Interactive Audiovisual Objects

    Doctoral research in progress
            Nuno Correia
         Helsinki, 11/2009
Research Question
•  How to provide an engaging visual representation of
   sound, in an interactive internet-based art pr...
Main Research Objective
•  Build a series of engaging interactive audiovisual
   projects for the web, with increasing int...
Secondary Research Objectives
•  Produce
•  Present
•  Document
•  Provide web access to
•  Frame
•  Explore interfaces of...
Research Methodology
•  Practice-based artistic research
Fields of Reference
•    Media studies
•    New media art
•    Internet art
•    Visual music / audiovisual art
•    Sound...
Projects Pipeline/Sandbox
                                            Narrative                Abstract
- Audio reactivity...
Video Jack (since 2004)




      www.videojackstudios.com
Heat Seeker (2006/2008)




     www.videojackstudios.com/heatseeker
AVOL (2007)




www.videojackstudios.com/avol
Master and Margarita (2009)
“AVOX” (2010)
Research related links
•  Practice:
   – www.videojackstudios.com
•  Theory:
   – www.nunocorreia.com
•  Technique:
   – m...
Questions for Discussion
•  How can traditional media be transformed and
   remediated by the web and networked devices?
•...
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NCorreia, Research Progress, 2009-11

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Progress regarding Nuno N. Correia's doctoral research plan at 11/2009
Nuno N. Correia is a doctor of arts student at Media Lab, University of Art and Design Helsinki: http://mlab.taik.fi/
More information:
http://www.nunocorreia.com
mail(at)nunocorreia.com

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NCorreia, Research Progress, 2009-11

  1. 1. Interactive Audiovisual Objects Doctoral research in progress Nuno Correia Helsinki, 11/2009
  2. 2. Research Question •  How to provide an engaging visual representation of sound, in an interactive internet-based art project?
  3. 3. Main Research Objective •  Build a series of engaging interactive audiovisual projects for the web, with increasing integration of sound and graphics; complexity and variety; manipulation capabilities; and customization.
  4. 4. Secondary Research Objectives •  Produce •  Present •  Document •  Provide web access to •  Frame •  Explore interfaces of •  Map future uses of •  interactive audiovisual projects
  5. 5. Research Methodology •  Practice-based artistic research
  6. 6. Fields of Reference •  Media studies •  New media art •  Internet art •  Visual music / audiovisual art •  Sound art •  Experimental cinema / interactive narratives •  Interaction design •  Internet and society •  Innovation management •  Synesthesia / perception
  7. 7. Projects Pipeline/Sandbox Narrative Abstract - Audio reactivity/complexity + 4. “AVOX” (2010) 2. AVOL (2007) 3. Master and Margarita (2009) 1. Heat Seeker (2006/8)
  8. 8. Video Jack (since 2004) www.videojackstudios.com
  9. 9. Heat Seeker (2006/2008) www.videojackstudios.com/heatseeker
  10. 10. AVOL (2007) www.videojackstudios.com/avol
  11. 11. Master and Margarita (2009)
  12. 12. “AVOX” (2010)
  13. 13. Research related links •  Practice: – www.videojackstudios.com •  Theory: – www.nunocorreia.com •  Technique: – mlab.taik.fi/mediacode
  14. 14. Questions for Discussion •  How can traditional media be transformed and remediated by the web and networked devices? •  Where lies the distinction between digital tools for creating art and new media art? Nuno Correia, 11/2009

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