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Philippe Leefsma introduced the AR|VR Toolkit based on Autodesk Forge. This toolkit allows you to create Unity assets in the editor or in realtime in the game engine by reading 60+ file formats. The toolkit also creates nodes preserving the objects hierarchy, and download as well their metadata to allow you to create intelligent application. You can also filter object based on their properties, or bounding box.
Philippe Leefsma introduced the AR|VR Toolkit based on Autodesk Forge. This toolkit allows you to create Unity assets in the editor or in realtime in the game engine by reading 60+ file formats. The toolkit also creates nodes preserving the objects hierarchy, and download as well their metadata to allow you to create intelligent application. You can also filter object based on their properties, or bounding box.
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