Back to the Future Training (in Virtual Worlds)


Published on

Who by: Soulla Stylianou, Client Director, Daden
Date: 12th May 2010
Where: Safety & Health Expo, NEC, Birmingham
Description: how virtual worlds can be used for learning, training and instruction.

Published in: Technology, Education
  • Be the first to comment

  • Be the first to like this

No Downloads
Total views
On SlideShare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide

Back to the Future Training (in Virtual Worlds)

  1. 1. BACK TO THE FUTURE - TRAINING Soulla Stylianou Client Director Daden Limited © 2010
  2. 2. Who are we? ©2010  Virtualworlds & character solutions provider  In industry since late 1990s  In Second Life since 2004  World-class expertise and innovation in Integration, AI and virtual worlds  Member, Serious Games Institute  Based in Birmingham UK, and Second Life
  3. 3. Clients ©2010
  4. 4. What is a virtual world? ©2010  Real life but digital  Computer generated 3D environment  Use for learning, building, visualising and collaboration  You set own goals – not a “game”
  5. 5. What is an avatar? ©2010  You!  Or (sometimes) computer controlled chatbot
  6. 6. What We Do…. ©2010 Training & Instruction Collaboration Design & Build
  7. 7. Key Products & Services ©2010 VIRTUAL VIRTUAL VIRTUAL DISCOURSE TRAINING COLLABORATION BUILDING Creating education and Links systems and data A chatbot engine Helps organisations use training exercises and between the physical developed by Daden virtual spaces to visualise environments within a world, the web and Allows the creation of real-world builds and virtual world to support virtual worlds supporting avatars with natural support consultation training collaboration, virtual language capability, processes meetings and data emotion and access to A key element is visualisation and web services such as Allows users to walk Daden's PIVOTE - an analysis Amazon, Wikipedia and through a 3D space and open-source training corporate systems etc. leave virtual “post-it” authoring system which Provides access to live notes with comments allows training exercises Google Maps, RSS, Uses: virtual guides, about the space, which to be written on the web, Twitter feeds, 3D real- receptionists, actor. others can add to and but then played in time object tracking, 3D For role-playing, vote on. All data is multiple virtual worlds, on graph plotting, slide training, customer exported to the web the web and even on shows, video & web service both in virtual mobile phones access worlds or on the web
  8. 8. Learning – Issues ©2010  Time  Money  Distance  Availability  Safety  Not possible in real life  Risk
  9. 9. Learning – Why Virtual Worlds? ©2010  More immersive than most e-Learning  Increases engagement  Increases retention  Better support for distance learning through better social bonds  Ideal e-Learning environment for Problem Based Learning and similar pedagogies  At own pace  Allows simulation training “without risk”  Allows more iterations - practice makes perfect
  10. 10. PIVOTE ©2010 An exercise authoring system for virtual worlds which:  Lets you write an exercise once, but play it in multiple virtual worlds, and on the web  Clearly separates content, structure and appearance  Allows you to create different experiences for the same content based on expertise and/or objectives  Captures performance data and allows export to a VLE  Based on an open XML standard (MVP) and is open-source -
  11. 11. Training & Instruction ©2010 ST George's University U.S. Federal Virtual Learn Direct Coventry University London World Challenge JISCfunded “PRIEVIEW” Customer Service skills Simulation to disarm a JISC funded “PREVIEW” project Speaking & listening roadside Improvised project skills Explosive Device (IED) Uses Daden's PIVOTE & tend to injured Uses Daden's PIVOTE open source software NVQ Level 1 students open source software Scenario set in Training Paramedics Pilot projects Afghanistan Scenarios in a care home Increased retention & Positive outcomes Risk to do in real life Chatbots used for role learning play simulation Won 1st prize in the Won Times Higher Better care decisions skills building category Education Award 2009 Outstanding ICT initiative
  12. 12. Birmingham City University ©2010  Create duplicate of campus building to support Health & Safety eLearning in SL  part of their BSc (Hons) Film Production and Technology degree course  determines the resources and risks involved in shooting on location  A virtual environment enables camera angles, scenery alignment, actor positions and other items to be planned and experimented in advance  crucial health and safety considerations of location filming can also be tested and assessed without risk
  13. 13. Email: Second Life: ImmortalitySou Ballinger Web: YouTube: Twitter: Soulla Stylianou Second Life sim: Daden Prime © 2010