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Thinking 102 Game Thinking

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Thinking 102 Game Thinking

  1. 1. Thinking 102 Game Thinking for Creative Industries Presentation by | Dagmawi, Ethiopia, Inspiration & Partial Content from | Tomas Debass, Ethiopia
  2. 2. What has Changed?
  3. 3. Game Thinking: The shift from Thinking to Experiencing (Doing)
  4. 4. Why aren’t We Changing?
  5. 5. Observation
  6. 6. Passivity: • Consuming • Waiting • Scarcity • Reactive
  7. 7. Passivity is the focus on the one belly than the two hands. [Silent Killers]
  8. 8. Humble Habit Movement Passive Active
  9. 9. Humble acknowledge your passiveness, Understand there is a better way and Deside to take the step NOW
  10. 10. The Growth Rings
  11. 11. Travel travel in time & witness who you have become.
  12. 12. Habit design Rituals for the NEW state you want to be in.
  13. 13. Rituals
  14. 14. Categories Each coder/innovator uses different methods of tech What methods will you use to develop your idea? ● Hardware ● Websites ● Mobile Apps ● Games and Animations
  15. 15. Innovation is a byproduct of design thinking.
  16. 16. What makes a great design thinker?
  17. 17. An observing eye and a constant sense of wonder.
  18. 18. It’s believing that the best solution is yet to be found.
  19. 19. It’s the willingness to fail early and fail often.
  20. 20. The D.School Design Thinking Process
  21. 21. What If Learn about the audience for whom you are designing
  22. 22. “What If?” It’s both deductive and abductive and is fueled by hard empathy.
  23. 23. Predict the past: Being deductive means using past knowledge to solve current problems.
  24. 24. Remember the future: Being abductive means imagining and visualizing a future that should yet exist.
  25. 25. Trance with hard empathy.
  26. 26. What? Construct a point of view that is based on user needs and insights Reframe the problem
  27. 27. 4+4=? Limited Solution
  28. 28. Infinite Solution ?+?=8
  29. 29. Brainstorm Brainstorm and come up with creative solutions
  30. 30. Chindogu: Connect + Combine
  31. 31. Pretotype Build a representation or pretotype* of your ideas
  32. 32. Elmo’s Monster Maker App
  33. 33. Sometimes you win. Sometimes you learn! Discover your challenges and correct errors
  34. 34. Don’t Pitch. Tell A Story!
  35. 35. Backpack, purse, wallet, or carry-on bag
  36. 36. Engine of Innovation
  37. 37. Samuel P. Langley vs. The Wright Brothers
  38. 38. Entrepreneurs are not puzzle builders, they're quilt makers.
  39. 39. Murmuration

Editor's Notes

  • Exercise: draw the portrait of your partner in 45 seconds.
    This will lead to creative confidence which is about taking risks, showing unfinished work, doing something different.
  • Exercise: draw the portrait of your partner in 45 seconds.
    This will lead to creative confidence which is about taking risks, showing unfinished work, doing something different.
  • Exercise: draw the portrait of your partner in 45 seconds.
    This will lead to creative confidence which is about taking risks, showing unfinished work, doing something different.
  • Exercise: draw the portrait of your partner in 45 seconds.
    This will lead to creative confidence which is about taking risks, showing unfinished work, doing something different.
  • Exercise: draw the portrait of your partner in 45 seconds.
    This will lead to creative confidence which is about taking risks, showing unfinished work, doing something different.
  • Exercise: draw the portrait of your partner in 45 seconds.
    This will lead to creative confidence which is about taking risks, showing unfinished work, doing something different.
  • Exercise: draw the portrait of your partner in 45 seconds.
    This will lead to creative confidence which is about taking risks, showing unfinished work, doing something different.
  • Exercise: draw the portrait of your partner in 45 seconds.
    This will lead to creative confidence which is about taking risks, showing unfinished work, doing something different.
  • Exercise: draw the portrait of your partner in 45 seconds.
    This will lead to creative confidence which is about taking risks, showing unfinished work, doing something different.
  • Go deeper by asking why?
  • The future is dark (and that is a good thing) | Dr. Jane McGonigal | TEDxSkoll
    https://www.youtube.com/watch?v=P5Z20RVq5dA
  • Alternative reality, what if you did something or went somewhere rather than coming to this workshop. The present moment isn’t inevitable. Thus, the future isn’t inevitable. It is all about the choices we make.
  • A year from now what if you did X (something you love to do) with Y(person you care about) in Z(favorite far away place). Randomly generated future. Impossible things are difficult to imagine.

  • Reframe the question: Flip the script
  • Reframe the question: Flip the script
  • The Japanese art of creating bizarre and funny tools for everyday life aims to solve basic problems in ways that are as impractical as possible. Use jokes to inspire. Connect and Mix.
  • Sometime you win Sometimes you learn.
  • Show the Vinny Video
  • Design your own ideal vision of backpack, purse, wallet, or carryon luggage
  • Knowledge is the toolbox for your imagination
    culture is the background music of an organization
    Pay Attention

  • Simon Sinek, Start with Why
  • Don Tapscott
    Starlings are a highly social birds, similar to humans.
    The murmuring of the birds wings. It protects the crowd. It warms the crowd at night. It is also information exchange about breeding ground. It is a huge collaboration. There is leadership without one leader.
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