Bury the Wireframe: A Primer in Interaction Prototyping

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Originally presented at Interaction 13 in Toronto, Jan 31, 2013

When it comes to communicating a concept, testing assumptions and gaining consensus, nothing beats a prototype. Yet many people believe prototyping is beyond their ability or too taxing to add to their process.

It's time we stop using static representations to design interactive products. This talk will discuss why interaction designers should abandon printouts for interaction prototypes, how to introduce them into your process and showcase real world examples and success stories.

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  • @robertthomasrankin Likewise! Thanks for the comment, Thomas.
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  • @krasse Thanks for your comment. Regarding your question and with respect to the fact there is little context for the slides without audio, the short answer is there was no reason. The authors I mentioned just happend to be the leading subject matter experts on this topic. (Had I been talking about mobile design for example, I would have referred to Karen McGrane's Content Strategy for Mobile among other works.) You are right about women in Interaction Design. In fact, I work with some of the most talented women working in our field here at Huge HQ in Brooklyn including Michal Pasternak - Partner, UX and Emily Wengert - VP, UX. If you're ever in town, please feel free to stop by and say hi.
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  • nice info ! :D
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  • Nice presentation, but is there any reason why there are only men on the pictures in the presentation? There are women working with matters about interaction design too.
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  • Nice to meet you last week Derek. Awesome deck!
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Bury the Wireframe: A Primer in Interaction Prototyping

  1. January 31, 2013Bury the Wireframe: A Primer in Interaction Prototypinghugeinc.cominfo@hugeinc.com45 Main St. #220 Brooklyn, NY 11201+1 718 625 4843
  2. Bury the Wireframe:A Primer inInteractionPrototyping.
  3. This is not a talk about prototyping tools.
  4. Prototyping is a process.
  5. Explore.Communicate.Validate.
  6. Explore.Communicate.Validate.
  7. Exploration is collaborative.
  8. “Creative Intelligence is social.We increase our creative ability by learning from others, collaborating, sharing.” - Bruce Nussbaum Creative Intelligence
  9. Collaborate. If Kanye can, you can.
  10. Wireframes are great tool for information design, not interaction design.
  11. Explore.Communicate.Validate.
  12. A click is worth a thousand annotations.
  13. Maybe...I’ll just read the annotations.
  14. Communication is being a salesperson.
  15. You are a sales person. “Selling, I’ve grown to understand, is more urgent, more important, and, in its own sweet way, more beautiful than we realize.” - Dan Pink
  16. Explore.Communicate.Validate.
  17. Invalidate at every step.
  18. Validate in the wild.
  19. More Considerations• How savvy are clients, stakeholders?• How innovative is your design?• What are the core interactions in the experience?• How foreign is the context?
  20. Get prototyping: Just do it. Don’t be precious. Tell a story. Define your content first. Use the buddy system. Test. Break. Repeat.Make something you love.
  21. One more thing.
  22. hello@derekvaz.com
  23. hugeinc.cominfo@hugeinc.com45 Main St. #220 Brooklyn, NY 11201+1 718 625 4843
  24. Appendix.
  25. Tools, Resources, Frameworks• Prototypr http://bit.ly/Vx0vz0• Kenotopia http://bit.ly/aLrB1A• Window Resizer for Chrome http://bit.ly/Qylb49• Zurb Foundation http://foundation.zurb.com/• Code Academy http://bit.ly/udgloC• CSS Hat http://bit.ly/I6Or3m
  26. Books• Prototyping: A Practitioners Guide http://bit.ly/9Fa3f• Sketching User Experiences http://amzn.to/aI8EEU• Lean UX http://amzn.to/Xu8JY9

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