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Developing a mobile application curriculum which empowers authentic

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Developing a mobile application curriculum which empowers authentic

  1. 1. Developing a Mobile Application CurriculumWhich Empowers Authentic & PersonalizedLearning Experiences Daniel Downs Winchester Public Schools BHCC/NECC danieldownsphotography@gmail.com www.projectbasedlearningonline.com
  2. 2. Why Mobile AppCurriculum? Planning (Context, Content & User Interface Design Of Application) Graphic Design/Layout Skills (icons, buttons) Coding/Programming Language Skills (HTML, CSS, Action Script 3.0 , Java) Real World Application To Devices & Markets (Google Play, App Store)On the right a student shows his childrens game on a Motorola Zoom tablet.
  3. 3. Current PopularPlatforms App Inventor(Android) http://beta.appinventor.mit.edu Android SDK/Eclipse IDE (Open Source, Java,Android) PhoneGap (HTML/CSS Based, Integrates With Dreamweaver,Android,IOS) MDS AppLaud Eclipse Plugin extends the Android Development Tools and PhoneGap framework to provide a comprehensive IDE for Android developmenthttp://www.mobiledevelopersolutions.com/home/start Flash (Adobe Software, Action script 3.0,Android,IOS) Xcode (Mac)
  4. 4. Curriculum/Instructional Strategies  Authentic Learning Experiences Professionals In The Classroom High Level Project Conceptualization  Project/Problem Based Long Range Projects/Phased Instruction Variety of Approaches To Addressing Needs of Project  Collaborative Group Work/ Skill Fluency Building/Project Ownership Team Building & Leadership Skills  Problem Solving 21 Century Connections st Cross Curricular Connections Project Example: On the right is a Photoshop Planning Graphic. This is used to help students plan layout, color schemes, user click streams and button design.
  5. 5. A Review Of 2 Group Authentic Learning Approaches With Mobile Applications Designing, Implementing Technology & Testing A Mobile Application Project Group 1:The Graphic Design Approach *Highly Visual Based *Priority On Interactivity *Addressed Authentic Question As A TeamGroup 1 PresentationGroup 1 App Video Group 2:The High Conceptualization Approach: *High Project Conceptualization *Variety Of Approaches(Skill Areas) *Addressed Real World Needs With TechnologyGroup 2 PresentationGroup 2 App Video
  6. 6. 3 Strategies For AligningApp Curriculum In YourSetting  Choose A Platform (Android/IOS, Windows) Based On Resources & Current Curriculum Alignment -Web Development or Programming Base? -PC or Mac? -Web or Native Apps(App in browser or added to a device and downloaded)  Align Tools With Classroom Level Goals - Elementary, High School - Testing Tools( Devices, Platforms, Skill/Learning Level)  Develop A Unit With Open Source Tools - Pair with a web development or business based unit.
  7. 7. Direct StudentBenefits & Outcomes Create Hypermedia Experiences Curriculum of Design, Implement and Debug( Project Based) Game Design/Layout Skills Real World Application Of Projects Curriculum easily modified for learners of all levels Students motivated through ownership of their projects.
  8. 8. Conclusions Choose a platform based on your students skill level and your resources. Develop curriculum around a process of learning skills and 1.Design apply them to authentic 2.Implementation projects Develop student projects ideas which include planning, integrating and testing with technology with real world consequences. Become aware of the variety of specific technologies and 3.Debugging & Testi 4.Adding To A Device API’s (Application Programming Interface) which enable exciting app creation with different tools.

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