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RESEARCH ON VIRTUAL REALITY MEDIA

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RESEARCH ON VIRTUAL REALITY MEDIA
Research to develop the character of elementary school students through the use of interactive multimedia virtual reality in Bandung Indonesia

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RESEARCH ON VIRTUAL REALITY MEDIA

  1. 1. Innovation Education & Learning Media Education Standards Recommend Quality Learning through: 1.  Contextual 2.  Constructivism 3.  PAKEM 4.  Active Learning 5.  ICT facilitated Common Problems of Education: §  Quality §  Equity §  Accessibility §  The survey United Nations Development Programme (UNDP) and the Political and Economic §  Review Consultancy (PERC) Technology in the future (BSNP 2012) 1.  Nanotechnology 2.  Neuroscience 3.  Virtual Reality 4.  Information Technology 1 2 3 BACKGROUND
  2. 2. Linkage with ‘Resnstra UPI’ ‘Renstra  UPI  2011-­‐2015’     Visi  :  leading  &  Oustanding   World  Class  Unversity   Research  Based  University   Conducts  research  to  develop  the   theory  and  pracEce  of  educaEon  as   well  as  other  innovaEve  science  and   rooted  in  the  local  wisdom     Developing  integrated   professional  educaEon  of   teachers  in  academic  and   professional  educaEon  for  all   paths  and  levels  of  educaEon   Disseminate  experience  and   innovaEve  findings  in  the   disciplines  of  educaEon,   educaEonal  disciplines,  and   other  disciplines  for  the   beNerment  of  society   2 3 4 51 2 3 Media 3D Animasi Virtual Reality
  3. 3. PROBLEMS How to develop 3D Interactive Media Virtual Reality effective for improving student learning outcomes in elementary school? GENERAL PROBLEM RESEARCH QUESTION 1.  How Virtual Reality Interactive Media Design to improve student learning outcomes in elementary school? 2.  Implementation of learning how to use the Interactive Media Virtual Reality to improve student learning outcomes in elementary school? 3.  What are the forms of learning assessment (assessment of learning) Interactive Media Virtual Reality to improve student learning outcomes in elementary school? 4.  How the students' response to the use of Virtual Reality Interactive Media Thematic learning? 5.  Is Virtual Reality Interactive Media is able to improve student learning outcomes in elementary school?
  4. 4. RESEARCH GOALS Developing Interactive Media 3D Virtual Reality Based OpenSources Blender Developing Model of Learning Implementation Berbas 3D Interactive Media Virtual Reality Based OpenSources Blender Knowing the student and teacher responses to the use of 3D Interactive Media Virtual Reality 1 2 3
  5. 5. benefits of research Theoretical Developing science education science with innovative product produced based Visual Imaging Technology Practical Models Media produced a reference school in improving the meaningfulness of learning Institutional Improving the image of the institution (UPI) with products that have intellectual property rights 1 2 3
  6. 6. Analisasi Needs Learning Content Assessing SK and KD and Indicators in Primary Education Development of Virtual Reality Model Design •  Making GBPM •  writing Flowchart •  Making Storyboard •  Expert Judgment and Validation Model Design Media production, and the Review Draft Model •  Modeling (Asset) •  Recording & Mixing Sound •  Syncronizing •  Programming Product Model Validation & Revision Carried out within the framework of Research and Development (R & D) Dissemination Model Interactive Virtual Reality Socialization model through seminars, and HKI Management and National Journal 2 1 3 4 5 Media Development Procedure 3D Virtual Reality
  7. 7. The  method  used  Quasi  Experimental  Methods   Subjects  Research:  Elementary  School  Students  in  Bandung  and  Cimahi     Design  Research:   METHODOLOGY Subjects  Research:  Students  of  Primay  School,    Class  IV   Research  LocaEon:   Cimahi    Elementary  School   Bandung  Elementary  School   GROUP   TREATMENT  GROUP   CONTROL  GROUP   DURATION  40  MINUTES   01        X        02   01                02   DURATION  30  MINUTE   01        X        02   01                02  
  8. 8. 1.  Choosing a class 16 samples at a number of primary schools in the city of Bandung, the fourth grade, which will be grouped into 4 groups, each consisting of 4 classes. 2.  Determination and Control Experiment class 3.  Provide pretest to all students in all groups. 4.  Providing treatment (X) to the experimental group, while the control group was given no treatment. 5.  Provide posttest, both the experimental group and the control group, to measure student learning outcomes after treatment administration. 6.  Perform data analysis using analysis of variance (ANOVA) Factorial two lines, followed by analsisi post-test (post hock analysis) and analysis of practical significance to explore the findings generated. 7.  Doing discussion (discussion of the results of research) and the formulation of conclusions. RESEARCH PROCEDURES
  9. 9. Model assumptions that affect the optimization of media Principles of Interactive Multimedia 3D VR Stages of Learning (Substance) End models (Achievement of learning outcomes) Framework Model   RESULTS (1) LEARNING   OUTCOME  
  10. 10. Framework Learning Model   LEARNING  PROCESS   LEARNING  RECOURCESS   INSTRUCTIONAL  INPUT   INSTRUCTIONAL  OUTPUT   PRA-INSTRCTIONAL CORE-INSTRCTIONAL POST-INSTRCTIONAL EXPLORATION,  ELABORATION  &   CONFIRMATION  OF  MOVIE  3D  VR   ReflexEon,  Conclusion,  Post  Test  &  Followup   InstrucEonal  goals   Content  Learning  Learning  Method  Learning  Content   Learning    EvaluaEon   RESULTS (2)
  11. 11. 1.  Students are enthusiastic in use Interactive Multimedia 3D-VR 2.  Students requesting media play repeatedly (show interest) 3.  Students are willing to try and practice 4.  Emulate the positive fit taught in Multimedia 3D-VR 5.  Multimedia 3D-VR increase student motivation 6.  Students can answer questions with a good teacher, about content taught in Multimedia 3D-VR 7.  Increase students' knowledge 8.  Helping students develop positive character RESULTS (3) Student response to the use of 3D Interactive Multimedia Virtual reality (3D-VR)  
  12. 12. Nama Sekolah Kelas Rata-Rata Gain SD CIMAHI MANDIRI Pre-Tes Post Test EKSPERIMEN 55.13 82.13 27 KONTROL 50.53 68.06 17.53 0   10   20   30   40   50   60   70   80   90   PRE-­‐TES   POST  TEST   GAIN   skor  hasil  belajar  (100)   kategori   EKSPERIMEN   KONTROL   Student Results-1 Elementary School   RESULTS (4) SCHOOL   CLASS   AVERAGE   EXPERIMENT   CONTROL   EXPERIMENT   CONTROL   ELEMENTARY   SCHOOL-­‐1  
  13. 13. Nama Sekolah Kelas Rata-Rata Gain SD CIMAHI JATAYU BANDUNG Pre-Tes Post Test EKSPERIMEN 53.33 72.26 18.93 KONTROL 50.53 68.06 17.53 0   10   20   30   40   50   60   70   80   PRE-­‐TES   POST  TEST   GAIN   Axis  Title   Axis  Title   EKSPERIMEN   KONTROL   Student Results-2 Elementary School   RESULTS (5) SCHOOL   CLASS   AVERAGE   EXPERIMENT   CONTROL   EXPERIMENT   CONTROL   ELEMENTARY   SCHOOL-­‐2  
  14. 14. 1.  Interactive Multimedia Design 3D- models of VR consists of four layers of elements, namely: (1) The outermost layer asusmsi optimization model that affect the model, (2) layer model principle (3) layer which contains stages in learning the material (4). Core layer into the core target of the control aspects of student learning outcomes.   CONCLUSION
  15. 15. 2.  Learning implementation of 3D-VR Interactive Media consists of three main stages, namely: (1) input, (2) process, (3) Output. The focus of the use of 3D Virtual Reality Interactive Media is the elaboration phase of knowledge and learning content, students actively use the media facilitated by the teacher. CONCLUSION
  16. 16. 3  Forms of assessment of learning Using authentic assessment, relevant to the purpose of interactive multimedia characteristics. Type of assessment used is a test, with the form of pencil and paper test with an objective test techniques and assessment of activities and student responses. CONCLUSION
  17. 17. 4. Student response Artifacts positive response from the students to the use of 3D Virtual Reality Interactive Media in Thematic. In general, students are active, creative, enthusiastic, willing to do the exercises properly and there is an increase in students' motivation CONCLUSION
  18. 18. 5  learning outcomes Use of Interactive Media 3D Virtual Reality proved to be effective can improve student learning outcomes in Thematic Elementary School. This can be evidenced an increase in learning outcomes between the pre-test to post-test in two school sites, namely SD-1 and SD-2. Score learning outcomes in the experimental class in each school proved to be higher than the control class. CONCLUSION
  19. 19. Thank You

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