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OWD2011 - Society 3.0 en impact hiervan op het onderwijs - Ronald van den Hoff

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OWD2011 - Society 3.0 en impact hiervan op het onderwijs - Ronald van den Hoff

  1. 1. Schools should not usenew technologies toteach the same old crap.3.0Schools will need torebuild themselves.Not on software,not on hardware,but on mindware.John Moravec #SOCIETY30
  2. 2. RONALD VAN DEN HOFF #SOCIETY30
  3. 3. Before1850 ERA OF INDUSTRIAL REVOLUTION 1850 - 2020 ERA OF TRANSFORMATION: DIGITAL/SOCIAL REVOLUTION After 2020
  4. 4. € REGENTS – QUANGO’S FINANCIALSGOVERNMENT & POLITICIANS PRODUCERS
  5. 5. ZOMBI EBLOOPERS
  6. 6. ZOMBI EBLOOPERS
  7. 7. ZOMBI EBLOOPERS
  8. 8. “WE TRY TO SAVE JOBSON BOARD OF THE TITANIC”.Peter Sloterdijk, German Philosopher.“ANYBODY THAT THINKS WE COME OUT OFTHIS RECESSION AND GET BACK TOBUSINESS AS USUAL IS DEEPLYMISTAKEN.”Don Tapscott
  9. 9. Organizations 1.0 2.0 3.0Stakeholders Source: Marco Derksen, Marketingfacts
  10. 10. V A L U ENETWORKS
  11. 11. V A L U ENETWORKS:T H EKNOWLEDGEM E S H
  12. 12. INTERDEPENDENT ECONOMYconnectivitysustainabilityreciprocity PROSUMER PRODUCER PROSUMER CO-WORKING CROWDSOURCING CO-CREATION CROWDFORCING COLLABORATIVE PROSUMPTION GOVERNMENT REGENTS
  13. 13. TRANSFORMATIONS I G N A L S
  14. 14. S I M P L EB U TEFFECTIVE:DISRUPTIVEB Y P A S S“Het is gebleken dat twitterende wijkagenten,dankzij transparante communicatie en het investeren in de relatie met burgers,het beeld van volgers ten aanzien van de politie en hun zelfredzaamheidin positieve zin beïnvloeden”. (onderzoek Universiteit Twente 2011)
  15. 15. S H A R I N GS E L FORGANIZINGS O C I E T Y
  16. 16. S I M P L EB U TEFFECTIVE:DISRUPTIVEB Y P A S S
  17. 17. S E L FORGANIZINGB YS H A R I N GA D H O C
  18. 18. S M A R TSOLUTIONS:IN CHARGE
  19. 19. COLLABORATIVECONSUMPTION
  20. 20. S H A R I N GS E L FORGANIZINGS O C I E T Y
  21. 21. D A T A
  22. 22. V A L U EN E T W O R K &S H A R I N G Fitness and health tracking
Chem
  23. 23. sharing
  24. 24. S I M P L EB U TEFFECTIVE:DISRUPTIVEB Y P A S S
  25. 25. S I M P L EB U TEFFECTIVE:DISRUPTIVEB Y P A S S
  26. 26. D A T ASHARING
  27. 27. sharing
  28. 28. COLLABORATION
  29. 29. S M A R TSOLUTIONS
  30. 30. S M A R TSOLUTIONS
  31. 31. S M A R TSOLUTIONS &M O B I L I T Y
  32. 32. S M A R TSOLUTIONS
  33. 33. S M A R TSOLUTIONSP E E RT OP E E RL E A R N I N G
  34. 34. COMPETITION
  35. 35. S M A R TSOLUTIONS:V I R T U A LW O R L D S
  36. 36. M U L T IV E R S E
  37. 37. SUSTAINABLENETWORKS
  38. 38. COLLABORATIVECONSUMPTION &V A L U EN E T W O R K S
  39. 39. SEATS2MEET.COMTHE STORY:“HUMAN TRANSFORMATION AS ECONOMIC VALUE”.
  40. 40. SERENDIPITY :UNEXPECTEDRELEVANCEO F T H EM E E TIN G
  41. 41. M I R R O RVIRTUALITY
  42. 42. MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
  43. 43. THE S2M MESH CONTENT CURATION V M VS O C I A LM E D I AS T R AT E G Y
  44. 44. 8SEATS2MEET.COMBUSINESS MODELS A L E SMARKETINGP RRESERVATIONSWEBMASTERPURCHASINGF O O D &B E V E R A G E
  45. 45. OUD NIEUW10 to 15 jaar
  46. 46. BUSINESSM O D E L
  47. 47. R E A L I T YAUGMENTED REALITYP H Y S I C A L V I RT U A L I T YM IRRO RE D V I RT U A LIT Y METAVERSE
  48. 48. WARPED REALITYA LT E R N AT E R E A L I T YAUGMENTED VIRTUALITYV I R T U A L I T YMETAVERSE
  49. 49. connectivity of GLOBAL BRAIN METACORTEX 4.0 information THE CLOUD2.0 3.0 artificial intelligence connectivity of people

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