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The A-Z of E-learning

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This presentation shares various terms involved in eLearning course development.

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The A-Z of E-learning

  1. 1. The A-Z of E-learning
  2. 2. TABLE OF CONTENTS The Global Learning Partner You Can Depend On!  Introduction  The A-Z of E-learning  Conclusion
  3. 3. The A-Z of E-learning The Global Learning Partner You Can Depend On! A Z 3
  4. 4. The A-Z of E-learning The Global Learning Partner You Can Depend On! A – Adult Learning Principles B – Blended Learning C – Curriculum D – Design of the Course E – Engagement F – Formative Assessments G – Games H – HTML5 I – Interactivities J – JAWS Reader K – Knowledge, Skills, and Attitude L – LMS M – Mobile Learning N – Narration (audio) O – Objectives of Learning P – Personalized Learning Q – Quality R – ROI of E-learning S – Summative Assessments T – Tools (Authoring) U – User Acceptance Testing V – Visualization W – What’s in it for Me? X – xAPI Y – Gen-Y Z – Zen of Learning 4
  5. 5. A – Adult Learning Principles The Global Learning Partner You Can Depend On! Adults learn differently compared to children. • They are task or problem-centric and come to a training session with the intention to learn how to solve a particular problem or accomplish a task. “Part of being an effective educator involves understanding how adults learn best.” – Steven Lieb. 5
  6. 6. B – Blended Learning The Global Learning Partner You Can Depend On! Blended learning: • Can leverage the benefits of classroom training, along with the advantages of e-learning, to support learners at different phases of the learning process • Helps offset the limitations of one mode of learning with the benefits of the other 6
  7. 7. C – Curriculum The Global Learning Partner You Can Depend On! A Curriculum: • Is an entire gamut of e-learning courses, resources, and tools, packaged under a particular topic or subject • Provides a structured framework to training: e-learning courses are divided into Basic, Intermediate, and Advanced to cater to the needs of employees of different proficiency levels 7
  8. 8. D – Design of the Course The Global Learning Partner You Can Depend On! Besides imparting knowledge and improving learners’ skills, an e-learning course should assist them in applying the skills to their work. A good course design is possible by understanding instructional design principles and following a good design process. “Teaching is a design science and learning is a conversation.” – Matthew Farber (Blogger at Edutopia) 8
  9. 9. E – Engagement The Global Learning Partner You Can Depend On! Engagement is a means to get learners pay attention to the e-learning course, to promote learning. In self-paced eLearning (without human interaction), instructional designers include interesting and motivational elements to engage learners. “Where my reason, imagination or interest were not engaged, I would not or could not learn.” – Winston Churchill 9
  10. 10. F – Formative Assessments The Global Learning Partner You Can Depend On! Formative assessments: • Can be used after every topic (learning point) • Give learners a chance to learn and apply knowledge continuously throughout the course, while completing the learning cycle 10
  11. 11. G – Games The Global Learning Partner You Can Depend On! Games: • Are a great tool to engage learners and help them stay focused on important and relevant content • Have become a requisite element in e-learning, as Gen-Y learners are no longer interested in mundane page-turner courses “Tell me and I forget. Teach me and I remember. Involve me and I learn.” – Benjamin Franklin 11
  12. 12. H – HTML5 The Global Learning Partner You Can Depend On! HTML5: • Is gaining ground where Flash has failed • Supports easy accessibility of e-learning courses • Endorses the concept of just-in-time training – the ability to transform e-learning content to mobile learning content, seamlessly 12
  13. 13. I – Interactivities The Global Learning Partner You Can Depend On! • Avoid “page-turner” e-learning courses that show slide after slide of text • Engage your learners with interactivities and help them learn by doing • Lead learners into deep action so that they can start practicing skills right away “Interactivity is what you do. It’s not what you watch, not what you hear, not what you read.” – Baldur Bjarnason 13
  14. 14. J – JAWS Reader The Global Learning Partner You Can Depend On! JAWS (Job Access With Speech) is a document reader program that dictates and describes onscreen elements with text-based cues, helping visually-challenged people access and understand content. “We need to bring learning to people instead of people to learning.” – Elliot Masie 14
  15. 15. K – Knowledge, Skills, or Attitude The Global Learning Partner You Can Depend On! The purpose of any training is to impart knowledge, skills, and attitudes (KSAs). Through e-learning, learners gain knowledge, skills, and attitudes faster than through traditional, instructor-led methods. “Observe, record, tabulate, communicate. Use your five senses. Learn to see, learn to hear, learn to feel, learn to smell, and know that by practice alone you can become expert.” – Sir William Osler 15
  16. 16. L – LMS The Global Learning Partner You Can Depend On! An LMS plays a major role in tracking the activities of learners, their scores, and generating reports for analysis. An LMS also: • Facilitates collaborative learning • Supports virtual training • Tracks games, mobile learning activities 16
  17. 17. M – Mobile Learning The Global Learning Partner You Can Depend On! Mobile devices have radically transformed the way we obtain information. With the mobile movement growing, in future mobile learning will become a compulsory mode of learning to stay ahead. 17
  18. 18. N – Narration (audio) The Global Learning Partner You Can Depend On! Learners learn better from animations and narration than just animations and onscreen text. Effective audio narration by a professional narrator helps learners assimilate subject matter better. Narration should be conversational, used only when needed, and meet recording quality standards. 18
  19. 19. O – Objectives of Learning The Global Learning Partner You Can Depend On! No objective = No learning outcome Determine what the learner will be able to do, when he engages in a learning activity. Set the learning objectives right to set your course and learners on the right track. 19
  20. 20. P – Personalized Learning The Global Learning Partner You Can Depend On! Personalized learning is the process of providing learning that suits every learner. Personalize your training by tailoring pedagogy, learning styles, learning environments, and curriculum. 20
  21. 21. Q – Quality The Global Learning Partner You Can Depend On! E-learning development requires the collaborative effort of various individuals in different teams and there is a chance of errors creeping in at each step. • Ensure that errors are identified at an early stage and weeded out immediately, before they move to the next stage. • Get the quality right – the rest will follow! “Quality is pride of workmanship.” – Edwards Deming (American engineer, professor, author, lecturer, and management consultant) 21
  22. 22. R – ROI of E-learning The Global Learning Partner You Can Depend On! In today’s corporate world, all organizations have 3 important goals: • Faster launch of products • Satisfactory customer service • Enhanced employee productivity and work culture For global organizations, e-learning increases the reach of training programs while optimizing the costs, time, and more importantly, the learning curve. 22
  23. 23. S – Summative Assessments The Global Learning Partner You Can Depend On! Summative assessments: • Determine what learners know and do not know • Are used to assess a learner’s performance at the end of the course, to determine whether the learning goals have been met 23
  24. 24. T – Tools (Authoring) The Global Learning Partner You Can Depend On! Authoring tools (Articulate, Captivate and Lectora) are cost effective and play a key role in cutting e-learning development time. You can develop highly interactive games, branching scenarios, simulations, and more, with these tools. "Give ordinary people the right tools, and they will design and build the most extraordinary things.“ – Neil Gershenfeld 24
  25. 25. U – User Acceptance Testing The Global Learning Partner You Can Depend On! It is the last phase of eLearning course development, where the course is tested by the stakeholder in the “real world” before the decision to “go live” is taken. “If you don’t like testing your products, most likely your customers won’t like to test it either.” – Anonymous testing whiz 25
  26. 26. V – Visualization The Global Learning Partner You Can Depend On! One of the main objectives of an e-learning course is to make a strong impact on learners that facilities learning. One of the ways to achieve this objective is by using visuals effectively. “Something is happening. We are becoming a visually mediated society. For many, understanding of the world is being accomplished, not through words, but by reading images.” – Paul Martin Lester 26
  27. 27. W – What’s in it for Me? The Global Learning Partner You Can Depend On! The only thing your learners think and care about – WIIFM . Address the WIIFM at the beginning of an e-learning course, to make it learner-centric. 27
  28. 28. X – xAPI The Global Learning Partner You Can Depend On! xAPI stands for Experience API (also called Tin Can API). It is an e-learning software specification that tracks a wide range of learning activities such as simulations, mobile learning, games, virtual worlds, offline learning, and collaborative learning. 28
  29. 29. Y – Gen-Y The Global Learning Partner You Can Depend On! Gen-Y learners have short attention spans and tend to get bored quickly. Design courses taking their learning preferences into consideration. Break your courses into micro modules and add fun elements such as games, videos, and animations. “Organizations that can’t or won’t-customize training, career paths, incentives, and work responsibilities need a call.” – Carolyn A. Martin and Bruce Tulgan from “Managing Gen-Y” 29
  30. 30. Z – Zen of Learning The Global Learning Partner You Can Depend On! To develop a successful e-learning, inculcate Zen habits. These habits will also improve the productivity of your life. “Success is no accident. It is hard work, perseverance, learning, studying, and sacrifice, and almost of all, love of what you are doing.” – Pele 30
  31. 31. Conclusion The Global Learning Partner You Can Depend On! If you’ve enjoyed our complete A-Z of e-learning terms, or think we’ve missed something, please leave pointers and ideas in the Comments section below. 32

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