The Gazette Slide Presentation

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Gazette presentation by Jessica Waknine, Sumitra Nair, Christa Guilbaud for Principles of Product Media course, Spring 2009

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  • The Gazette Slide Presentation

    1. 1. “ The Gazette”
    2. 2. “ The Gazette” Log-in
    3. 3. “ The Gazette” Level and Game
    4. 4. “ Create-A-Caption”
    5. 5. “ Create-A-Caption” <ul><li>Mara appears with a hint after an incorrect answer </li></ul>
    6. 6. “ Create-A-Caption” <ul><li>Student types an appropriate caption for the story illustration </li></ul>
    7. 7. “ Sentence Scramble” <ul><li>Two player game </li></ul><ul><li>Player two log-on feature </li></ul>
    8. 8. “ Sentence Scramble” <ul><li>Shake the iPod Touch </li></ul><ul><li>to scramble the sentence </li></ul>
    9. 9. “ Sentence Scramble” <ul><li>Shake the iPod Touch to </li></ul><ul><li>remove the “hint” icon </li></ul><ul><li>Touch the “hint” icon for </li></ul><ul><li>images revealing a hint </li></ul>
    10. 10. “ Connections ” <ul><li>Read external passage </li></ul><ul><li>Return to iPod </li></ul><ul><li>Two components : </li></ul><ul><li>Jumbled elements from passage </li></ul><ul><li>Graphic Organizer </li></ul>
    11. 11. “ Connections ” <ul><li>Drag and drop </li></ul>
    12. 12. “ Connections ” <ul><li>On completion </li></ul><ul><li>Feedback </li></ul>
    13. 13. Theory Behind the Design <ul><li>Gangé’s Learning Outcomes </li></ul><ul><li>Social Cognitive Theory </li></ul><ul><li>Motivation and Keller’s ARCS </li></ul><ul><li>Short Term and Long Term Memory </li></ul>
    14. 14. Technology <ul><li>“ Digital Natives” (Prensky, 2000 ), little </li></ul><ul><li>currency in classroom (Shuler, 2009) </li></ul><ul><li>Control / scaffolding (Shuler 2007) </li></ul><ul><li>Limited screen intuitive format </li></ul><ul><li>Limited text entry mix media, scroll, toolbar, drag drop, accelerometer </li></ul><ul><li>Keep minimal steps </li></ul><ul><li>Practical classroom constraints </li></ul>

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