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Creating 3D simulators for learning – NZ Navy  Interview of Evan, the 3D simulations designer at the NZ Navy
Creating 3D simulators for learning – NZ Navy  The interview was completed using a MacBook Pro. Craig facilitated the inte...
<ul><li>3D Graphic Environment for simulators – in this instance a new Navy frigate engine </li></ul><ul><li>Designed to g...
<ul><li>Problem based scenarios that constantly change </li></ul><ul><ul><li>Mathematically things can happen in simulatio...
Check out  http:/craighansensblog.blogspot.com/
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Craig Foc 08 Evan Interview

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Interview with 3D simulation designer Evan from the NZDF

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Craig Foc 08 Evan Interview

  1. 1. Creating 3D simulators for learning – NZ Navy Interview of Evan, the 3D simulations designer at the NZ Navy
  2. 2. Creating 3D simulators for learning – NZ Navy The interview was completed using a MacBook Pro. Craig facilitated the interview, Evan responded. The interview was recorded live, edited and segmented by topic using Audacity. Links to the audio files can be found on http:/craighansensblog.blogspot.com/
  3. 3. <ul><li>3D Graphic Environment for simulators – in this instance a new Navy frigate engine </li></ul><ul><li>Designed to go on an LMS </li></ul><ul><ul><li>Optimising to fit the delivery mode – onshore, on a boat, at home etc. </li></ul></ul><ul><ul><li>Created from a pedagogical perspective to encourage a methodical approach or process to problem identification and resolution </li></ul></ul><ul><ul><li>Accurately provides a model that can be interacted with, providing all the parts to scale and spec, able to be dismantled and put back together </li></ul></ul>3D Engine Simulator
  4. 4. <ul><li>Problem based scenarios that constantly change </li></ul><ul><ul><li>Mathematically things can happen in simulation that might happen once in 1000 years, only in extreme or unique circumstances </li></ul></ul><ul><ul><li>Allows learners to download the simulator anywhere, anytime for new learning or refreshing learning </li></ul></ul><ul><ul><li>Endless opportunities to reuse the simulation </li></ul></ul><ul><li>Facilities available for subject matter experts to interact with learners </li></ul><ul><ul><li>Collaborative learning, synchronous (at the same time) </li></ul></ul><ul><ul><li>Coaching on the spot </li></ul></ul><ul><ul><li>Trouble shooting anywhere, anytime </li></ul></ul><ul><ul><li>Observation of team dynamic and assessment for promotion and training </li></ul></ul>3D Engine Simulator pt 2
  5. 5. Check out http:/craighansensblog.blogspot.com/

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