CompTIA EMEA
Member Conference
John Valencia
President & CEO
Toolwire
Learning By Being!
Bringing Experiential
Learning to Life
Toolwire in Higher Education
Experiential Learning
 What is it ?
 In Action
 Student Desktop & LiveLabs
 Scenarios & L...
Instructional Design + Co-Creation
 Degree Architecture + Course Design + Assessment Innovation
 “Not Just IT”: Healthca...
Delivered over 125,000 Student Courses
Integrated into 50 Degreed Programs
Associates
Bachelors
Masters
PhD
Establishe...
What is
Experiential Learning?
„The Matrix‟ – Experiential Learning in Action
Trinity needs to LEARN to fly this helicopter …
… so she calls her LMS (an Operator named “Tank”)
Tank (the LMS) finds Helicopter experiential learning …
… and downloads it directly to Trinity’s brain in 10 seconds.
Trinity employs cognitive encoding to accept the learning …
… and uses her new skills to fly away to safety.
Experiential Learning:
In Action
ScaleofSophistication
Spectrum of Content Scope
LiveLabs
H/W & S/W
Student
Desktop
Scenarios
Narrow Broad
SimpleAdvanced
I...
Experiential Learning Spectrum
Equipment
Project
Assessment
Lab Guide +
Equipment
Task Assessment
“Day-in-the-Life”
Illust...
Lab Guide
provides real
world lab
instructions
Virtual
Environment:
phones, email,
pager, etc
“Day-in-the-
Life” Avatars,
...
Lab Guide
provides real
world lab
instructions
Switch between
different devices
in a pod
Control
equipment using
telnet
Experiential Learning Assessment
Project-based – Student Desktop + Applications
 Homework Folder: automatically sent to I...
Students: Increased Course Completions
Experiential Learning:
Co-Creation
Toolwire
Co-creation
Methodology
Orientation
Conclusion
Toolwire Interactions Flowchart
Virtual
Computing
VMware/ XenServer /
Microsoft Virtual Server
Dynamic Switching Matrix
Complex Environments
Reservation S...
Dynamic Switching Matrix
 Real-time dynamic allocation of
hardware- routers, switches & serversHW
Internet
SW
Virtualizat...
John Valencia
President & CEO
Toolwire
johnv@toolwire.com
Questions ??
CompTIA EMEA
Member Conference
EMEA10: Practice Makes Perfect - Bringing Experiential Learning to Life
EMEA10: Practice Makes Perfect - Bringing Experiential Learning to Life
EMEA10: Practice Makes Perfect - Bringing Experiential Learning to Life
EMEA10: Practice Makes Perfect - Bringing Experiential Learning to Life
EMEA10: Practice Makes Perfect - Bringing Experiential Learning to Life
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EMEA10: Practice Makes Perfect - Bringing Experiential Learning to Life

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Experiential Learning is teaching “action” not information. Today’s “new frontier” requires fresh approaches to develop agile-thinking, workforce-ready graduates.

Among these approaches is “experiential learning,” hands-on personalized practice with live Internet-based systems and scenario-based virtual worlds. These remote laboratory-based learning solutions can bridge the gap between education and experience in such fast-growing fields as IT, healthcare technology and business consulting.

State-of-the-art experiential learning solutions offer a “technology apprenticeship” for students seeking real-world experience while still in school, making a career change or looking to upgrade their IT skills. As students gain practical skills in an authentic and safe learning environment, their current or future employer’s can focus on their core competencies and avoid the distractions of setting-up complex experiential learning development and delivery infrastructures.

From an instructional perspective, live practice closes the kinesthetic learning loop, thus enhancing cognitive encoding and improving skills retention. In this session, we will explore the power of experiential learning from three delivery platforms:

* Web-based Student Desktops – fully functional WindowsTM desktops built specifically for each student. This “electronic locker” includes all of the software applications, lab tools, and central storage required for a given course or an entire degree program.
* Technology LiveLabs – are remote hands-on laboratories with live equipment via a web-based anytime, anywhere interface for Cisco and Microsoft technologies.
* Immersive Environments – “day-in-the-life” experiences that combine the instructional power of LiveLabs with the engaging authenticity of virtual worlds filled with virtual characters.

Come and discover our take on “Experiential Learning” with Information Technology and visualize your students/employees career potential and how Toolwire could transform their performance.

“Learning is experience. Everything else is just information” – Albert Einstein.

Published in: Technology, Education
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EMEA10: Practice Makes Perfect - Bringing Experiential Learning to Life

  1. 1. CompTIA EMEA Member Conference
  2. 2. John Valencia President & CEO Toolwire Learning By Being! Bringing Experiential Learning to Life
  3. 3. Toolwire in Higher Education Experiential Learning  What is it ?  In Action  Student Desktop & LiveLabs  Scenarios & Learnscapes  Assessments  Co-Creation Discussion & Next Steps Agenda
  4. 4. Instructional Design + Co-Creation  Degree Architecture + Course Design + Assessment Innovation  “Not Just IT”: Healthcare + Arts & Sciences + Business Experiential Learning Company  Market Expertise + Certification + 750 Labs in Catalog  Go To Market: Messaging + Market Research + Enrollment Tools Virtualization Platform Experts  Student Desktop + LiveLabs + Interactive Scenarios  OnDemand (24x7) + Collaboration + Dynamic Scalability + Storage Toolwire in Higher Education
  5. 5. Delivered over 125,000 Student Courses Integrated into 50 Degreed Programs Associates Bachelors Masters PhD Established our First UK Proof Point – University of East London Expanded well beyond IT to establish a Simulations leadership in HE Leveraged both Private/Public Clouds to deliver the Course to Anywhere the Student happens to be at Anytime 7/24 Providing Mobility as Appropriate Improved upon Student Outcomes on behalf of our Customer‟s Higher Education – YE 2010 Milestones
  6. 6. What is Experiential Learning?
  7. 7. „The Matrix‟ – Experiential Learning in Action
  8. 8. Trinity needs to LEARN to fly this helicopter …
  9. 9. … so she calls her LMS (an Operator named “Tank”)
  10. 10. Tank (the LMS) finds Helicopter experiential learning …
  11. 11. … and downloads it directly to Trinity’s brain in 10 seconds.
  12. 12. Trinity employs cognitive encoding to accept the learning …
  13. 13. … and uses her new skills to fly away to safety.
  14. 14. Experiential Learning: In Action
  15. 15. ScaleofSophistication Spectrum of Content Scope LiveLabs H/W & S/W Student Desktop Scenarios Narrow Broad SimpleAdvanced Immersive Learnscapes General Ed Healthcare Business
  16. 16. Experiential Learning Spectrum Equipment Project Assessment Lab Guide + Equipment Task Assessment “Day-in-the-Life” Illustrated UI Static Avatars Text Dialogue Lab Guide + Equipment Task Assessment “Day-in-the-Life” Illustrated UI Static Avatars Text Dialogue Built-in Assessments “Day-in-the-Life” Photo-realistic UI Video Avatars Audio Dialogue Built-in Assessments “Learning Cycles” Student Desktop LiveLabs S/W & H/W Interactive Scenarios Smart Scenarios ILEs “Learnscapes” App-based Courses (Web Design Programming HIS) IT Hard Skills (Networking Server Admin Security) Situational Hard Skills (MIS, CASE, Network Mgmt) Broad Soft Skills (Business, Healthcare, Sciences) Broad Soft Skills (General Ed, Business, Legal)
  17. 17. Lab Guide provides real world lab instructions Virtual Environment: phones, email, pager, etc “Day-in-the- Life” Avatars, Meetings, and Locations
  18. 18. Lab Guide provides real world lab instructions Switch between different devices in a pod Control equipment using telnet
  19. 19. Experiential Learning Assessment Project-based – Student Desktop + Applications  Homework Folder: automatically sent to Instructor Desktop  File Transfer Tool: manually downloaded and posted to Instructors Performance-based – LiveLabs and Scenarios  Check Your Work: self-assessment or screen-capture  Configuration Files + Rubric: solutions sent to Instructor, graded Knowledge-based – Integrated into Scenarios  Natural conversations are captured and scored Open-ended – SmartScenarios + Learnscapes  Short Answer + Essay: email, conversation, report, etc  XML Roll-up: answers are captured and sent in single file
  20. 20. Students: Increased Course Completions
  21. 21. Experiential Learning: Co-Creation
  22. 22. Toolwire Co-creation Methodology
  23. 23. Orientation Conclusion Toolwire Interactions Flowchart
  24. 24. Virtual Computing VMware/ XenServer / Microsoft Virtual Server Dynamic Switching Matrix Complex Environments Reservation Systems On Demand Microsoft & Cisco LiveLabs Subscription Services Content Management System Virtual Machine / Dynamic Switching Matrix Integration Experiential Learning Immersive Learning Environments Student Desktop Smart Assessments “Day-in-the-Life” Scenarios Scenario Blueprints/ XML Flash Engine  Anytime / Anywhere Availability  Hardware, Software, Virtualization & Integration Capabilities  Private & Secure Cloud SaaS* Provisioning Sales/Support/Training Collaboration Remote Access Administration Tools Resilience * Software as a Service - Infrastructure Services Engineering Innovation
  25. 25. Dynamic Switching Matrix  Real-time dynamic allocation of hardware- routers, switches & serversHW Internet SW Virtualization Engine  Workload consolidation and instant provisioning of user environments  On-Demand Delivery (anyone, anywhere, anytime)  Firewall tunneling via SSL  Best of breed Citrix ICA transport Data Center  Known Good Environment  Quality through automation  Instant availability and distribution Toolwire Infrastructure
  26. 26. John Valencia President & CEO Toolwire johnv@toolwire.com Questions ??
  27. 27. CompTIA EMEA Member Conference

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