CETS 2012, Kemmler et al, slides for Virtual Worlds Revisited

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CETS 2012, Kemmler et al, slides for Virtual Worlds Revisited

  1. 1. Virtual Worlds Revisited – panelists: Anders Gronstedt Mark Jankowski Karl Kapp John “Pathfinder” LesterAnders Gronstedt is the president Mark Jankowski took his expertise Karl Kapp is a scholar, writer and John "Pathfinder" Lester is theof the Gronstedt Group, a global in teaching negotiation and expert on the convergence of Chief Learning Officer atfirm specializing in turbo-charging influencing skills for corporate learning, technology and business ReactionGrid, a software companyperformance with custom- clients, and journeyed into 3D operations. His background developing 3D simulations anddeveloped, immersive learning Virtual Worlds where he was forced teaching e-learning multiuser virtual world platforms.experiences, including to become an expert in using these classes, knowledge of adult learning His primary focus is onsimulations, virtual systems for corporate learning theory, and experience training collaborative learning andworlds, podcasting, and other clients. Mark recently founded CEOs and front line staff provides instructional design, working withinnovative learning approaches. Amplified Learning, whose mission him with a unique perspective on academic and business clients toAuthor of the book "The Customer is to help corporations and schools organizational learning. His develop immersive educationCentury: Lessons form world-class implement e-learning solutions that experience with technology environments. From 2005-companies in integrated increase impact and reduce costs. companies and high-tech initiatives 2010, John worked at Lindencommunications." Hosts the weekly Currently, hes writing a book provides him with insights into the Lab, the creators of Second Life“Train for Success” meetings in focused on how e-learning best future of technology and learning. where he led the development ofSecond Life. practices from Fortune 500 He shared these insights by co- the education and healthcare companies can enhance the way e- authoring "Learning in 3D: Adding a markets while evangelizing the learning is used in schools. New Dimension to Enterprise innovative use of virtual worlds in Learning." research, training and distance

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