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The Current State of VR and AR
Hardware
by Dialexa
https://by.dialexa.com/the-current-state-of-augmented-reality-virtual-r...
Dialexa
We are on a mission to make every
company a great technology company.
We work with organizations to define and
exe...
We’re far from a mature
virtual reality (VR) and
augmented reality (AR)
market, but the buzz is
certainly growing in
these...
While there are plenty of potential use
cases for VR and AR technology, the reality
is that virtual/augmented reality appl...
A BRIEF OVERVIEW OF VR/AR
HARDWARE
Get the full write up of
this slideshare HERE
Get the full write up of
this slideshare ...
There are a few
hardware leaders
that have emerged
in the early stages
of the VR/AR
market. Here’s a
simplified overview
o...
As far as augmented
reality goes, there are
really just two players to
watch—Microsoft HoloLens
and Magic Leap. While
Magi...
• Display: 2 HD 16:9 light
engines with 2.3 million
total light points
holographic resolution
•     Processor: Custom
Micr...
All of these comparisons and
specifications tell you where we stand
with VR/AR hardware now. But what can
we expect as we ...
To read more you can find the full article at
https://by.dialexa.com/the-current-state-of-augmented-
reality-virtual-reali...
EXPECTATIONS AND
ANALYSIS OF THE VR
HARDWARE MARKET
Get the full write up of
this slideshare HERE
Get the full write up of...
While the Samsung Gear VR exists in a middle class of the
VR hardware market, it’s Samsung Galaxy platform approach
hasn’t...
From a sales perspective,
the HTC Vive is  fast-
approaching the 100,000-
unit mark. This is an
impressive achievement
in ...
One reason for the HTC
Vive’s sales success is
its technical superiority.
With support for a 15’x15’
room scale experience...
In the second half of 2016, Oculus Rift was
expected to include room scaling (for rooms
around 8’x7’) and far superior ges...
The innovation in the VR hardware
market is also driving sales and
innovation in the console gaming
industry. VR is creati...
The question now becomes
whether Microsoft will choose to
include an HTC Vive or the Oculus
Rift in future Xbox One S sale...
Sony’s PS4 has announced it’s
own VR iteration of its PS4
platform will be available by
October 13th at a price of $399
(n...
AR & VR are here to stay, but do you know what
they mean to your business and technology
transformation needs?
Download or...
EXPECTATIONS AND ANALYSIS FOR THE
AUGMENTED REALITY HARDWARE
MARKET
Get the full write up of
this slideshare HERE
Get the ...
Consumer gaming is
accelerating the VR
hardware market, but
augmented reality
seems to be growing in
the enterprise space ...
However, Magic Leap is
closing massive rounds of
funding, the latest of
which valued the
company at $4.5 billion.
This kin...
The Magic Leap delay
gives HoloLens a
significant advantage,
but the reality is
that 2016 was not the
year of augmented
re...
DON’T LET YOUR
COMPANY MISS OUT
ON VIRTUAL/
AUGMENTED REALITY
Get the full write up of
this slideshare HERE
Get the full w...
We’re probably 18 months to 3 years away from seeing millions
of people using virtual reality—and potentially even further...
However, keeping
up with the latest
hardware
releases and
updates will give
you a better idea
of the kind of use
cases you...
PROPERTY OF DIALEXA LLC ©2018 - CONFIDENTIAL & PROPRIETARY
Thank You
Doug Platts
VP of Marketing
marketing@dialexa.com
If ...
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The Current State of VR and AR Hardware

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We’re far from a mature virtual reality (VR) and augmented reality (AR) market, but the buzz is certainly growing in these early stages. Between July 2015 and July 2016, VR and AR startups received over $2 billion in VC funding—and the growth is only expected to continue.

Full write up: https://by.dialexa.com/the-current-state-of-augmented-reality-virtual-reality-hardware

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The Current State of VR and AR Hardware

  1. 1. The Current State of VR and AR Hardware by Dialexa https://by.dialexa.com/the-current-state-of-augmented-reality-virtual-reality-hardware
  2. 2. Dialexa We are on a mission to make every company a great technology company. We work with organizations to define and execute digital transformation strategies to improve business operations and customer experiences. Our services include: • Multi-Year Technology Roadmap • Platform Engineering • User Experience Design • Custom Software Development • Hardware Prototyping /IoT
  3. 3. We’re far from a mature virtual reality (VR) and augmented reality (AR) market, but the buzz is certainly growing in these early stages. Between July 2015 and July 2016, VR and AR startups received over $2 billion in VC funding —and the growth is only expected to continue. Get the full write up of this slideshare HERE
  4. 4. While there are plenty of potential use cases for VR and AR technology, the reality is that virtual/augmented reality applications require more maturity at the hardware level to truly take off. The VR/AR hardware landscape started to take shape in the first half of 2016. Let’s look at what we can expect in the second half of the year. Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  5. 5. A BRIEF OVERVIEW OF VR/AR HARDWARE Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  6. 6. There are a few hardware leaders that have emerged in the early stages of the VR/AR market. Here’s a simplified overview of how the VR hardware leaders stack up against one another: Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  7. 7. As far as augmented reality goes, there are really just two players to watch—Microsoft HoloLens and Magic Leap. While Magic Leap has garnered a lot of excitement (thanks to its incredible demo videos), the mysterious technology does not yet have public specifications. However, here are the technical details for HoloLens: Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  8. 8. • Display: 2 HD 16:9 light engines with 2.3 million total light points holographic resolution •     Processor: Custom Microsoft Hologrpahic Processing Unit HPU 1.0 •     RAM: 2GB •     Storage: 64GB •     Connectivity: 802.11ac WiFi, Bluetooth 4.1 LE, MicroUSB 2.0 Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  9. 9. All of these comparisons and specifications tell you where we stand with VR/AR hardware now. But what can we expect as we get through the second half of 2016? Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  10. 10. To read more you can find the full article at https://by.dialexa.com/the-current-state-of-augmented- reality-virtual-reality-hardware
  11. 11. EXPECTATIONS AND ANALYSIS OF THE VR HARDWARE MARKET Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  12. 12. While the Samsung Gear VR exists in a middle class of the VR hardware market, it’s Samsung Galaxy platform approach hasn’t yet matched the offerings from Oculus and HTC. Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  13. 13. From a sales perspective, the HTC Vive is  fast- approaching the 100,000- unit mark. This is an impressive achievement in the young VR market, but rumors indicate that Facebook’s backing of Oculus Rift has resulted in greater sales (though there hasn’t been a public confirmation). Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  14. 14. One reason for the HTC Vive’s sales success is its technical superiority. With support for a 15’x15’ room scale experience and its own gesture controllers, HTC Vive currently offers a unique user experience. However, this might not be the case for long. Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  15. 15. In the second half of 2016, Oculus Rift was expected to include room scaling (for rooms around 8’x7’) and far superior gesture controllers—ones that can sense specific gestures via infrared dots. This kind of gesture recognition can enhance many use cases, such as including hand motions in VR social apps. Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  16. 16. The innovation in the VR hardware market is also driving sales and innovation in the console gaming industry. VR is creating new customers and extending console platform product life and increasing sales.  At this year’s E3, Microsoft unveiled a new iteration of its Xbox One—the Xbox One S. This is a significant change in the console gaming industry which has traditionally upgraded platforms alongside hardware (think Xbox 360 to Xbox One). It is widely believed that this incremental upgrade gives Xbox One S the ability to support VR gaming. Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  17. 17. The question now becomes whether Microsoft will choose to include an HTC Vive or the Oculus Rift in future Xbox One S sales—a choice that will have a massive impact on the VR hardware market. While rumors have swirled around each option, Oculus has a significant advantage because of the existing partnership between Microsoft and the VR hardware company. By the time Black Friday 2016 rolls around, we’ll likely have our answer. Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  18. 18. Sony’s PS4 has announced it’s own VR iteration of its PS4 platform will be available by October 13th at a price of $399 (not including the sony camera or motion controllers).  This will be a very accessible price point for the many owners of Sony’s console.  Early specs are for slightly lower resolution and field of view than the Rift or the Vive. This is the tradeoff that Sony is making to beat Microsoft to the market.  As the Xbox One and PS4 push virtual reality gaming and applications, the market will mature at a rapid pace. Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  19. 19. AR & VR are here to stay, but do you know what they mean to your business and technology transformation needs? Download or free eBook: 11 Tasty VR/AR Recipes
  20. 20. EXPECTATIONS AND ANALYSIS FOR THE AUGMENTED REALITY HARDWARE MARKET Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  21. 21. Consumer gaming is accelerating the VR hardware market, but augmented reality seems to be growing in the enterprise space at the moment. Microsoft is already offering HoloLens in pre-order versions in the hopes that it can beat Magic Leap to mind share in the enterprise community. Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  22. 22. However, Magic Leap is closing massive rounds of funding, the latest of which valued the company at $4.5 billion. This kind of valuation puts a lot of pressure on Magic Leap, so it’s unlikely we’ll see the company come out of stealth mode by the end of 2016. Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  23. 23. The Magic Leap delay gives HoloLens a significant advantage, but the reality is that 2016 was not the year of augmented reality. As VR continues to mature, we’ll see AR lag behind slightly and start maturing this time next year and beyond. Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  24. 24. DON’T LET YOUR COMPANY MISS OUT ON VIRTUAL/ AUGMENTED REALITY Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  25. 25. We’re probably 18 months to 3 years away from seeing millions of people using virtual reality—and potentially even further from seeing augmented reality gain traction in the enterprise space. Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  26. 26. However, keeping up with the latest hardware releases and updates will give you a better idea of the kind of use cases you can start taking advantage of in the coming years. Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  27. 27. PROPERTY OF DIALEXA LLC ©2018 - CONFIDENTIAL & PROPRIETARY Thank You Doug Platts VP of Marketing marketing@dialexa.com If you are looking to undertake a digital transformation initiative, contact Dialexa today and see how we can help make your company a great technology company. Get the full write up of this slideshare at https:// by.dialexa.com/evolution-ux-virtual-reality

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