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How to Plan & Run
a Feasible UX Workshop
2016/2/25 Darla@
About me
Darla Huang
● UX design manager- PIXNET digital media
● PM-Uninet
● Analyst-MITAC
● E-business MSc, Newcastle University UK
Darla @ Ladies that UX Taipei
Set up goal
Data analysis
Requirement analysis
Primary data collection
Competitor
analysis
Persona
Journey map
Story board
Documenting
User research
report
Proposing idea
Usability testing
UAT
Heuristic Evaluation
User survey
Data validation
Sprint planning/ review meeting
WHY a workshop?
Why not a meeting?
proposal?
report?
critique?
review?
Darla @ Ladies that UX Taipei
Why a workshop
● Creating momentum
● Producing a sense of shared purpose
● Covering in one day what can take weeks or months of meetings to
accomplish
● Allowing everyone to collaborate on a solution
Darla @ Ladies that UX Taipei
When do you need it
When you want to
● make stakeholders to think about user’s need
● gather insights from domain experts
● prioritise a set of ideas or features
● evaluate design with stakeholders
Darla @ Ladies that UX Taipei
How to get started
A workshop consists of...
Warm Up
Activity
Idea Generation
Activity
Idea Refinement
Activity
Goal Problems to be
Solved
Ideas/ Deliverables
Sharing
Team Work
Darla @ Ladies that UX Taipei
Preparation
● Set up goal
● Planning activities
● Choose participants
● Choose a proper venue
● Go through the agenda
● Pilot run
Darla @ Ladies that UX Taipei
Set up goal
Initiate State Clear Goal
Ideally
Initiate State
Fuzzy Goal
Factually
Darla @ Ladies that UX Taipei
Planning activity
It should not be discussion-based only.
Planning activity
If you have no idea, try ‘ Gamestorming’
Open
(divergent)
Core
(emergent)
Close
(convergent)
Gamestorming: A set of well-organized practicings which utilizes low tech toolkits to
apply tools and rules to the problem through collaboration and teamwork.
Initiate State Target State/Goal
Darla @ Ladies that UX Taipei
Planning activity
Affinity Map
Dot voting
http://gamestorming.com/
Darla @ Ladies that UX Taipei
Choose participants
Stakeholdersmoderator facilitator
Darla @ Ladies that UX Taipei
Choose a proper venue
Go through the agenda & Pilot run
Part2:45mins
Activity name:Gap between user & product
Objective:Define target user, user story and examine the
service design concept
Steps:
1. Based on the six why conclusion, each group
define their target user through storyboarding, the
storyboard must comprise more than 2 pictures-25
mins
2. Use the user persona and journey map to
examine the product design concept and see if
there’s any incoherence and redundancy (either
web or mobile version)-10 mins
3. Swif the most critical points and propose
solutions-10 mins
4. sharing-5min for each group
Part1:30 mins
Activity name:User’s 6 why
Objective:Utilize six consecutive ‘why’ questions
to identify why user do/ don’t use this service.
Steps:
1. Each participant list his/her six consecutive
reason to explane why they use/ don’t use
the service -10 mins
2. Group discussing and idea converging-15
mins
3. Sharing-5min for each group
For example...
6 tips you must know
When running a workshop
● Time management
● Use examples to elaborate your instructions
● Be involved in each discussion
● Keep a record for the outputs
● Retain flexibilities in the workshop
● Make a well-rounded conclusion
Darla @ Ladies that UX Taipei
Feedback makes perfect
Case 1: Refine design with bloggers
Case 2: Identify product positioning
Case 3: Priorities issues

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20160225How to plan and run a feasible UX workshop

  • 1. How to Plan & Run a Feasible UX Workshop 2016/2/25 Darla@
  • 2. About me Darla Huang ● UX design manager- PIXNET digital media ● PM-Uninet ● Analyst-MITAC ● E-business MSc, Newcastle University UK Darla @ Ladies that UX Taipei
  • 3. Set up goal Data analysis Requirement analysis Primary data collection Competitor analysis Persona Journey map Story board Documenting User research report Proposing idea Usability testing UAT Heuristic Evaluation User survey Data validation Sprint planning/ review meeting
  • 4. WHY a workshop? Why not a meeting? proposal? report? critique? review? Darla @ Ladies that UX Taipei
  • 5. Why a workshop ● Creating momentum ● Producing a sense of shared purpose ● Covering in one day what can take weeks or months of meetings to accomplish ● Allowing everyone to collaborate on a solution Darla @ Ladies that UX Taipei
  • 6. When do you need it When you want to ● make stakeholders to think about user’s need ● gather insights from domain experts ● prioritise a set of ideas or features ● evaluate design with stakeholders Darla @ Ladies that UX Taipei
  • 7. How to get started A workshop consists of... Warm Up Activity Idea Generation Activity Idea Refinement Activity Goal Problems to be Solved Ideas/ Deliverables Sharing Team Work Darla @ Ladies that UX Taipei
  • 8. Preparation ● Set up goal ● Planning activities ● Choose participants ● Choose a proper venue ● Go through the agenda ● Pilot run Darla @ Ladies that UX Taipei
  • 9. Set up goal Initiate State Clear Goal Ideally Initiate State Fuzzy Goal Factually Darla @ Ladies that UX Taipei
  • 10. Planning activity It should not be discussion-based only.
  • 11. Planning activity If you have no idea, try ‘ Gamestorming’ Open (divergent) Core (emergent) Close (convergent) Gamestorming: A set of well-organized practicings which utilizes low tech toolkits to apply tools and rules to the problem through collaboration and teamwork. Initiate State Target State/Goal Darla @ Ladies that UX Taipei
  • 12. Planning activity Affinity Map Dot voting http://gamestorming.com/ Darla @ Ladies that UX Taipei
  • 15. Go through the agenda & Pilot run Part2:45mins Activity name:Gap between user & product Objective:Define target user, user story and examine the service design concept Steps: 1. Based on the six why conclusion, each group define their target user through storyboarding, the storyboard must comprise more than 2 pictures-25 mins 2. Use the user persona and journey map to examine the product design concept and see if there’s any incoherence and redundancy (either web or mobile version)-10 mins 3. Swif the most critical points and propose solutions-10 mins 4. sharing-5min for each group Part1:30 mins Activity name:User’s 6 why Objective:Utilize six consecutive ‘why’ questions to identify why user do/ don’t use this service. Steps: 1. Each participant list his/her six consecutive reason to explane why they use/ don’t use the service -10 mins 2. Group discussing and idea converging-15 mins 3. Sharing-5min for each group For example...
  • 16. 6 tips you must know When running a workshop ● Time management ● Use examples to elaborate your instructions ● Be involved in each discussion ● Keep a record for the outputs ● Retain flexibilities in the workshop ● Make a well-rounded conclusion Darla @ Ladies that UX Taipei
  • 18. Case 1: Refine design with bloggers
  • 19. Case 2: Identify product positioning