Be the first to like this
Recently, two different techniques emerged that are tailored to environments pervaded of computational devices. On the one hand, aggregate programming, and especially computational fields-based programming, is a promising abstraction for coordinating the activities of multiple situated devices. On the other hand, augmented reality is emerging as new means of interaction with both software and physical entities. We note that both computational fields and augmented reality are tightly bound to the physical world, and that they both enrich it, with collective computation and augmented information respectively. This work presents an initial analysis of possible future research directions that involve these techniques, discussing some possible ways of integrating them.