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The Now and Next of Learning and Technology

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The Now and Next of Learning and Technology

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These slides were used in support of a talk I deliver at conferences and events..

If you're interested in bringing this talk/workshop into your event or organization, please contact me at LnDDave@gmail.com.

These slides were used in support of a talk I deliver at conferences and events..

If you're interested in bringing this talk/workshop into your event or organization, please contact me at LnDDave@gmail.com.

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The Now and Next of Learning and Technology

  1. 1. THE NOW & NEXT OF LEARNING AND TECHNOLOGY
  2. 2. http://bit.ly/DKNowAndNext THE NOW & NEXT OF LEARNING AND TECHNOLOGY
  3. 3. THE NOW & NEXT OF LEARNING AND TECHNOLOGY
  4. 4. A LOOK AHEAD… THE NOW AND NEXT OF LEARNING AND TECHNOLOGY
  5. 5. LET’S EAT GRANDPA. LET’S EAT, GRANDPA. 6 (WELL-PLACED COMMAS CAN SAVE A PERSON’S LIFE.)
  6. 6. THE NOW & NEXT OF LEARNING AND TECHNOLOGY THE NOW AND NEXT OF LEARNING TECHNOLOGY VERSUS LANGUAGE MATTERS
  7. 7. IF YOU WANT TO PREDICT HOW TECHNOLOGY WILL CHANGE HOW PEOPLE LEARN… FOLLOW HOW TECHNOLOGY IS CHANGING HOW PEOPLE LIVE. 9
  8. 8. THIS DISCUSSION IS NOT ABOUT TECHNOLOGY 10
  9. 9. THIS DISCUSSION IS NOT ABOUT LEARNING 11
  10. 10. THIS DISCUSSION IS NOT ABOUT TRAINING 12
  11. 11. “DISTURBANCE OR PROBLEMS THAT INTERRUPT AN EVENT, ACTIVITY, OR PROCESS” 13
  12. 12. TRADITIONAL TRAINING
  13. 13. THE FIRST DISRUPTION: E-LEARNING
  14. 14. WHO WAS ELEARNING DISRUPTIVE TO? 16
  15. 15. LEARNERS (THIS PICTURE LIES)
  16. 16. TRAINERS
  17. 17. ORGANIZATIONS
  18. 18. YOU AIN’T SEEN NOTHIN’ YET
  19. 19. MULTI-DEVICE LEARNING
  20. 20. DATA AND ANALYTICS
  21. 21. MICROLEARNING
  22. 22. INTERACTIVE VIDEO
  23. 23. GAMES-BASED LEARNING
  24. 24. GAMIFICATION
  25. 25. PERFORMANCE SUPPORT
  26. 26. CURATION
  27. 27. VIRTUAL REALITY
  28. 28. AUGMENTED REALITY
  29. 29. WEARABLE TECHNOLOGY
  30. 30. THE INTERNET OF THINGS
  31. 31. LEARNING AND PERFORMANCE ECOSYSTEMS
  32. 32. LEARNING PERSONALIZATION
  33. 33. DIGITAL LEARNING
  34. 34. PLUG IN
  35. 35. LISTEN
  36. 36. DISCUSS
  37. 37. CONTEXTUALIZE
  38. 38. PLAY
  39. 39. http://bit.ly/DKNowAndNext
  40. 40. @LNDDAVE FACEBOOK.COM/ DAVIDKELLY.ME LNDDAVE@GMAIL.COM DAVIDKELLY.ME http://bit.ly/DKNowAndNext

Editor's Notes

  • Fix font of title
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  • Close with “Let’s put disruption into context.”
  • Ask “What percentage of your organizations training efforts take place in a classroom today?”
  • Explain how elearning was disruptive.
  • Explain how elearning was disruptive.
  • Put changes into context.
    Most changes are in their infancy, or a few years out on the consumer side, learning organizational impact is further out.
  • Early on, ask who is leveraging multi-device learning a and how. Then go into the “responsive is not enough” discussion.
  • Talk about the need to look beyond consumption and towards collaboration and the unique affordances of these devices.
  • Ask “What’s big data? Define it for me. In chat.”

    Big data is everywhere. And “butts in seats” isn’t going to cut it any more.
  • xAPI as a current example
  • xAPI as a current example
  • xAPI as a current example
  • xAPI as a current example
  • Tell this story
  • Curation is a need in an age of ever increasing information
  • Ask: What does it mean to you?
  • What wearable technology do you own?
  • What wearable technology do you own?
  • What wearable technology do you own?
  • Provide some extra examples
  • Ask: What does it mean to you?
  • ×