Using Augmented Reality for Learning - LavaCon 2010


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Presented at LavaCon 2010 San Diego

Overview of augmented reality and its potential to support situational learning.

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Using Augmented Reality for Learning - LavaCon 2010

  1. 1. Using Augmented Reality to Create 3D Training and Demos Dee Elling artist, writer, manager @DeeElling images and videos are subject to copyright by their originators as listed in the presenter notes Magicam on Iphone - Dee Elling LavaCon 2010 poster on iPhone What is “Augmented Reality” (AR) and how can it be used to facilitate learning? Dee will take you through a brief history of immersive learning environments and how the latest craze for AR is being used to supplement user experiences in gaming, learning, and mobile applications. AR is popping up all over in 2010, led by vendors including metaio, Geo Vector, Total Immersion, and Tanagram Partners. One goal of augmented reality enthusiasts is to create NUIs (Natural User Interfaces) and to eventually make the computer screen obsolete. How will our perceptions be challenged by these new tools? You will see videos of the latest commercial and academic projects. While mass adoption is still expensive and out of reach for many, we will discuss how the learning game could change for technical communicators.
  2. 2. digital content displayed between your eyes and the world photo copyright Dee Elling 2010 “Hills at Wilbur”
  3. 3. digital content displayed between your eyes and the world photo copyright Dee Elling 2010 “Hills at Wilbur” Starting with Reality = You and The World Digital information is superimposed
  4. 4. using screens today Using cameras and screens kiosks, phones, PC w/cam, glasses, helmets webcam - f-35 demon helmet - lego kiosk - iphone - backpack - and
  5. 5. using screens tomorrow Using cameras and screens kiosks, phones, PC w/cam, glasses, helmets glasses concept female - leonard low: Creative Commons 2.0 lego kiosk - pad - and iphone - brother prototype - contact lens - UWash Prof Parviz solar powered augmented lenses that University of Washington professor Babak Amir Parviz and his students are working on. The technology would embed hundreds of semitransparent LEDs onto a thin lens, letting wearers experience augmented reality right through their eyes. And the applications – from health monitoring to just plain bionic sight – could be endless.
  6. 6. content formats bus card - James Aliban topps trading card - robert downy jr - video - location app -
  7. 7. how does the program know to show you something? device knows your location specialized equipment application webcam detects a marker using webcam to detect motion markers Nissan instructions - Adidas - illustration - total immersion,what-do-we-do,8.html geo-coordinates iphone app - motion detection - Zugaraʼs fashionista immersive
  8. 8. how does the user know how to set up the computer? Nissan instructions - markers Nissan instructions - Adidas - geo-coordinates iphone app - motion detection - Zugaraʼs fashionista immersive
  9. 9. markers marker-based advertising magazines posters simple games HitLab 3min
  10. 10. geo-location Galaxy Tab w/Layar - geo-based Galaxy Tab w/Layar - Yelp, junaio, Layar Layar historical
  11. 11. computer vision visual-based dynamic object-detection - Augmented Driving video-conferencing plus AR Zugara motion plus AR Zugara shopping
  12. 12. situational learning in context just in time in-context just-in-time situational learning from wikipedia: Situated learning was first proposed by Jean Lave and Etienne Wenger as a model of learning in a Community of practice. At its simplest, situated learning is learning that takes place in the same context in which it is applied. Lave and Wenger (1991)[1] argue that learning should not be viewed as simply the transmission of abstract and decontextualised knowledge from one individual to another, but a social process whereby knowledge is co-constructed; they suggest that such learning is situated in a specific context and embedded within a particular social and physical environment. books - clock - people -
  13. 13. culture and history Culture london museum historical photos
  14. 14. science Science ARDL Larngear
  15. 15. industry BMW Industry BMW
  16. 16. industry Technical Procedures Tedopres
  17. 17. futures: situational awareness Military blog from Readwriteweb tanagram blog
  18. 18. future
  19. 19. future copyright Gartner from copyright Gartner from
  20. 20. what platforms are “within reach” now mobile apps camera apps Open source keep an eye out for bing and google maps... w/commercial licensing: ARToolkit, FLARManager mob
  21. 21. how to prepare build your visual content and libraries including metadata! Text
  22. 22. sources to watch Zugara/Augmented Reality on FaceBook -!/augmentedreality Games Alfresca - The Future Digital Life -, @thomaskcarpente ReadWriteWeb - arlabra - @arlabra Text blog from Readwriteweb tanagram blog