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Visual Transformations:
developing Augmented Reality (AR) in the
classroom
Debbie Holley, Mike Hobbs
and Philip Howlett
An...
Workshop:
• Context for use of
visualisation for co-creating
artefacts
• Familiarisation with
Augmented Reality
• Try out ...
Our Project
To engage ARU
staff and
students in
broadest
context with
innovative
technology
To offer ARU
students extra-
c...
Getting started with Aurasma
Aurasma is a free App the enables you to follow
existing ‘channel’ and view premade resources...
Examples: download
Aurasma App, point at
image, trigger media ( see
project website for full
details
‘augmented@ARU)’
Case Study 1
Engaging students with technology for language development
One day workshop for 55 teachers of English from P...
Case study 2
Enhancing a PDP module
• We are using AR to offer an innovative, real world and
problem based set of activiti...
‘Button Bashers’
Group I
C# Programming Yelow
Book ‘The Rubber Duck
Edition’
This is a book taken from
the library that is...
Our project blog:
• Mike to insert image and url?
Our Blog site http://augmentedaru.org
Augmented Reality and Posters
Briefing document about Augmented Reality and Learning
http://www.jisc.ac.uk/inform/inform35...
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Look, Make Learn Conf London metropolitan University - Visual Transformations: developing Augmented Reality (AR) in the classroom

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Visual Transformations: developing Augmented Reality (AR) in the classroom
Debbie Holley, Mike Hobbs and Philip Howlett

Anglia Ruskin University

Published in: Education
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Look, Make Learn Conf London metropolitan University - Visual Transformations: developing Augmented Reality (AR) in the classroom

  1. 1. Visual Transformations: developing Augmented Reality (AR) in the classroom Debbie Holley, Mike Hobbs and Philip Howlett Anglia Ruskin University
  2. 2. Workshop: • Context for use of visualisation for co-creating artefacts • Familiarisation with Augmented Reality • Try out some ‘triggers’ • Make your own!
  3. 3. Our Project To engage ARU staff and students in broadest context with innovative technology To offer ARU students extra- curricula opportunities to enhance their CV Part of a University LTP project: http://www.lta.anglia.ac .uk/recognition.php/Pro fessional-Recognition- Learning-and-Teaching- Project-Awards-Holders- 2014-32/ To explore the affordances of Augmented Reality for inside/outside the classroom
  4. 4. Getting started with Aurasma Aurasma is a free App the enables you to follow existing ‘channel’ and view premade resources We will now set up the App on the devices, and start to work towards creating our posters Sequence: In small groups, download app, then we will explore some existing examples to get ideas We will make an aurasma aura using the built in animation
  5. 5. Examples: download Aurasma App, point at image, trigger media ( see project website for full details ‘augmented@ARU)’
  6. 6. Case Study 1 Engaging students with technology for language development One day workshop for 55 teachers of English from Panama
  7. 7. Case study 2 Enhancing a PDP module • We are using AR to offer an innovative, real world and problem based set of activities for a group of first year University Gaming and Computer Science students. • Our initial research identifies a gap in the perceptions of STEM students between the usefulness of discipline based modules and a compulsory 'Professional Development' module where more ‘employability’ based skills were delivered. • It had a history of poor student engagement and attendance, and failed to provide a compelling narrative/links to the outside world. • The AR tasks were designed to facilitate group-working and multi-channel communication, and to engage students through the use of a more creative technology. Initial findings indicate higher levels of satisfaction, enhanced student engagement and a greater awareness of the value of transferable skills. Outcomes: Non submission – 34% to 22% And this year one more student submitted their PDP than submitted to the main assessment!
  8. 8. ‘Button Bashers’ Group I C# Programming Yelow Book ‘The Rubber Duck Edition’ This is a book taken from the library that is part of the reading for their course. Aura showing initial views of the subject! Channel ‘PDP LFG’ Video showing demonstration of Aura: http://youtu.be/yWONzkg B8J8
  9. 9. Our project blog: • Mike to insert image and url? Our Blog site http://augmentedaru.org
  10. 10. Augmented Reality and Posters Briefing document about Augmented Reality and Learning http://www.jisc.ac.uk/inform/inform35/AugmentedReality.html The benefits of e-posters http://www.sconul.ac.uk/sites/default/files/documents/7_15.pd f Augmented Reality Reading list: http://readinglists.anglia.ac.uk/lists/DBBCD9D9-98C9-8B7B- 2975-3BBAB6E613AB.html

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