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Luigina Ciolfi - Adding Layers to Place

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Luigina Ciolfi - Adding Layers to Place

  1. 1. Adding
Layers
to
Place:

A
preliminary
study
of
Foursquare
 use
(in
Limerick)
 Luigina
Ciolfi
 Interac>on
Design
Centre
 University
of
Limerick

  2. 2. Foursquare
•  Loca>on‐based
social
networking
website/app
•  Created
in
2009
•  As
of
June
2011,
approx
10
million
users
•  Game,
recommenda>on
system,
social
media
 marke>ng
tool
•  Me:
interest
in
how
physical
places
acquire
a
digital
 layer.
Regular
Foursquare
user.
Since
June
2011
 monitoring
certain
loca>ons
to
gather
informa>on
on
 what
digital
ac>vity
becomes
associated
to
certain
 places.
Looking
predominantly
at
the
Limerick
Area

  3. 3. Individual
vs.
Place

  4. 4. Individual
vs.
Place

  5. 5. Individual
vs.
Place

  6. 6. Individual
vs.
Place

  7. 7. Individual
vs.
Place

  8. 8. Game
vs.
Peer
informa>on
sharing

  9. 9. Game
vs.
Peer
informa>on
sharing

  10. 10. Represent
Ac>vi>es

  11. 11. Represent
Presence

  12. 12. Represent
the
Loca>on

  13. 13. Advice

  14. 14. Ven>ng

  15. 15. Fun

  16. 16. Loca>ons
•  Granularity

  17. 17. The
Foursquare
Limerick

  18. 18. Viewing
Places
from
Afar
•  Image
of
Limerick
from,
e.g.
London,
Dublin,
 etc

  19. 19. A
long
way
to
go!

  20. 20. So
what?
•  Trying
to
understand
what
mo>vates
people
 to
par>cipate
•  Looking
for
examples
of
community
 par>cipa>on

•  Consolidate
typology
of
use
•  Connec>ng
physical
loca>ons
to
check‐ins


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