Game Design (from the school of hard knocks) Craig Thomler (ex-Game designer/reviewer) BarCamp Canberra 2008 www.slideshar...
Submarine Titans Developer:  Ellipse Studios Distributor:  Strategy First Released:   09/2000 Sold:   approx 30,000 Succes...
What is game design? <ul><li>Wikipedia: </li></ul><ul><li>Game design  is the process of designing the content and rules o...
Design process - Blank sheet <ul><li>Concept </li></ul><ul><ul><li>Story telling  </li></ul></ul><ul><ul><li>Depth    br...
My experiences <ul><li>Game design is an art not a science </li></ul><ul><li>Must be passionate – it’s about the experienc...
Breaking into the industry <ul><li>Get involved in the games industry </li></ul><ul><ul><li>Writing </li></ul></ul><ul><ul...
Thanks for listening <ul><li>Craig Thomler </li></ul><ul><li>[email_address] </li></ul><ul><li>To learn more: Google me… <...
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Game Design Bar Camp Canberra 2008

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Game Design Bar Camp Canberra 2008

  1. 1. Game Design (from the school of hard knocks) Craig Thomler (ex-Game designer/reviewer) BarCamp Canberra 2008 www.slideshare.net/CraigThomler/game-design-bar-camp-canberra-2008/
  2. 2. Submarine Titans Developer: Ellipse Studios Distributor: Strategy First Released: 09/2000 Sold: approx 30,000 Success: Not financially
  3. 3. What is game design? <ul><li>Wikipedia: </li></ul><ul><li>Game design is the process of designing the content and rules of a game. </li></ul><ul><li>The term is also used to describe both the game design embodied in an actual game as well as documentation that describes such a design. </li></ul><ul><li>Pure game design doesn’t include: </li></ul><ul><ul><li>Programming </li></ul></ul><ul><ul><li>Graphic design </li></ul></ul><ul><ul><li>Acting </li></ul></ul><ul><ul><li>Music design </li></ul></ul><ul><ul><li>But nothing is ever pure…. </li></ul></ul>
  4. 4. Design process - Blank sheet <ul><li>Concept </li></ul><ul><ul><li>Story telling </li></ul></ul><ul><ul><li>Depth  breadth </li></ul></ul><ul><ul><li>Intellectual  animal </li></ul></ul><ul><ul><li>Internal consistency </li></ul></ul><ul><ul><li>Kewl factor </li></ul></ul><ul><li>Constraints </li></ul><ul><ul><li>Skills </li></ul></ul><ul><ul><li>Systems (PC/Console/mobile </li></ul></ul><ul><ul><li>Game theory (internal system – rules and balance) </li></ul></ul><ul><ul><li>Market noise </li></ul></ul><ul><ul><li>Money </li></ul></ul>
  5. 5. My experiences <ul><li>Game design is an art not a science </li></ul><ul><li>Must be passionate – it’s about the experience not the money </li></ul><ul><li>Never a pure design role – there’s shared ownership of design </li></ul><ul><ul><li>Programmers </li></ul></ul><ul><ul><li>Artists </li></ul></ul><ul><ul><li>Composers </li></ul></ul><ul><ul><li>Distributors </li></ul></ul><ul><ul><li>Producers </li></ul></ul><ul><ul><li>Customers </li></ul></ul><ul><li>Game designer is a leader / path breaker /evangelist role </li></ul><ul><ul><li>Bard </li></ul></ul><ul><ul><li>Flag carrier </li></ul></ul><ul><ul><li>User advocate </li></ul></ul><ul><li>Can’t make everyone happy – can be some very hard decisions </li></ul>
  6. 6. Breaking into the industry <ul><li>Get involved in the games industry </li></ul><ul><ul><li>Writing </li></ul></ul><ul><ul><li>Mods </li></ul></ul><ul><ul><li>Tools </li></ul></ul><ul><ul><li>Testing </li></ul></ul><ul><li>Attend conferences </li></ul><ul><li>Build a network </li></ul><ul><li>Find your passion </li></ul><ul><li>Apply, apply, apply – look overseas! </li></ul>
  7. 7. Thanks for listening <ul><li>Craig Thomler </li></ul><ul><li>[email_address] </li></ul><ul><li>To learn more: Google me… </li></ul>

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