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Wat weten we over het gebruik van 3D-werelden in het (taal)onderwijs?  Ervaringen en inzichten in het  EU-netwerk ´Eurover...
Overview <ul><li>The Euroversity project </li></ul><ul><li>Selected projects highlighted </li></ul><ul><li>Related local e...
SURF - OWD2011
Euroversity   Challenges and opportunities in building the first pan-European virtual world university. Coordinator:  Depa...
The  Euroversity network <ul><li>3 year multilateral and transversal EU - LLP network   </li></ul><ul><li>Exploitation of ...
Euroversity Partner Organisations <ul><li>1) University of Hull UK  </li></ul><ul><li>2) CCI Jura FR  </li></ul><ul><li>3)...
Aims of Euroversity <ul><li>Collect examples of good practice  (subjects and (inter)national contexts </li></ul><ul><li>Fa...
Expected outcomes of Euroversity <ul><li>Increase the number of experts in virtual world education </li></ul><ul><li>Creat...
The Euroversity vision <ul><li>Become a European and international point of reference </li></ul><ul><li>Create strategic f...
Added value of virtual worlds <ul><li>Distance learning platform for telecollaboration </li></ul><ul><li>Synchronous commu...
Opportunities and advantages <ul><li>Reduce costs of education for all stakeholders </li></ul><ul><li>Increase virtual mob...
Euroversity challenges <ul><li>General teacher/learner acceptance </li></ul><ul><li>Access and technical barriers </li></u...
SURF - OWD2011 d
Virtual Center for Entrepreneurship  SURF - OWD2011
Professional Communication Course SURF - OWD2011
Some observations on available project data <ul><li>Educators: passionate about the 3D potential </li></ul><ul><li>Common ...
Claims & Evaluations <ul><li>Immersion,  </li></ul><ul><li>Simulation potential, </li></ul><ul><li>Game-aspect </li></ul><...
Is SL a good place for learning (Avalon, student evaluation) SURF - OWD2011 Most participants felt “motivated”, “happy”, “...
Participants SURF - OWD2011 It was a pity we had so many  technical problems : half of the lessons went with “can you hear...
Interviews (Avalon-Business English course) <ul><li>Group work  is the favourite learning scenario  (fewer tech problems, ...
<ul><li>Avatar representation & learning / speaking </li></ul><ul><li>“ I liked the anonymity at the beginning, later I so...
Meer weten, doen?: SIGs <ul><li>Virtuality: SIG Serious Gaming, Virtuele Werelden en Simulaties... </li></ul><ul><li>Met d...
Meer weten, doen? Training & 3D omgevingen uitproberen <ul><li>NL:  3DLes  (de NIFLAR sims,  Chatterdale , Parolay and …mo...
<ul><li>k.jauregi@uu.nl  </li></ul><ul><li>[email_address] </li></ul>Thank you!  Question Time? SURF - OWD2011 Join us @  ...
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OWD2011 - 7 - Wat weten we over het gebruik van 3D-werelden in het (taal)onderwijs? - Kristi Jauregi / Ton Koenraad

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OWD2011 - 7 - Wat weten we over het gebruik van 3D-werelden in het (taal)onderwijs? - Kristi Jauregi / Ton Koenraad

  1. 1. Wat weten we over het gebruik van 3D-werelden in het (taal)onderwijs? Ervaringen en inzichten in het EU-netwerk ´Euroversity´ SURF - OWD2011 Kristi Jauregi (Universiteit Utrecht) Ton Koenraad (TELLConsult)
  2. 2. Overview <ul><li>The Euroversity project </li></ul><ul><li>Selected projects highlighted </li></ul><ul><li>Related local experiences </li></ul><ul><li>Focus on the NIFLAR project </li></ul><ul><li>Opportunities for personal 3D-(educational) experiences </li></ul>SURF - OWD2011
  3. 3. SURF - OWD2011
  4. 4. Euroversity Challenges and opportunities in building the first pan-European virtual world university. Coordinator: Department of Modern Languages, University of Hull, UK SURF - OWD2011
  5. 5. The Euroversity network <ul><li>3 year multilateral and transversal EU - LLP network </li></ul><ul><li>Exploitation of existing synergies between & networks of related projects (Avalon, AVATAR, Niflar, etc.) </li></ul><ul><li>19 partners </li></ul><ul><li>Austria, France, Germany, Sweden, Norway, Cyprus, Portugal, Spain, UK, Netherlands, Italy, Israel </li></ul><ul><li>Start date: December 2011 </li></ul>SURF - OWD2011
  6. 6. Euroversity Partner Organisations <ul><li>1) University of Hull UK </li></ul><ul><li>2) CCI Jura FR </li></ul><ul><li>3) Università Statale Gugliemo Marconi IT </li></ul><ul><li>4) University of Utrecht NL </li></ul><ul><li>5) TELLConsult NL </li></ul><ul><li>6) Molde University College NO </li></ul><ul><li>7) Umeå University SE </li></ul><ul><li>8) Manchester University UK </li></ul><ul><li>9) University of Strasbourg FR </li></ul><ul><li>10) Linnaeus University SE </li></ul><ul><li>11) Consorzio Forcom IT </li></ul><ul><li>12) Talkademy AT </li></ul><ul><li>13) Coimbra University PT </li></ul><ul><li>14) Cyprus University CY </li></ul><ul><li>15) Bielefeld University DE </li></ul><ul><li>16) ICC International Language Network DE </li></ul><ul><li>17) Kiel University DE </li></ul><ul><li>18) Stockholm School of Economics SE </li></ul><ul><li>P1TC (Third Country Partner) Technion, IL </li></ul>SURF - OWD2011
  7. 7. Aims of Euroversity <ul><li>Collect examples of good practice (subjects and (inter)national contexts </li></ul><ul><li>Facilitate the transfer of core knowledge to new contexts </li></ul><ul><li>Provide a framework for the creation of a pan-European virtual-world university </li></ul>SURF - OWD2011
  8. 8. Expected outcomes of Euroversity <ul><li>Increase the number of experts in virtual world education </li></ul><ul><li>Create a policy of long-term sustainability of the network and its outcomes </li></ul><ul><li>Design a model for the transfer of knowledge </li></ul><ul><li>Host and promote dissemination events </li></ul>SURF - OWD2011
  9. 9. The Euroversity vision <ul><li>Become a European and international point of reference </li></ul><ul><li>Create strategic formal alliances with major educational bodies for the delivery of education in virtual world platforms </li></ul><ul><li>“ Massification” of virtual world education </li></ul><ul><li>Provide EU certification of teaching and learning for the recognition of HE credits </li></ul>SURF - OWD2011
  10. 10. Added value of virtual worlds <ul><li>Distance learning platform for telecollaboration </li></ul><ul><li>Synchronous communication </li></ul><ul><li>Multimodal communication </li></ul><ul><li>Highly immersive with greater potential for learner engagement, participation and sharing of experience </li></ul><ul><li>3D rendering (joint building, design, simulations) </li></ul><ul><li>Huge potential for transformation of knowledge </li></ul>SURF - OWD2011
  11. 11. Opportunities and advantages <ul><li>Reduce costs of education for all stakeholders </li></ul><ul><li>Increase virtual mobility of learners and teachers </li></ul><ul><li>Facilitate international collaboration and research </li></ul><ul><li>Reduce barriers to education </li></ul><ul><li>Transform our understanding of the delivery of education </li></ul>SURF - OWD2011
  12. 12. Euroversity challenges <ul><li>General teacher/learner acceptance </li></ul><ul><li>Access and technical barriers </li></ul><ul><li>Institutional barriers </li></ul><ul><li>Community misconceptions (i.e. virtual worlds are for gaming only, avatars are dangerous, it is not real, etc.) </li></ul><ul><li>Quality </li></ul>SURF - OWD2011
  13. 13. SURF - OWD2011 d
  14. 14. Virtual Center for Entrepreneurship SURF - OWD2011
  15. 15. Professional Communication Course SURF - OWD2011
  16. 16. Some observations on available project data <ul><li>Educators: passionate about the 3D potential </li></ul><ul><li>Common project features: </li></ul><ul><ul><li>limited number of participants </li></ul></ul><ul><ul><li>telecollaboration </li></ul></ul><ul><ul><li>discipline related communication (language + intercultural dimension involved or objective) </li></ul></ul><ul><ul><li>Comparative studies for platform selection </li></ul></ul><ul><ul><li>Limited Evaluation data (hardly any effect studies) </li></ul></ul><ul><ul><li>CoP development </li></ul></ul>SURF - OWD2011
  17. 17. Claims & Evaluations <ul><li>Immersion, </li></ul><ul><li>Simulation potential, </li></ul><ul><li>Game-aspect </li></ul><ul><li>“ It felt much closer as if you would meet someone in skype, because you share the same environment and you see it.” </li></ul><ul><li>It was easier to listen to an avatar, because it was easier to see some kind of a person and not only hearing a voice .” </li></ul><ul><li>“ Though you just have limited gestures you do stuff and talk about it . There is a lot of interaction that won’t come if you are separated in separate worlds like in “skype” conferences; you are not in the same place. That makes it special like a close feeling and a game-like thing .” </li></ul>SURF - OWD2011
  18. 18. Is SL a good place for learning (Avalon, student evaluation) SURF - OWD2011 Most participants felt “motivated”, “happy”, “comfortable” and “curious”. “Satisfied” and “exited” were also named quite often
  19. 19. Participants SURF - OWD2011 It was a pity we had so many technical problems : half of the lessons went with “can you hear me, can you hear me? ‘ You can learn from everywhere and you don't have to travel to a school. ‘ I was more motivated to learn English than I was in school.’ It was more a learning by doing process . And sometimes I would have liked to have a little bit more structure
  20. 20. Interviews (Avalon-Business English course) <ul><li>Group work is the favourite learning scenario (fewer tech problems, more interaction, meeting people from different cultures) </li></ul><ul><li>The majority enjoyed trying out something new and getting to know Second Life this way but after the course never visited SL again </li></ul><ul><li>SL as VLE: “always access to native speakers if you want – just by teleporting”. </li></ul>SURF - OWD2011
  21. 21. <ul><li>Avatar representation & learning / speaking </li></ul><ul><li>“ I liked the anonymity at the beginning, later I sometimes wanted talk with the people in real life.” </li></ul><ul><li>“ It was an advantage, because no one had to be afraid of his accent or look.” </li></ul><ul><li>“ I never felt really concerned because no one knows you.” </li></ul><ul><li>“ For those who are too shy talking in English it's easier to talk through an avatar because there is no direct eye contact.” </li></ul>SURF - OWD2011
  22. 22. Meer weten, doen?: SIGs <ul><li>Virtuality: SIG Serious Gaming, Virtuele Werelden en Simulaties... </li></ul><ul><li>Met de subgroep: EDUsim, OpenSIM for Education </li></ul><ul><li>VirtualWorlds </li></ul><ul><li>Euroversity </li></ul>SURF - OWD2011
  23. 23. Meer weten, doen? Training & 3D omgevingen uitproberen <ul><li>NL: 3DLes (de NIFLAR sims, Chatterdale , Parolay and …more GRID locations) </li></ul><ul><li>Utrecht Summerschool 2012 NIFLAR Comenius course: in Utrecht (week 32) & Valencia (week 42) </li></ul>SURF - OWD2011
  24. 24. <ul><li>k.jauregi@uu.nl </li></ul><ul><li>[email_address] </li></ul>Thank you! Question Time? SURF - OWD2011 Join us @ Euroversity CoP

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