1. ShuHaRi
Perspective
Mapping
Developed by Christopher Webb
Small
releases
Sprint
Planning
(1&2)
Product
Backlog
Sprint
Backlog
Poker
Planning
User Story
Daily
Meeting
Relative Estimation
Definition of Ready
3 qns
Burndown
Chart
Refinement
Meeting
Definition
of Done
Sprint
Review
(Showcase)
Retrospective
Task
Board
Limit WIP
Flow Control
Kanban board
Visual waste
& waiting
Make
Policies
Explicit
3 bin
system
Implement
feedback
loops
Frequent
releases
Evolve
experimentally
Muda,
Muri,
Mura
Story
Splitting
3C’s
INVEST
Story
Mapping
Personas Queuing
Theory
Manage &
Measure
Flow
Theory of
Constraints
Fast Feedback
Velocity
Lead
time
Optimal
Batch
Sizes
UML
Diagram
Risk Log
Minimum
Viable
Product
(MVP)
Minimum
Viable Change
Feature
Onsite
Customer
5 Whys 8 Wastes
5 S’s
Spikes
Design
Brief
Stakeholder
Mapping
Focal
Question
Relational
MappingTop 5 (ideas)
Business
Model
Canvas
Brainstorming
Rules of
Simplicity
Design
Principles
Low
Fiedelity
Prototypes
Doblin’s 10
types of
innovation
Define
Success
User
Testing
Walking
Skeleton
6 Levels of
Planning
Delphi
estimation
Product
Vision
(elevator
pitch)
Trade off
Sliders
Cause
effect
diagrams
Contract
Game
Project
approach
questionnaire
Storyboards
Facilitated
workshops
Scrum
of
Scrums
Story
telling
Guided
Tour
SPICE
2x2 Matrix
Feasibility
Assessment
Divergent /
Convergent
Thinking
Five E’s
Why-How
Laddering
Programming
Rotation
Refactoring
Map
Revert
Independent
Goal Naively
Mikado
Dependency
Map
5
Focusing
Steps
TOC
thinking
process
Information
Radiators
Improvement
KATA
Dreyfus
Model
Team
eNPS
Actionable
Metrics
Monte
Carlo
Poisson
Cumulative
Distribution
Test Driven
Development
Integrated
Testing
Test
Automation
Inspections
7 qns of
context
driven
testing
Continuous
Integration
Automated Test
Code Coverage
Plant Types
Context
Driven
Testing
Reflection
Workshops
Domain
Object
Modelling
Niko-Niko
Calendar
Exploratory
360 degree
reviews
JIT
Ad-Hoc
retrospective Agile Release
Trains (ART)
Parking
Lot
Decision
Tree
Object
Relational
Mapping
Baselined
Requirements
Delivery
Plan
JIT Model
Storming
Continuous
Production Testing
Automated visual
dashboard
Continuous
Deployment
Standardised
Promotion
Path
Source
Code
Mgmt
Config
Mgmt
Virtualisation
Feature Toggling
Artefact
Mgmt
Version
Control
Dynamic
Environments
Componentised
Architecture
Automated
Build
Casual
Loop
Diagrams
Auto-scale & Heal
Buffer
Mgmt
Incremental
Architecture
Incremental
Re-architecture
Usability
Testing
Acceptance
Testing
Sustainable
Pace
Release
Planning
Story
Hierarchy
Metaphor
iterations Feedback
Loops
Test
Feature naming
template
Idea
collaboration
session
Ecosystem
Map
Empathy
Maps
Affinity
Clustering
Context
Mapping
Journey
Maps
PDCA
(Deming cycle)
Kaizen
blitz
Kaizen
burst
Refactoring
Document
Prerequisites
Change
Canvas
Scale
method by
colour
Osmotic
Communication
Reflective
Improvement
Focus
Period
(2hr)
SOLID
principles
4+1 View
architecture
Emerging
Design
(code
craftsmanship)
A3
Update when
if hurts
Team
Safe
space
Safety
(user
solution)
Business
Vision
Development
approach
definition
Time
box
Shift
Left
MoSCoW
Hypothesis
Statement
Value stream
mapping
Lean
Coffee
12 Cardinal Sins
Exploratory
Days
ADKAR Survey
4 MindsetsMarshall
Model
Mock Objects
Marick’s
Test
Categories
Acceptance
Criteria
Understanding
complexity
(Framework
precedes data)
Sense making
(Data precedes
framework)
User
Case
CDEL
method
selection
Barmai
index
estimates
Improvement
Service
Communities
of Practice
System NFR
Overview
page
Feature
Teams
Potentially
Shippable Product
Overall
Retrospective
Requirement
Area
Feature Set (combined,
vertical, horizontal)
Product
Owner
Top down
+ Bottom
Up
Feature
team
adoption
map
Area
Product
Owner
Multi-team
design
workshop
Vision
Page
Team PBR
3 levels coaching (org, team, tech)
Organise
by
customer
value
Project
Charter
5 Dysfunctions of team
Strategic
Theme
ART
Budget
Release on
Demand
SAFe
Patterns
Program
Planning
3 Levels
Portfolio,
Program,
Team
WSJF Agile
portfolio
Architectural
runway
Portfolio
Backlog
Business EPIC
Innovation &
Planning
Sprint
Cycle time
Program
Increment
5C’s of
Agile
Mgmt
Architectural
EPIC
Release
Train
Engineer
Voice of
Customer
Cumulative
Flow
Diagram
Hackathon
4 versions
of lifecycle
Fixed
Delivery
Date
Software
Development
Context
Framework
(SDCF)
Hybrid
waterfall
practices
Product
Mgmt
Team
Architecture
Team
Geographically
distributed
development
(GDD)
Risk Value
Driven cycle
Coordinate
Activities
Focus
Goal
Diagram
Parallel
Independent
Testing
Tiger Team
Card sort
6
Sigma
Meddlers
(change
card game)
Delegation
Poker
Kudos
Cards
10
Intrinsic
desires
Moving
Motivators
Turn
up the
good
7 Tests
of a new
model
Schneider
Culture
Model
Theory X vs.
Theory Y
Collaboration,
Cultivation, and
Competence
Simple
Design
Business
Case
Solution
Architecture
Delivery
Control Pack
CRC Cards
Branching
Strategy
Leadership
FDD
Scaling
Initiate Discover Deliver Release
Disciplined Agile Delivery (DAD)Scaled Agile Framework (SAFe)
Large Enterprise
Scaled Scrum (LeSS)
Design Thinking
Cynefin
Lean
eXtreme Programming (XP)
Human Centered Design
Product Development (FLOW)
Deming Theory of Constraints
Dynamic System Development Method (DSDM)
RUP
Crystal
Mikado Method
Kaizen
Kanban
Rightshifting Management 3.0
Beyond Budgeting
DevOps
Test Driven Dev
Scrum
Prince2 /
Waterfall
Agile
Modelling
2016 Deloitte Consulting Pty Ltd.
The Agile Landscape v3
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Practitioners
Ideate
Agile mindsets and
collaboration
Agile business
case creation
”Don’t know
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Design
Agile transformation
strategy and roadmaps
Process and operating
model design
Programme story
mapping
“Tried agile
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Experiment
Incubation hub
Growth hacking
Analytics, metrics
and insights
Safe BAU
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“Can’t
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Deliver
Minimal viable change
Scrum masters and agile
specialists
Agile governance and risk
Education through delivery
“Inefficient and
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Scale
Enterprise agility and organisational
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