Assignment briefQualification Level 3 Extended Diploma in Creative Media Production – GAMES DESIGNUnit number and title L3 Unit 73 Sound for Computer Games - PartialStart date 31/01/2012Deadline 30/03/2012Assessor name Iain GoodyearAssignment title CREATING A SAMPLE LIBRARYThe purpose of this assignment is to:Develop your ability to analyse and discuss the use of sound and music in computer games.Use field recording and computer audio synthesis to create a sound sample library for use in computer games. Scenario Sound is an essential part of the computer game experience. Forming 50% of our sensory experience, and good game soundtrack can enhance our pleasure of a computer game and help bridge the ever decreasing gap between games and more traditional forms of storytelling such as films. Reverb Studios specialise in soundtrack production for computer games and are seeking to add to their already comprehensive sound libraries. Reverb Studios sound libraries have been used to soundtrack a large variety of games produced over the last decade, most recently Naughty Dog’s Uncharted 3: Drake’s Deception. You are tasked with producing individual sound samples and short musical compositions for games of the following genre: Action Science Fiction Retro/Classic Fantasy Puzzle It is expected that you will produce sound samples through a combination of computer VST generated audio and live sound recordings that have been manipulated and altered through VST effects. All samples that you produce will be uploaded to a centrally stored sample library and must be labelled according to producer initials and game genre. In addition to producing your samples and musical compositions, you must provide analysis of how sound design enhances computer games. For this, you will need to provide audio visual examples that should be embedded in your Unit 73 blog and accompanied with word processed OR voice recorded analysis. This analysis should comment on: 1. How you think the sound in your chosen example has been produced (production techniques) 2. What post-production techniques have been used to create the soundtrack (using subject specific terminology) 3. How the sound design of your chosen examples might enhance the gaming experience for audiences Good Luck!
Tasks Grading Criteria MappingTask 1Analyse the use of sound design in computer games. Unit 73 P1/M1/D1Using the analysis prompts outlined in the assignment brief scenario, you must gather and embedaudio visual examples of sound design in computer games specific to the game genres specified in theassignment scenario.Analysis of the sound design can be word processed OR voice recorded and must be included ORembedded (if voice recorded) underneath your chosen example.All blog posts you produce MUST include the same generic title of Creating a Sample LibraryAssignment Task 1: followed by the title of the blog post.*All blog posts for this task must be linked to your unit 73 criteria 1 blog label.Task 2Produce individual sound samples and short musical compositions for games of the following genre: Unit 73 P3/M3/D3 Action Science Fiction Retro/Classic Fantasy PuzzleYour sound samples must be produced using a combination of VST computer plug-ins, audio effectsprocessors and live audio recordings. Your samples must be uploaded to your unit 73 blog using thegeneric title of Creating a Sample Library Assignment Task 2: followed by your initials, therelevant game genre and a sample type descriptionFor example: Creating a Sample Library Assignment Task 2: IG Retro Level Complete*All blog posts for this task must be linked to your unit 73 criteria 3 blog label.Sources of information This brief has been verified as being fit for purpose Iain Goodyear Date 31/01/2012 Date
Unit 73 Sound for computer gamesP1 describe uses of sound M1 explain use of sound D1 comprehensively explain useand music in games using and music in games with of sound and music in gamessome subject terminology reference to detailed with elucidated examplesappropriately illustrative examples and and consistently using subject with generally correct use of terminology correctly subject terminologyP2 describe methods and M2 explain methods and D2 comprehensively explainprinciples of sound design principles of sound design and methods and principles ofand production using production with reference to sound design and productionsome subject terminology detailed illustrative examples with elucidated examplesappropriately and with generally correct and consistently using subject use of subject terminology terminology correctlyP3 create sound assets for a M3 create sound assets for a D3 create sound assets for acomputer game following computer game working to computer game working to aindustry practice, working a good technical standard technical quality that reflectswithin appropriate following industry practice, near-professional standardsconventions and with some showing some imagination following industry practice,assistance and with only occasional showing creativity and flair[CT; SM] assistance and working independently to professional expectationsP4 apply sound assets to a M4 apply sound assets to a D4 apply sound assets to acomputer game following computer game working to computer game working to aindustry practice, working a good technical standard technical quality that reflectswithin appropriate following industry practice, near-professional standardsconventions and with some showing some imagination following industry practice,assistance. and with only occasional showing creativity and flair[CT; RL] assistance. and working independently to professional expectations.:PLTS: This summary references where applicable, in the square brackets, the elements of the personal,learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrateeffective application of the referenced elements of the skills.