes
  9. All animation frames of one character
  10. Mockup for a possible Nintendo DS Version
  11. Engine licensed from a pre dion company MGL = Multi-platform Graphics Library Fmod = before fmod studio existed - low-level graphics library for Linux, QNX, OS/2, DOS, Windows and embedded systems window setup, main loop and inputs explain blit engine adds dirty rect mechanism to minimize overdraw explain dirty rects
  12. Show intro video Let someone play the game