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"Understanding People's Interaction with Neural Sci-Art

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Paper presentation in IEEE VIS 2017, Phoenix - Arizona.

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"Understanding People's Interaction with Neural Sci-Art

  1. 1. Understanding People's Interaction with Neural Sci-ArtMANUELA GARRETÓN KARINA HYLAND DENIS PARRA October2017 IEEE VIS 2017 Arts Program
  2. 2. External stimulus Resting state Neuroscience change of approach
  3. 3. One of these rows represents a brain in resting state ...
  4. 4. Default Mode Network [DMN] New paradigm: Intrinsic activity TomásSaraceno
  5. 5. Default Mode Network [DMN] Activities associated: Remembering past experiences Creativity Random thoughts TomásSaraceno
  6. 6. Introducing science to a general audience Collaboration between design, art and science to engage the public with these complex and novel scientific research, thus exploring new ways to see and acquire knowledge.
  7. 7. Default Stories Web-based interactive experience that narrates the main functions of the default mode network [DMN]
  8. 8. Related work Our work mainly relates to interdisciplinary projects between art and science and the pursuit for new digital means to tell real stories.
  9. 9. Jacobsetal.,2016 MacGraw,2016
  10. 10. Data collection of user interaction
  11. 11. Users access to playing videos
  12. 12. Seven videos organized within three questions
  13. 13. Seven videos organized into three questions
  14. 14. The selection of the alternative videos defines a personal story for each user Sequence 1 1-2-1 Q1 Q2 Q3
  15. 15. Sequence 1 1-2-1 Sequence 2 2-2-1 Q1 Q2 Q3 Will it be possible to identify different types of behavior when navigating this project? Sequence 2 1-1-1
  16. 16. + Demographic data: sex, age, location. + Select from the following list, which elements describe better your personal experience of the DMN? Data collection of user perceptions * Emotions * People * Concepts * Voices * Images * Sound
  17. 17. Total: 98 users + 49 women | 49 man + 59 between 21 y 27 years old + 10 between 14 y 20 | 10 between 28 y 34 | 10 between 35 y 42 | 9 +de 43 Participants’ demographics
  18. 18. Two different analyses To understand user interaction with the platform we analize : + Click-log analysis to understand sequences of actions + Frequent itemsets to find a relation between sequences of actions and how people perceive the default mode network.
  19. 19. User interaction analysis 1-2-1 ||||||||||||||||||||| 1-1-1 |||||||||||||||||| 2-2-1 |||||||||||||| 2-1-1 |||||||||| 2-3-1 ||||||| 1-3-1 |||||| 2-1-2 |||||| 1-1-2 ||||| 2-2-2 ||||| 1-2-2 |||| 1-3-2 2-3-2 no of users Q 1 2 3 Q1. When DMN is activated in which situations do you find yourself more often? Doing nothing, comtemplating 56% Doing something mechanic 44%
  20. 20. User interaction analysis 1-2-1 ||||||||||||||||||||| 1-1-1 |||||||||||||||||| 2-2-1 |||||||||||||| 2-1-1 |||||||||| 2-3-1 ||||||| 1-3-1 |||||| 2-1-2 |||||| 1-1-2 ||||| 2-2-2 ||||| 1-2-2 |||| 1-3-2 2-3-2 no of users Future 40.8% Past 45.6% None in particular 13.6% Q2. Where do you travel de most when the DMN is activated? Q 1 2 3
  21. 21. 1-2-1 ||||||||||||||||||||| 1-1-1 |||||||||||||||||| 2-2-1 |||||||||||||| 2-1-1 |||||||||| 2-3-1 ||||||| 1-3-1 |||||| 2-1-2 |||||| 1-1-2 ||||| 2-2-2 ||||| 1-2-2 |||| 1-3-2 2-3-2 User interaction analysis Q3. How do you feel about the consequences when entering this state? Positively 79.6% Negatively 20.4% no of users Q 1 2 3
  22. 22. 1-2-1 ||||||||||||||||||||| 1-1-1 |||||||||||||||||| 2-2-1 |||||||||||||| 2-1-1 |||||||||| 2-3-1 ||||||| 1-3-1 |||||| 2-1-2 |||||| 1-1-2 ||||| 2-2-2 ||||| 1-2-2 |||| 1-3-2 2-3-2 User interaction analysis no of users Q 1 2 3
  23. 23. How do people experience the DMN? Which elements describe better your personal experience of the DMN? Voices|Images|Sound| Emotions|People|Concepts Doing nothing, comtemplating Doing something mechanic
  24. 24. +For future work, we will make use of the interaction patterns to design a more personalized experience. + This project was an early stage towards a more inmersive installation of the DMN Conclusions
  25. 25. Understanding People's Interaction with Neural Sci-Art Manuela Garretón - Karina Hyland - Denis Parra historias.xdefault.cl/en

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