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AGILE LANDSCAPE
LAST 2016
Christopher Webb.
SAFe 4.0 SPC, CSM, PSM1, P2
Office Location, Service Line: Melbourne, EIM
Industry Experience: 9years
Ag...
Purpose of Agile Landscape
• Structure conversations with clients / other agilsts
• Demystify majority of frameworks under...
ShuHaRi
Perspective
Mapping
Developed by Christopher Webb
Small
releases
Sprint
Planning
(1&2)
Product
Backlog
Sprint
Back...
Structure conversations with
clients / other agilsts
BREAKING
THROUGH
THE
WATERFALL
2% 7%
24%
51%
16%
0%
10%
20%
30%
40%
50%
60%
Pure Waterfall Leaning
towards
Waterfall
Hybri...
CLIENT EXPECTATIONS
WHERE
DO WE
START
ON
OUR
JOURNEY
TO AGILITY?
Demystify majority of frameworks
under agile umbrella
Which
method
framework
or
Scrum
Scrumbut
Extreme Programming (XP)
Crystal
Lean
Dynamic Systems Development Method
(DSDM)
Feature Driven Development ...
SURVEY RESULTS OF WHICH AGILE
FRAMEWORKS USED:
<1%
58%
XP ScrumScrum /
XP
Hybrid
DSDM /
Atern
Agile
Unified
Process
(AUP)
...
“we are fully agile, we have…”
*VersionOne State of agile
2016 survey
How many times have you heard
Doing Agile vs. Being Agile
Toolbox of frameworks / practices
Individuals
and
interactions
over processes and
tools
Remember the agile manifesto
ShuHaRi
Perspective
Mapping
Developed by Christopher Webb
Small
releases
Sprint
Planning
(1&2)
Product
Backlog
Sprint
Back...
Developed by Christopher Webb
LeadershipScaling
Initiate Discover Deliver Release
2016 Deloitte Consulting Pty Ltd.
THE AG...
Developed by Christopher Webb
Small
releasesSprint
Planning
(1&2)
Product
Backlog
Sprint
Backlog
Poker
Planning
User Story...
Developed by Christopher Webb
Small
releasesSprint
Planning
(1&2)
Product
Backlog
Sprint
Backlog
Poker
Planning
User
Story...
SURVEY RESULTS OF WHICH AGILE
FRAMEWORKS USED:
<1%
58%
XP ScrumScrum /
XP
Hybrid
DSDM /
Atern
Agile
Unified
Process
(AUP)
...
Developed by Christopher Webb
Small
releases
Sprint
Planning
(1&2)
Product
Backlog
Sprint
Backlog
Poker
Planning
User Stor...
Scrumbut
Crystal
Adaptive Software Development (ASD)
Lean Software Development
Deming System of Profound Knowledge
(Produc...
ShuHaRi
Perspective
Mapping
Developed by Christopher Webb
Small
releases
Sprint
Planning
(1&2)
Product
Backlog
Sprint
Back...
SELECT WHAT’S RIGHT FOR WHERE YOU ARE
Story Wall
Burn Down/Up
Reporting
Definition of
Done
Rituals
Key artefacts
Delivery
...
Take aways:
• Understand there is more than one way to
skin a cat
• It’s not one framework versus another
• Beginners use ...
BE RELENTLESSLY FEARLESS IN YOUR
EXPLORATION TO AGILTY
Common
Issues
Our
Process
Our
Offerings
Join Us
http://blog.deloitte.com.au/agile
“We do agile evolution. Collaborating wi...
LAST Conference 2016 Agile Landscape Presentation v1
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LAST Conference 2016 Agile Landscape Presentation v1

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LAST Conference 2016 Agile Landscape Presentation v1

  1. 1. AGILE LANDSCAPE LAST 2016
  2. 2. Christopher Webb. SAFe 4.0 SPC, CSM, PSM1, P2 Office Location, Service Line: Melbourne, EIM Industry Experience: 9years Agile Experience: CD, Scrum, DevOps, Delivery Director of Agile Strategy & Delivery D. Clients: @elusivewebb linkedin.com/christopherwilliamwebb agile@deloitte.com.au
  3. 3. Purpose of Agile Landscape • Structure conversations with clients / other agilsts • Demystify majority of frameworks under agile umbrella • Toolbox of frameworks / practices
  4. 4. ShuHaRi Perspective Mapping Developed by Christopher Webb Small releases Sprint Planning (1&2) Product Backlog Sprint Backlog Poker Planning User Story Daily Meeting Relative Estimation Definition of Ready 3 qns Burndown Chart Refinement Meeting Definition of Done Sprint Review (Showcase) Retrospective Task Board Limit WIP Flow Control Kanban board Visual waste & waiting Make Policies Explicit 3 bin system Implement feedback loops Frequent releases Evolve experimentally Muda, Muri, Mura Story Splitting 3C’s INVEST Story Mapping Personas Queuing Theory Manage & Measure Flow Theory of Constraints Fast Feedback Velocity Lead time Optimal Batch Sizes UML Diagram Risk Log Minimum Viable Product (MVP) Minimum Viable Change Feature Onsite Customer 5 Whys 8 Wastes 5 S’s Spikes Design Brief Stakeholder Mapping Focal Question Relational MappingTop 5 (ideas) Business Model Canvas Brainstorming Rules of Simplicity Design Principles Low Fiedelity Prototypes Doblin’s 10 types of innovation Define Success User Testing Walking Skeleton 6 Levels of Planning Delphi estimation Product Vision (elevator pitch) Trade off Sliders Cause effect diagrams Contract Game Project approach questionnaire Storyboards Facilitated workshops Scrum of Scrums Story telling Guided Tour SPICE 2x2 Matrix Feasibility Assessment Divergent / Convergent Thinking Five E’s Why-How Laddering Programming Rotation Refactoring Map Revert Independent Goal Naively Mikado Dependency Map 5 Focusing Steps TOC thinking process Information Radiators Improvement KATA Dreyfus Model Team eNPS Actionable Metrics Monte Carlo Poisson Cumulative Distribution Test Driven Development Integrated Testing Test Automation Inspections 7 qns of context driven testing Continuous Integration Automated Test Code Coverage Plant Types Context Driven Testing Reflection Workshops Domain Object Modelling Niko-Niko Calendar Exploratory 360 degree reviews JIT Ad-Hoc retrospective Agile Release Trains (ART) Parking Lot Decision Tree Object Relational Mapping Baselined Requirements Delivery Plan JIT Model Storming Continuous Production Testing Automated visual dashboard Continuous Deployment Standardised Promotion Path Source Code Mgmt Config Mgmt Virtualisation Feature Toggling Artefact Mgmt Version Control Dynamic Environments Componentised Architecture Automated Build Casual Loop Diagrams Auto-scale & Heal Buffer Mgmt Incremental Architecture Incremental Re-architecture Usability Testing Acceptance Testing Sustainable Pace Release Planning Story Hierarchy Metaphor iterations Feedback Loops Test Feature naming template Idea collaboration session Ecosystem Map Empathy Maps Affinity Clustering Context Mapping Journey Maps PDCA (Deming cycle) Kaizen blitz Kaizen burst Refactoring Document Prerequisites Change Canvas Scale method by colour Osmotic Communication Reflective Improvement Focus Period (2hr) SOLID principles 4+1 View architecture Emerging Design (code craftsmanship) A3 Update when if hurts Team Safe space Safety (user solution) Business Vision Development approach definition Time box Shift Left MoSCoW Hypothesis Statement Value stream mapping Lean Coffee 12 Cardinal Sins Exploratory Days ADKAR Survey 4 MindsetsMarshall Model Mock Objects Marick’s Test Categories Acceptance Criteria Understanding complexity (Framework precedes data) Sense making (Data precedes framework) User Case CDEL method selection Barmai index estimates Improvement Service Communities of Practice System NFR Overview page Feature Teams Potentially Shippable Product Overall Retrospective Requirement Area Feature Set (combined, vertical, horizontal) Product Owner Top down + Bottom Up Feature team adoption map Area Product Owner Multi-team design workshop Vision Page Team PBR 3 levels coaching (org, team, tech) Organise by customer value Project Charter 5 Dysfunctions of team Strategic Theme ART Budget Release on Demand SAFe Patterns Program Planning 3 Levels Portfolio, Program, Team WSJF Agile portfolio Architectural runway Portfolio Backlog Business EPIC Innovation & Planning Sprint Cycle time Program Increment 5C’s of Agile Mgmt Architectural EPIC Release Train Engineer Voice of Customer Cumulative Flow Diagram Hackathon 4 versions of lifecycle Fixed Delivery Date Software Development Context Framework (SDCF) Hybrid waterfall practices Product Mgmt Team Architecture Team Geographically distributed development (GDD) Risk Value Driven cycle Coordinate Activities Focus Goal Diagram Parallel Independent Testing Tiger Team Card sort 6 Sigma Meddlers (change card game) Delegation Poker Kudos Cards 10 Intrinsic desires Moving Motivators Turn up the good 7 Tests of a new model Schneider Culture Model Theory X vs. Theory Y Collaboration, Cultivation, and Competence Simple Design Business Case Solution Architecture Delivery Control Pack CRC Cards Branching Strategy Leadership FDD Scaling Initiate Discover Deliver Release Disciplined Agile Delivery (DAD)Scaled Agile Framework (SAFe) Large Enterprise Scaled Scrum (LeSS) Design Thinking Cynefin Lean eXtreme Programming (XP) Human Centered Design Product Development (FLOW) Deming Theory of Constraints Dynamic System Development Method (DSDM) RUP Crystal Mikado Method Kaizen Kanban Rightshifting Management 3.0 Beyond Budgeting DevOps Test Driven Dev Scrum Prince2 / Waterfall Agile Modelling 2016 Deloitte Consulting Pty Ltd. THE AGILE LANDSCAPE V3
  5. 5. Structure conversations with clients / other agilsts
  6. 6. BREAKING THROUGH THE WATERFALL 2% 7% 24% 51% 16% 0% 10% 20% 30% 40% 50% 60% Pure Waterfall Leaning towards Waterfall Hybrid Leaning towards Agile Pure Agile 8% Waterfall 67% Agile Source: HP online survey of 601 development and IT professionals.
  7. 7. CLIENT EXPECTATIONS
  8. 8. WHERE DO WE START ON OUR JOURNEY TO AGILITY?
  9. 9. Demystify majority of frameworks under agile umbrella
  10. 10. Which method framework or
  11. 11. Scrum Scrumbut Extreme Programming (XP) Crystal Lean Dynamic Systems Development Method (DSDM) Feature Driven Development (FDD) Adaptive Software Development (ASD) Lean Software Development Deming System of Profound Knowledge (Product Development) Flow Kanban (Modern Management Methods) Personal Kanban Lean Startup Agile Frameworks Hybrid Agile (Scrumban, Xanpan, Nonban) ScrumPLOP (Pattern Languages of Programs) Enterprise Transition Framework (ETF) Accelerated Agile Extreme Manufacturing (Wikispeed) Certifications (BABOK, PMI ACP, icAgile) Agile Extension`s DevOps Programmer Anarchy Mikado Method Mob Programming TDD / ATDD / BDD / SBE Context Driven Testing Leadership Vanguard Method Holocracy Rightshifting Beyond Budgeting Radical Management Management 3.0 Development & Testing Leadership Individuals & Interactions Theory of Constraints Drive Cynefin Individuals & Interactions Agile Unified Process (AUP) Disciplined Agile Delivery (DAD) Enterprise Unified Process (EUP) Large Scale Scrum (LeSS) Scale Agile Framework (SAFe) @Spotify / Squadification Enterprise Scrum XSCALE (AgileTNG) Scaling = 43 many more frameworks exist, I’ll keep adding.
  12. 12. SURVEY RESULTS OF WHICH AGILE FRAMEWORKS USED: <1% 58% XP ScrumScrum / XP Hybrid DSDM / Atern Agile Unified Process (AUP) Feature- Driven Developm -ent Agile Modeling LeanOther Custom Hybrid (multiple methods Iterative Developm -ent 2% 10% 8% Kanban 5% *VERSIONONE STATE OF AGILE 2016 SURVEY
  13. 13. “we are fully agile, we have…” *VersionOne State of agile 2016 survey How many times have you heard
  14. 14. Doing Agile vs. Being Agile
  15. 15. Toolbox of frameworks / practices
  16. 16. Individuals and interactions over processes and tools Remember the agile manifesto
  17. 17. ShuHaRi Perspective Mapping Developed by Christopher Webb Small releases Sprint Planning (1&2) Product Backlog Sprint Backlog Poker Planning User Story Daily Meeting Relative Estimation Definition of Ready 3 qns Burndown Chart Refinement Meeting Definition of Done Sprint Review (Showcase) Retrospective Task Board Limit WIP Flow Control Kanban board Visual waste & waiting Make Policies Explicit 3 bin system Implement feedback loops Frequent releases Evolve experimentally Muda, Muri, Mura Story Splitting 3C’s INVEST Story Mapping Personas Queuing Theory Manage & Measure Flow Theory of Constraints Fast Feedback Velocity Lead time Optimal Batch Sizes UML Diagram Risk Log Minimum Viable Product (MVP) Minimum Viable Change Feature Onsite Customer 5 Whys 8 Wastes 5 S’s Spikes Design Brief Stakeholder Mapping Focal Question Relational MappingTop 5 (ideas) Business Model Canvas Brainstorming Rules of Simplicity Design Principles Low Fiedelity Prototypes Doblin’s 10 types of innovation Define Success User Testing Walking Skeleton 6 Levels of Planning Delphi estimation Product Vision (elevator pitch) Trade off Sliders Cause effect diagrams Contract Game Project approach questionnaire Storyboards Facilitated workshops Scrum of Scrums Story telling Guided Tour SPICE 2x2 Matrix Feasibility Assessment Divergent / Convergent Thinking Five E’s Why-How Laddering Programming Rotation Refactoring Map Revert Independent Goal Naively Mikado Dependency Map 5 Focusing Steps TOC thinking process Information Radiators Improvement KATA Dreyfus Model Team eNPS Actionable Metrics Monte Carlo Poisson Cumulative Distribution Test Driven Development Integrated Testing Test Automation Inspections 7 qns of context driven testing Continuous Integration Automated Test Code Coverage Plant Types Context Driven Testing Reflection Workshops Domain Object Modelling Niko-Niko Calendar Exploratory 360 degree reviews JIT Ad-Hoc retrospective Agile Release Trains (ART) Parking Lot Decision Tree Object Relational Mapping Baselined Requirements Delivery Plan JIT Model Storming Continuous Production Testing Automated visual dashboard Continuous Deployment Standardised Promotion Path Source Code Mgmt Config Mgmt Virtualisation Feature Toggling Artefact Mgmt Version Control Dynamic Environments Componentised Architecture Automated Build Casual Loop Diagrams Auto-scale & Heal Buffer Mgmt Incremental Architecture Incremental Re-architecture Usability Testing Acceptance Testing Sustainable Pace Release Planning Story Hierarchy Metaphor iterations Feedback Loops Test Feature naming template Idea collaboration session Ecosystem Map Empathy Maps Affinity Clustering Context Mapping Journey Maps PDCA (Deming cycle) Kaizen blitz Kaizen burst Refactoring Document Prerequisites Change Canvas Scale method by colour Osmotic Communication Reflective Improvement Focus Period (2hr) SOLID principles 4+1 View architecture Emerging Design (code craftsmanship) A3 Update when if hurts Team Safe space Safety (user solution) Business Vision Development approach definition Time box Shift Left MoSCoW Hypothesis Statement Value stream mapping Lean Coffee 12 Cardinal Sins Exploratory Days ADKAR Survey 4 MindsetsMarshall Model Mock Objects Marick’s Test Categories Acceptance Criteria Understanding complexity (Framework precedes data) Sense making (Data precedes framework) User Case CDEL method selection Barmai index estimates Improvement Service Communities of Practice System NFR Overview page Feature Teams Potentially Shippable Product Overall Retrospective Requirement Area Feature Set (combined, vertical, horizontal) Product Owner Top down + Bottom Up Feature team adoption map Area Product Owner Multi-team design workshop Vision Page Team PBR 3 levels coaching (org, team, tech) Organise by customer value Project Charter 5 Dysfunctions of team Strategic Theme ART Budget Release on Demand SAFe Patterns Program Planning 3 Levels Portfolio, Program, Team WSJF Agile portfolio Architectural runway Portfolio Backlog Business EPIC Innovation & Planning Sprint Cycle time Program Increment 5C’s of Agile Mgmt Architectural EPIC Release Train Engineer Voice of Customer Cumulative Flow Diagram Hackathon 4 versions of lifecycle Fixed Delivery Date Software Development Context Framework (SDCF) Hybrid waterfall practices Product Mgmt Team Architecture Team Geographically distributed development (GDD) Risk Value Driven cycle Coordinate Activities Focus Goal Diagram Parallel Independent Testing Tiger Team Card sort 6 Sigma Meddlers (change card game) Delegation Poker Kudos Cards 10 Intrinsic desires Moving Motivators Turn up the good 7 Tests of a new model Schneider Culture Model Theory X vs. Theory Y Collaboration, Cultivation, and Competence Simple Design Business Case Solution Architecture Delivery Control Pack CRC Cards Branching Strategy Leadership FDD Scaling Initiate Discover Deliver Release Disciplined Agile Delivery (DAD)Scaled Agile Framework (SAFe) Large Enterprise Scaled Scrum (LeSS) Design Thinking Cynefin Lean eXtreme Programming (XP) Human Centered Design Product Development (FLOW) Deming Theory of Constraints Dynamic System Development Method (DSDM) RUP Crystal Mikado Method Kaizen Kanban Rightshifting Management 3.0 Beyond Budgeting DevOps Test Driven Dev Scrum Prince2 / Waterfall Agile Modelling 2016 Deloitte Consulting Pty Ltd. THE AGILE LANDSCAPE V3
  18. 18. Developed by Christopher Webb LeadershipScaling Initiate Discover Deliver Release 2016 Deloitte Consulting Pty Ltd. THE AGILE LANDSCAPE V3
  19. 19. Developed by Christopher Webb Small releasesSprint Planning (1&2) Product Backlog Sprint Backlog Poker Planning User Story Daily Meeting Relative Estimation Definition of Ready3 qns Burndown Chart Refinement Meeting Definition of Done Sprint Review (Showcase) Retrospective Task Board Frequent releases Velocity Dreyfus Model Usability Testing Release Planning iterations TestRefactoring LeadershipScaling Initiate Discover Deliver Release Scrum 2016 Deloitte Consulting Pty Ltd. THE AGILE LANDSCAPE V3 58% use Scrum
  20. 20. Developed by Christopher Webb Small releasesSprint Planning (1&2) Product Backlog Sprint Backlog Poker Planning User Story Daily Meeting Relative Estimation Definition of Ready3 qns Burndown Chart Refinement Meeting Definition of Done Sprint Review (Showcase) Retrospective Task Board Frequent releases Velocity Dreyfus Model Usability Testing Release Planning iterations Test Refactoring LeadershipScaling Initiate Discover Deliver Release Scrum 2016 Deloitte Consulting Pty Ltd. THE AGILE LANDSCAPE V3 Another 10% use Scrum/XP Hybrid Onsite Customer Spikes 6 Levels of Planning Programming Rotation Continuous Integration JIT Ad-Hoc retrospective JIT Model Storming Source Code Mgmt Acceptance Testing Sustainable Pace Metaphor Feedback Loops Simple Design CRC Cards Scaling Initiate Discover Deliver Release eXtreme Programming (XP) Scrum Total 68%
  21. 21. SURVEY RESULTS OF WHICH AGILE FRAMEWORKS USED: <1% 58% XP ScrumScrum / XP Hybrid DSDM / Atern Agile Unified Process (AUP) Feature- Driven Developm -ent Agile Modeling LeanOther Custom Hybrid (multiple methods Iterative Developm -ent 2% 10% 8% Kanban 5% *VERSIONONE STATE OF AGILE 2016 SURVEY 68% Use
  22. 22. Developed by Christopher Webb Small releases Sprint Planning (1&2) Product Backlog Sprint Backlog Poker Planning User Story Daily Meeting Relative Estimation Definition of Ready 3 qns Burndown Chart Refinement Meeting Definition of Done Sprint Review (Showcase) Retrospective Task Board Limit WIP Flow Control Kanban board Visual waste & waiting Make Policies Explicit 3 bin system Implement feedback loops Frequent releases Evolve experimentally Muda, Muri, Mura Story Splitting 3C’s INVEST Story Mapping Queuing Theory Manage & Measure Flow Fast Feedback Velocity Lead time Optimal Batch Sizes UML Diagram Risk Log Minimum Viable Product (MVP) Minimum Viable Change Feature Onsite Customer 5 Whys 8 Wastes 5 S’s Spikes Brainstorming 6 Levels of Planning Trade off Sliders Project approach questionnaire Feasibility Assessment Programming Rotation TOC thinking process Improvement KATA Dreyfus Model Team eNPS Actionable Metrics Monte Carlo Poisson Cumulative Distribution Test Driven Development Test Automation Inspections 7 qns of context driven testing Continuous Integration Plant Types Context Driven Testing Domain Object Modelling JIT Ad-Hoc retrospective Parking Lot Object Relational Mapping Baselined Requirements Delivery Plan JIT Model Storming Source Code Mgmt Buffer Mgmt Usability Testing Acceptance Testing Sustainable Pace Release Planning Story Hierarchy Metaphor iterations Feedback Loops Test Feature naming template Idea collaboration session Refactoring Change Canvas SOLID principles 4+1 View architecture Emerging Design (code craftsmanship) A3 Update when if hurts Business Vision Development approach definition Time box MoSCoW Hypothesis Statement Value stream mapping Lean Coffee 12 Cardinal Sins Exploratory Days ADKAR Survey Marick’s Test Categories Acceptance Criteria User Case Barmai index estimates Product Owner Team PBR Project Charter Cycle timeVoice of Customer 6 Sigma Simple Design Business Case Solution Architecture Delivery Control Pack CRC Cards Leadership FDD Scaling Initiate Discover Deliver Release Lean eXtreme Programming (XP) Dynamic System Development Method (DSDM) RUP Kanban Test Driven Dev Scrum Prince2 / Waterfall Agile Modelling 2016 Deloitte Consulting Pty Ltd. THE AGILE LANDSCAPE V3 ~99% of survey used
  23. 23. Scrumbut Crystal Adaptive Software Development (ASD) Lean Software Development Deming System of Profound Knowledge (Product Development) Flow Lean Startup Agile Frameworks Hybrid Agile (Scrumban, Xanpan, Nonban) ScrumPLOP (Pattern Languages of Programs) Enterprise Transition Framework (ETF) Accelerated Agile Extreme Manufacturing (Wikispeed) Certifications (BABOK, PMI ACP, icAgile) Agile Extension`s DevOps Programmer Anarchy Mikado Method Mob Programming TDD / ATDD / BDD / SBE Context Driven Testing Leadership Vanguard Method Holocracy Rightshifting Beyond Budgeting Radical Management Management 3.0 Development & Testing Leadership Individuals & Interactions Theory of Constraints Drive Cynefin Individuals & Interactions Disciplined Agile Delivery (DAD) Enterprise Unified Process (EUP) Large Scale Scrum (LeSS) Scale Agile Framework (SAFe) @Spotify / Squadification Enterprise Scrum XSCALE (AgileTNG) Scaling = 35 With amazing practices & approaches to try Remaining notissurvey
  24. 24. ShuHaRi Perspective Mapping Developed by Christopher Webb Small releases Sprint Planning (1&2) Product Backlog Sprint Backlog Poker Planning User Story Daily Meeting Relative Estimation Definition of Ready 3 qns Burndown Chart Refinement Meeting Definition of Done Sprint Review (Showcase) Retrospective Task Board Limit WIP Flow Control Kanban board Visual waste & waiting Make Policies Explicit 3 bin system Implement feedback loops Frequent releases Evolve experimentally Muda, Muri, Mura Story Splitting 3C’s INVEST Story Mapping Personas Queuing Theory Manage & Measure Flow Theory of Constraints Fast Feedback Velocity Lead time Optimal Batch Sizes UML Diagram Risk Log Minimum Viable Product (MVP) Minimum Viable Change Feature Onsite Customer 5 Whys 8 Wastes 5 S’s Spikes Design Brief Stakeholder Mapping Focal Question Relational MappingTop 5 (ideas) Business Model Canvas Brainstorming Rules of Simplicity Design Principles Low Fiedelity Prototypes Doblin’s 10 types of innovation Define Success User Testing Walking Skeleton 6 Levels of Planning Delphi estimation Product Vision (elevator pitch) Trade off Sliders Cause effect diagrams Contract Game Project approach questionnaire Storyboards Facilitated workshops Scrum of Scrums Story telling Guided Tour SPICE 2x2 Matrix Feasibility Assessment Divergent / Convergent Thinking Five E’s Why-How Laddering Programming Rotation Refactoring Map Revert Independent Goal Naively Mikado Dependency Map 5 Focusing Steps TOC thinking process Information Radiators Improvement KATA Dreyfus Model Team eNPS Actionable Metrics Monte Carlo Poisson Cumulative Distribution Test Driven Development Integrated Testing Test Automation Inspections 7 qns of context driven testing Continuous Integration Automated Test Code Coverage Plant Types Context Driven Testing Reflection Workshops Domain Object Modelling Niko-Niko Calendar Exploratory 360 degree reviews JIT Ad-Hoc retrospective Agile Release Trains (ART) Parking Lot Decision Tree Object Relational Mapping Baselined Requirements Delivery Plan JIT Model Storming Continuous Production Testing Automated visual dashboard Continuous Deployment Standardised Promotion Path Source Code Mgmt Config Mgmt Virtualisation Feature Toggling Artefact Mgmt Version Control Dynamic Environments Componentised Architecture Automated Build Casual Loop Diagrams Auto-scale & Heal Buffer Mgmt Incremental Architecture Incremental Re-architecture Usability Testing Acceptance Testing Sustainable Pace Release Planning Story Hierarchy Metaphor iterations Feedback Loops Test Feature naming template Idea collaboration session Ecosystem Map Empathy Maps Affinity Clustering Context Mapping Journey Maps PDCA (Deming cycle) Kaizen blitz Kaizen burst Refactoring Document Prerequisites Change Canvas Scale method by colour Osmotic Communication Reflective Improvement Focus Period (2hr) SOLID principles 4+1 View architecture Emerging Design (code craftsmanship) A3 Update when if hurts Team Safe space Safety (user solution) Business Vision Development approach definition Time box Shift Left MoSCoW Hypothesis Statement Value stream mapping Lean Coffee 12 Cardinal Sins Exploratory Days ADKAR Survey 4 MindsetsMarshall Model Mock Objects Marick’s Test Categories Acceptance Criteria Understanding complexity (Framework precedes data) Sense making (Data precedes framework) User Case CDEL method selection Barmai index estimates Improvement Service Communities of Practice System NFR Overview page Feature Teams Potentially Shippable Product Overall Retrospective Requirement Area Feature Set (combined, vertical, horizontal) Product Owner Top down + Bottom Up Feature team adoption map Area Product Owner Multi-team design workshop Vision Page Team PBR 3 levels coaching (org, team, tech) Organise by customer value Project Charter 5 Dysfunctions of team Strategic Theme ART Budget Release on Demand SAFe Patterns Program Planning 3 Levels Portfolio, Program, Team WSJF Agile portfolio Architectural runway Portfolio Backlog Business EPIC Innovation & Planning Sprint Cycle time Program Increment 5C’s of Agile Mgmt Architectural EPIC Release Train Engineer Voice of Customer Cumulative Flow Diagram Hackathon 4 versions of lifecycle Fixed Delivery Date Software Development Context Framework (SDCF) Hybrid waterfall practices Product Mgmt Team Architecture Team Geographically distributed development (GDD) Risk Value Driven cycle Coordinate Activities Focus Goal Diagram Parallel Independent Testing Tiger Team Card sort 6 Sigma Meddlers (change card game) Delegation Poker Kudos Cards 10 Intrinsic desires Moving Motivators Turn up the good 7 Tests of a new model Schneider Culture Model Theory X vs. Theory Y Collaboration, Cultivation, and Competence Simple Design Business Case Solution Architecture Delivery Control Pack CRC Cards Branching Strategy Leadership FDD Scaling Initiate Discover Deliver Release Disciplined Agile Delivery (DAD)Scaled Agile Framework (SAFe) Large Enterprise Scaled Scrum (LeSS) Design Thinking Cynefin Lean eXtreme Programming (XP) Human Centered Design Product Development (FLOW) Deming Theory of Constraints Dynamic System Development Method (DSDM) RUP Crystal Mikado Method Kaizen Kanban Rightshifting Management 3.0 Beyond Budgeting DevOps Test Driven Dev Scrum Prince2 / Waterfall Agile Modelling 2016 Deloitte Consulting Pty Ltd. THE AGILE LANDSCAPE V3
  25. 25. SELECT WHAT’S RIGHT FOR WHERE YOU ARE Story Wall Burn Down/Up Reporting Definition of Done Rituals Key artefacts Delivery Project Charter Setup foundation Establish high level architecture Project Plan Initial design Discovery Manage Sprint Design Features Develop Features Sprint Planning Close Sprint Test Features Delivery Rollout changes to users Close release Deploy code Release RAID log Roles & Responsibilities Release Plan Story Map Change controls Project Charter Prioritised Sprint Backlog High Level Architecture Design Principles Story Hierarchy Test Plan Test StrategyRoadmap Change Strategy Process Daily Stand up Release Retrospective RetrospectiveBacklog Refinement Sprint Planning Risk and Issue Meeting Planning Poker ShowcaseDiscovery Workshop DeploymentSizing & Estimation Documented Release Documented Architecture Idea Collaboration Business Idea Vision Initiate Change Documentation Vision Idea Collaboration Change Canvas HERE IS AN EXAMPLE PROJECT OF PRACTICES
  26. 26. Take aways: • Understand there is more than one way to skin a cat • It’s not one framework versus another • Beginners use Frameworks, experienced use what works • This is a toolbox to use what works for you
  27. 27. BE RELENTLESSLY FEARLESS IN YOUR EXPLORATION TO AGILTY
  28. 28. Common Issues Our Process Our Offerings Join Us http://blog.deloitte.com.au/agile “We do agile evolution. Collaborating with organisations to disrupt their way-of-working, thinking and delivery, with right-sized steps, a balanced approach, and tailored practices.” 10+ GLOBAL AGILE NETWORK ACROSS Countries 15+ MONTHLY AGILE BLOG PUBLICATIONS Publications BEYOND IT STRATEGY & IMPLEMENTATION100+AGILE PROJECTS110 SCRUM MASTERS, SAFe & AGILE CERTIFIED Practitioners 210AGILE EXPERIENCE Practitioners Ideate Agile mindsets and collaboration Agile business case creation ”Don’t know where to start” Design Agile transformation strategy and roadmaps Process and operating model design Programme story mapping “Tried agile and failed” Experiment Incubation hub Growth hacking Analytics, metrics and insights Safe BAU experimentation “Can’t innovate” Deliver Minimal viable change Scrum masters and agile specialists Agile governance and risk Education through delivery “Inefficient and can’t find value” Scale Enterprise agility and organisational change Agile at scale. Agile evolution Leadership and high performing team enablement Distributed agile Agile PMO support “Complex enterprise and can’t scale” Repeat Maturity review and change program design Leadership and high performing team enablement DevOps and release engineering Tool automation “Using agile, but it’s costly” agile@deloitte.com.au @DeloitteAgileAU Agile

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