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Thinking 102
Game Thinking for Creative Industries
Presentation by | Dagmawi, Ethiopia,
Inspiration & Partial Content from | Tomas Debass, Ethiopia
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What has Changed?
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Game Thinking:
The shift from
Thinking to
Experiencing (Doing)
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Why aren’t We Changing?
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Observation
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Passivity:
• Consuming
• Waiting
• Scarcity
• Reactive
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Passivity is the focus on
the one belly than the two
hands. [Silent Killers]
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Humble
Habit
Movement
Passive Active
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Humble acknowledge your
passiveness, Understand
there is a better way and
Deside to take the step NOW
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The Growth Rings
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Travel travel in time &
witness who you have
become.
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Habit design Rituals for the
NEW state you want to be in.
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Rituals
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Categories
Each coder/innovator uses
different methods of tech
What methods will you use to
develop your idea?
● Hardware
● Websites
● Mobile Apps
● Games and Animations
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Innovation is a
byproduct of
design thinking.
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What makes a great
design thinker?
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An observing eye
and a constant
sense of wonder.
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It’s believing that the
best solution is yet
to be found.
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It’s the willingness
to fail early and fail
often.
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The D.School Design Thinking Process
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What If
Learn about the audience
for whom you are
designing
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“What If?”
It’s both deductive
and abductive and
is fueled by hard
empathy.
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Predict the past:
Being deductive means
using past knowledge to
solve current problems.
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Remember the future:
Being abductive means
imagining and visualizing a
future that should yet exist.
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Trance with hard
empathy.
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What?
Construct a point of view
that is based on user
needs and insights
Reframe the problem
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4+4=? Limited Solution
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Infinite Solution ?+?=8
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Brainstorm
Brainstorm and come up
with creative solutions
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Chindogu:
Connect +
Combine
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Pretotype
Build a representation or
pretotype* of your ideas
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Elmo’s
Monster
Maker
App
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Sometimes you win.
Sometimes you learn!
Discover your challenges
and correct errors
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Don’t Pitch. Tell A Story!
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Backpack, purse, wallet, or carry-on bag
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Engine of Innovation
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Samuel P. Langley vs.
The Wright Brothers
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Entrepreneurs are not
puzzle builders, they're
quilt makers.
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Murmuration
Exercise: draw the portrait of your partner in 45 seconds.
This will lead to creative confidence which is about taking risks, showing unfinished work, doing something different.
Exercise: draw the portrait of your partner in 45 seconds.
This will lead to creative confidence which is about taking risks, showing unfinished work, doing something different.
Exercise: draw the portrait of your partner in 45 seconds.
This will lead to creative confidence which is about taking risks, showing unfinished work, doing something different.
Exercise: draw the portrait of your partner in 45 seconds.
This will lead to creative confidence which is about taking risks, showing unfinished work, doing something different.
Exercise: draw the portrait of your partner in 45 seconds.
This will lead to creative confidence which is about taking risks, showing unfinished work, doing something different.
Exercise: draw the portrait of your partner in 45 seconds.
This will lead to creative confidence which is about taking risks, showing unfinished work, doing something different.
Exercise: draw the portrait of your partner in 45 seconds.
This will lead to creative confidence which is about taking risks, showing unfinished work, doing something different.
Exercise: draw the portrait of your partner in 45 seconds.
This will lead to creative confidence which is about taking risks, showing unfinished work, doing something different.
Exercise: draw the portrait of your partner in 45 seconds.
This will lead to creative confidence which is about taking risks, showing unfinished work, doing something different.
Go deeper by asking why?
The future is dark (and that is a good thing) | Dr. Jane McGonigal | TEDxSkoll
https://www.youtube.com/watch?v=P5Z20RVq5dA
Alternative reality, what if you did something or went somewhere rather than coming to this workshop. The present moment isn’t inevitable. Thus, the future isn’t inevitable. It is all about the choices we make.
A year from now what if you did X (something you love to do) with Y(person you care about) in Z(favorite far away place). Randomly generated future. Impossible things are difficult to imagine.
Reframe the question: Flip the script
Reframe the question: Flip the script
The Japanese art of creating bizarre and funny tools for everyday life aims to solve basic problems in ways that are as impractical as possible. Use jokes to inspire. Connect and Mix.
Sometime you win Sometimes you learn.
Show the Vinny Video
Design your own ideal vision of backpack, purse, wallet, or carryon luggage
Knowledge is the toolbox for your imagination
culture is the background music of an organization
Pay Attention
Simon Sinek, Start with Why
Don Tapscott
Starlings are a highly social birds, similar to humans.
The murmuring of the birds wings. It protects the crowd. It warms the crowd at night. It is also information exchange about breeding ground. It is a huge collaboration. There is leadership without one leader.