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VR & Education: Collaboration-vs-Simulation

True virtual reality requires total immersion in a fabricated world, which enables rich learner experiences. What technologies are becoming available to enhance simulation through biosyncing and what are the tradeoffs that come with being removed from the physical world? What are the goals, and what is viable today?

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VR & Education: Collaboration-vs-Simulation

  1. 1. Virtual Reality & Education: Simulation vs Collaboration 30 March 2016 1Biosyncing: Symbiosis Between Human and Machine (?)
  2. 2. Agenda Introduction Challenges Strengths of Simulation A Singular Experience Next Steps Q&A 2Virtual Reality & Education: Simulation vs Collaboration; @DenisHurley Image by Photographer’s Name (Credit in black type) or Image by Photographer’s Name (Credit in white type)
  3. 3. Introduction
  4. 4. 4Virtual Reality & Education: Simulation vs Collaboration; @DenisHurley • @DenisHurley, Director • Experience with technology start-ups prior to joining Pearson • World’s largest education company • Expertise in educational courseware and assessment • A range of teaching and learning services powered by technology • Explores emerging technologies and trends that can be applied to education • Focus on solving problems that learners face • In a little over 4 years, we have completed over 40 projects and prototypes
  5. 5. Challenges
  6. 6. 6Virtual Reality & Education: Simulation vs Collaboration; @DenisHurley Initial Hurdles • Fear/Resistance to Change • Hype Cycle Recovery • Cost • Technical Support • Internet Connectivity • Gimmicks
  7. 7. Significant challenges in classroom VR must be overcome, and many of these challenges are yet to be known. 7Virtual Reality & Education: Simulation vs Collaboration
  8. 8. 8Virtual Reality & Education: Simulation vs Collaboration; @DenisHurley A Vision Reality
  9. 9. Strengths of Simulation
  10. 10. 10Virtual Reality & Education: Simulation vs Collaboration; @DenisHurley Immersion: Two Future Tech Examples “Grab” Fire Extinguisher w/ Leap Motion1st Person Experience of Bullying labs.pearson.com/prototypes/fishfinder Interactive VR on Vimeo
  11. 11. Pedagogy before technology 11Virtual Reality & Education: Simulation vs Collaboration
  12. 12. 12Virtual Reality & Education: Simulation vs Collaboration; @DenisHurley Benefits of Successful Immersion Experiences Otherwise ImpossibleEmpathy Clouds Over Sidra Project Mosul
  13. 13. A Singular Experience
  14. 14. 14 Virtuality Continuum Real Environment Augmented Reality Augmented Virtuality Virtual Environment Virtual Reality & Education: Simulation vs Collaboration; @DenisHurley Collaborative Singular(Inherent Potential)
  15. 15. Next Steps
  16. 16. 16Virtual Reality & Education: Simulation vs Collaboration; @DenisHurley Embracing Simulation • Create environments as realistic as possible • Peripherals • Trick the body and mind • Biosyncing
  17. 17. Biosyncing is bio-mechanical symbiosis; when a human and a machine are in a reactive, performance-augmenting loop. 17Virtual Reality & Education: Simulation vs Collaboration
  18. 18. 18Virtual Reality & Education: Simulation vs Collaboration; @DenisHurley Examples of Communication FeedbackAdjustment ● Nudges ● Raw Data ● Adapted Information ● TMS & tDCS ● (Unknown) ● Facial Responses ● Galvanic Skin Response ● Eye Movement ● EEG ● Voice Biometric Data Adjustment
  19. 19. 19Virtual Reality & Education: Simulation vs Collaboration; @DenisHurley Affordability Immersion Potential
  20. 20. Learning is a naturally social act. 20Virtual Reality & Education: Simulation vs Collaboration
  21. 21. 21Virtual Reality & Education: Simulation vs Collaboration; @DenisHurley Eventually: Collaboration in the Virtual World
  22. 22. 22Virtual Reality & Education: Simulation vs Collaboration; @DenisHurley Now: Collaboration in the Real World • Embrace maker learning • VR as subject matter • Discuss shared virtual experiences
  23. 23. Q&A @DenisHurley
  24. 24. There’s so much more to learn Find out more about us at Labs.pearson.com

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