The Smiley Model - Concept Model for designing engaging and motivating games for learning

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Slides for Presentation of The Smiley-Model at Meaningful Play Conference 2012, Michigan State University, Michigan, USA.

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The Smiley Model - Concept Model for designing engaging and motivating games for learning

  1. 1. The Smiley Model - Concept Model for designing engaging and motivating games for learningParameters in a motivating and engaging game for learning Learning Design Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elements Charlotte Lærke Weitze Pianist (Royal Danish Conservatory of Music) M.Sc. Digital Designer (IT University, Denmark) Independent researcher Rikke Ørngreen Associate Professor, Ph.D., Aalborg University, Denmark Parameters in a motivating and engaging game for learning Motivational factors Learning Design Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elementsCharlotte Lærke Weitze & Rikke Ørngreen Motivational factors
  2. 2. The Smiley Model - Concept Model for designing engaging and motivating games for learning• Introduction• Method and theories• Description of the Smiley-Model (analytical part)• Description of design process and observations (exploratory part)• Perspectives Parameters in a motivating and engaging game for learning Learning Design Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elementsCharlotte Lærke Weitze & Rikke Ørngreen Motivational factors
  3. 3. The Smiley Model - Concept Model for designing engaging and motivating games for learning• We would like to use engaging learning games in class• How do we design them?• How do we assure that they are both instructive and engaging? Parameters in a motivating and engaging game for learning Learning Design Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elements Parameters in a motivating and engaging game for learning Motivational factors Learning Design Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elementsCharlotte Lærke Weitze & Rikke Ørngreen Motivational factors
  4. 4. The Smiley Model - Concept Model for designing engaging and motivating games for learningMethod: casebased action research• Case: how to design a music learning game, that teaches children to play piano, using sheet music, and at the same time is fun and engaging• Model developed through dual approach: Analytical and exploratoryAnalytical: theoretical and empirical analyses:• Designs for learning, learning theory, educational games, motivation, and engagement in gamesExploratory: deepen the problem area• Concept development/ prototypes, Userinvolvement Parameters in a motivating and engaging game for learning Learning Design Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elementsCharlotte Lærke Weitze & Rikke Ørngreen Motivational factors
  5. 5. The Smiley Model - Concept Model for designing engaging and motivating games for learning• Problem oriented and iterative• Exploring new designs in the case• Action research model and the iterative interaction design model Actionresearch model in iterative design proces with the Interactiondesign model Idetify Establishing focus area requirements Develop action Collect Designing Evaluating recommandations data alternatives Final Analyze and product Prototyping interpret data Actionresearch model Interactiondesign model (Mills, 2000, acc. Creswell, 2008, p.601) (Sharp, Rogers, Preece, 2011, p. 332)• The Smiley-Model: Combination of a heuristic and an inspirational tool Parameters in a motivating and engaging game for learning Learning Design Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elementsCharlotte Lærke Weitze & Rikke Ørngreen Motivational factors
  6. 6. The Smiley Model - Concept Model for designing engaging and motivating games for learningLearning Design Learning goals ContentHiim & Hippe Learning elements Setting Learning process Prerequisites Evaluation/ assessment .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . n Co n c e p t u a li s ati o Parameters in a motivating and engaging game for learning Learning Design Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elementsCharlotte Lærke Weitze & Rikke Ørngreen Motivational factors
  7. 7. The Smiley Model - Concept Model for designing engaging and motivating games for learning Competence Curiosity relations Social CompetenceCuriosity relations Motivational factors Social Motivational factors Jerome Bruner Parameters in a motivating and engaging game for learning Learning Design Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elementsCharlotte Lærke Weitze & Rikke Ørngreen Motivational factors
  8. 8. The Smiley Model - Concept Model for designing engaging and motivating games for learningLearning Design Learning goals Content Learning elements Setting Learning process Prerequisites Evaluation/ assessment .. .. ... . .. . ... Goal Feedback . ..... .. ... .... .... . . .. . .. . n Co Action space n c e p t u a li s ati o ChallengeGame elements Rules Choice Frame for motivation Competence and engagement through the gameelements Curiosity relations Social Motivational factors Parameters in a motivating and engaging game for learning Learning Design Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elements Charlotte Lærke Weitze & Rikke Ørngreen Motivational factors
  9. 9. The Smiley Model - Concept Model for designing engaging and motivating games for learning Learning Design Learning goals Content Setting Learning process Learning elements Prerequisites for learning Evaluation/ assessment .. .. ... . .. . ... Goal Feedback . ..... .. ... .... .... . . .. . .. . .. . Co n Action space c e p t u a li s ati o n Challenge Game elements Rules Choice Frame for motivation and engagement through the gameelements Social relations Competence Curiosity Parameters in a motivating and engaging game for learning Learning Design Motivational factors Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elementsCharlotte Lærke Weitze & Rikke Ørngreen Motivational factors
  10. 10. The Smiley Model - Concept Model for designing engaging and motivating games for learningExploratory partConstruction of prototypes from the teoretical modelTest of the prototypes with usersEmpirical Findings - Three types of observations:• Observation of new phenomena• Conflicting observations• Confirmatory observations- Compared to the theoretical constructed prototypes Parameters in a motivating and engaging game for learning Learning Design Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elementsCharlotte Lærke Weitze & Rikke Ørngreen Motivational factors
  11. 11. The Smiley Model - Concept Model for designing engaging and motivating games for learningNew observations: Ensemble playing and Community• Cooperation and Competition• The joy of playing together• The possibility to play with other musicians• Social environmentCharlotte Lærke Weitze & Rikke Ørngreen
  12. 12. The Smiley Model - Concept Model for designing engaging and motivating games for learningConfirmation of initial assumptions: Flexibility• Flexible and adaptable• Suggest alternatives• Store data on profile, progress, difficulty level Parameters in a motivating and engaging game for learning Learning Design Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elementsCharlotte Lærke Weitze & Rikke Ørngreen Motivational factors
  13. 13. The Smiley Model - Concept Model for designing engaging and motivating games for learning Learning Design Learning goals Content Setting Learning process Learning elements Prerequisites for learning Evaluation/ assessment .. .. ... . .. . ... Goal Feedback . ..... .. ... .... .... . . .. . .. . .. . Co n Action space c e p t u a li s ati o n Challenge Game elements Rules Choice Frame for motivation and engagement through the gameelements Social relations Competence Curiosity Parameters in a motivating and engaging game for learning Learning Design Motivational factors Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elementsCharlotte Lærke Weitze & Rikke Ørngreen Motivational factors
  14. 14. The Smiley Model - Concept Model for designing engaging and motivating games for learning Thank you for your attention! Contact: charlotte@weitze.dk Parameters in a motivating and engaging game for learning Learning Design Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elementsCharlotte Lærke Weitze & Rikke Ørngreen Motivational factors

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