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Themes of digital literacies arising from DeFT case studies


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an outline of the themes that came out of the DeFT case studies.

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Themes of digital literacies arising from DeFT case studies

  1. 1. + Digital Participation, Apprenticeship & Learning Cathy Burnett & Julia Davies
  2. 2. + Themes: (cross cutting and overlapping) Production Digitality and Multimodality Blended & Participation, Distributed Sharing & Learning Collaboration Spaces
  3. 3. + Digitality Awareness of the digital technology; the allure of shiny and new; the problem of accessing new hardware; getting to grips with the software  ‘old wine in new bottles’ ? ( Lankshear and Bigum, 1999)  ‘polished performances of old practices’ ( Davies and Merchant, 2009)  Knights Move  new artefacts have drawn us into digital text creation and experimenting with the mediation of messages across multiple modes  Investment of time to acquire (and update) new skills; management of resources;  Classroom management issues; shifts in student agency and control over learning/teaching
  4. 4. + Examples Digitality  Digital Bloom – iPads and ‘Brushes” (beyond angry birds)  Moodle – understanding the software
  5. 5. + Production and Multimodality  Moving from the position of consumer to producer  Moving from Reader to Writer  Improvisation, creating new texts  Multiple Modes easier with digital technologies – texts with images, voice, video, considerations of font, layout and colour  Text as dynamic As words fly onto the computer screen, revolve, and dissolve, image, sound and movement enter school classrooms in new and significant ways, ways that reconfigure the relationship of image and word (Jewitt, 2005)
  6. 6. + Production and Multimodality Examples  Monsters @ Monteney  21st century Show and Tell
  7. 7. + Participation, Sharing & Collaboration  Learning as less individuated  Contribution to bigger projects  Opening out the space of the classroom  Working as apprentices in ‘other’ spaces with the community
  8. 8. + Participation, Sharing & Collaboration - examples  Alternative forms of recording  Digital Storytelling  OERs and Sharing Good Practice
  9. 9. + Blended & Distributed Learning Spaces  Funds of Knowledge  Third Space  Online/offline  QR codes to engage boys with reading
  10. 10. + Blended & Distributed Learning Spaces: Examples  Camp cardboard
  11. 11. Collecting Info at Magna for QR code project
  12. 12. + Final Comments  Digital Technologies provide opportunities to enhance, record and share traditional practices  Digital technologies provide additional opportunities to engage learners in new ways  Digital technologies are recognisable and familiar to even the youngest of learners  Digital technologies allow learners to gain more control over their learning and to gain in confidence
  13. 13. + Next Session A. Getting to Grips with Software B. Using Social Networking C. Mobile technologies & Taking the Class Outside D. Professional Development Issues