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TRENDS IN
LEARNER
GENERATED
VIDEO
Millennials now expect a more engaging, active
education experience that utilizes digital
media. They are more accustomed to enjoying
constant digital interaction and enjoyment
from more than one medium and device.
Consequently, their attention spans have
become increasingly shorter and their ability
to multi-task is better than any generation
before.
Why video?
It is widely recognized that the
education system can utilize
learner generated video to appeal
to our unique learning skills and
styles.
98% of organizations are
already using video as
part of their strategy in
2016 and video-based
learning is expected to
grow significantly.
According to
by Exult Corporation
5
reasons today's
student's need
technology in
the classroom
01
A study by Armstrong
(2009) revealed that
students who created
learner generated video
in their courses were
more empowered.
LEARNER
GENERATED
VIDEOWhile students develop their skills in multi-media
presentations, they also develope a sense of
professionalism, people skills, planning and teamwork
skills. Creating videos gives students a chance to take
a break from their routine and enjoy a fun, new
experience.
02
Statistics from Exult
Corporation show that a
learner is likely to
remember 50% of audio-
visual content, as
opposed to just 10% of
textual content.
Including learner
generated video into
course content can
produce a richer
understanding of the
subject matter for
students.
Greene and
Crespi (2012)
showed that
Students who engage in learner
generated video creation are more
satisfied with the course, subject
content, their professor and their
peers as they are actively participating
in the learning process, rather than
passively sitting in a lecture.
03
Learner generated video
can be combined with
game-based learning to
encourage student
participation and measure
the effectiveness of the
games.
"Anything can be taught
more effectively through
digital game-based
learning. From teaching
babies the alphabet to
tactical skills to the
military, game-based
learning can apply to any
person in any industry." Marc
Prensky
GAMIFICATION
According to gamification expert Karl Kapp, the future
of e-learning needs to be more interactive and
engaging, and games provide a built in level of
interactivity and engagement.
04
Learner generated video
enables adaptive
learning, rather than a
one-size-fits-all
approach.
Every student learns at a
different pace, and
understands certain aspects
faster than others. Learner
generated video can help to
create personalized learning
paths based on the outcome
of previous activities.
Adaptive
Learning
18% of organizations currently
provide adaptive or micro
learning, however over 33%
of organizations plan to
provide micro learning in
the next 12 months.
According to
research by
eLearning Industry ,
only
ADAPTIVE
LEARNING
A study by Burn (2001) explains how student videos
accommodate students with different learning styles
and abilities. Education providers can use learner
generated video to access student progress and provide
the next chunk of learning experience to them upon
successfully accomplishing a learning goal.
05
Learner generated
video flips the classroom
involves students in the
delivery of content and
extends the learning
experience to beyond the
classroom.
Students may benefit from the
opportunity to construct their
own activities to master subject
content. Student-to-student
learning can reinforce learning
through having a student
explain something, and allows
their peers to learn from
someone other than the
teacher. Gehringer
and Miller
(2009)
Flipping the classroom allows a wider
cohort of students to engage in the
learning experience, compared to the
traditional classroom setting where only
a small number of students choose to
speak up.
Recording
Answers
As the delivery of content becomes
more self-directed and learner
controlled, teachers and lecturers will
become more facilitative and less focus
will be placed on creating course
content and scheduling events.
clipchamp.com
Clipchamp makes video
collection and sharing
easier for organizations in
the education sector.
Find out more at

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Learner-Generated Video for Education

  • 2. Millennials now expect a more engaging, active education experience that utilizes digital media. They are more accustomed to enjoying constant digital interaction and enjoyment from more than one medium and device. Consequently, their attention spans have become increasingly shorter and their ability to multi-task is better than any generation before. Why video?
  • 3. It is widely recognized that the education system can utilize learner generated video to appeal to our unique learning skills and styles.
  • 4. 98% of organizations are already using video as part of their strategy in 2016 and video-based learning is expected to grow significantly. According to by Exult Corporation
  • 6. 01 A study by Armstrong (2009) revealed that students who created learner generated video in their courses were more empowered.
  • 7. LEARNER GENERATED VIDEOWhile students develop their skills in multi-media presentations, they also develope a sense of professionalism, people skills, planning and teamwork skills. Creating videos gives students a chance to take a break from their routine and enjoy a fun, new experience.
  • 8. 02 Statistics from Exult Corporation show that a learner is likely to remember 50% of audio- visual content, as opposed to just 10% of textual content.
  • 9. Including learner generated video into course content can produce a richer understanding of the subject matter for students. Greene and Crespi (2012) showed that
  • 10. Students who engage in learner generated video creation are more satisfied with the course, subject content, their professor and their peers as they are actively participating in the learning process, rather than passively sitting in a lecture.
  • 11. 03 Learner generated video can be combined with game-based learning to encourage student participation and measure the effectiveness of the games.
  • 12. "Anything can be taught more effectively through digital game-based learning. From teaching babies the alphabet to tactical skills to the military, game-based learning can apply to any person in any industry." Marc Prensky
  • 13. GAMIFICATION According to gamification expert Karl Kapp, the future of e-learning needs to be more interactive and engaging, and games provide a built in level of interactivity and engagement.
  • 14. 04 Learner generated video enables adaptive learning, rather than a one-size-fits-all approach.
  • 15. Every student learns at a different pace, and understands certain aspects faster than others. Learner generated video can help to create personalized learning paths based on the outcome of previous activities. Adaptive Learning
  • 16. 18% of organizations currently provide adaptive or micro learning, however over 33% of organizations plan to provide micro learning in the next 12 months. According to research by eLearning Industry , only
  • 17. ADAPTIVE LEARNING A study by Burn (2001) explains how student videos accommodate students with different learning styles and abilities. Education providers can use learner generated video to access student progress and provide the next chunk of learning experience to them upon successfully accomplishing a learning goal.
  • 18. 05 Learner generated video flips the classroom involves students in the delivery of content and extends the learning experience to beyond the classroom.
  • 19. Students may benefit from the opportunity to construct their own activities to master subject content. Student-to-student learning can reinforce learning through having a student explain something, and allows their peers to learn from someone other than the teacher. Gehringer and Miller (2009)
  • 20. Flipping the classroom allows a wider cohort of students to engage in the learning experience, compared to the traditional classroom setting where only a small number of students choose to speak up. Recording Answers
  • 21. As the delivery of content becomes more self-directed and learner controlled, teachers and lecturers will become more facilitative and less focus will be placed on creating course content and scheduling events.
  • 22. clipchamp.com Clipchamp makes video collection and sharing easier for organizations in the education sector. Find out more at