So	
  Many	
  App	
  Reviews,	
  
So	
  Li2le	
  Time:	
  	
  

Guiding	
  Principles	
  for	
  
Analyzing	
  and	
  Selec...
About	
  Erikson	
  Ins6tute	
  
Our	
  vision	
  is	
  that	
  every	
  adult	
  who	
  works	
  
with	
  young	
  childr...
Mobile	
  Tech	
  and	
  Media
	
  
•  1,463	
  parents	
  of	
  children	
  age	
  8	
  and	
  under	
  
•  May	
  20	
  –	
  June	
  12,	
  2013	
  
 

Uses	
  of	
  Mobile	
  Media	
  
Concerns	
  
•  Overexposure	
  to	
  harmful	
  commercializa6on,	
  violence,	
  and	
  
inappropriate	
  content;	
  Ne...
Paren6ng	
  in	
  the	
  Age	
  of	
  Digital	
  Tech	
  
Center	
  on	
  Media	
  &	
  Human	
  Development,	
  Northwest...
Approaches	
  to	
  technology	
  
•  How	
  has	
  our	
  role	
  as	
  parents	
  and	
  caring	
  adults	
  changed	
  ...
Technology	
  and	
  Interac6ve	
  Media	
  as	
  Tools	
  in	
  Early	
  
Childhood	
  Programs	
  Serving	
  Children	
 ...
Technology	
  Framework	
  
•  Select	
  
–  What	
  is	
  the	
  purpose	
  of	
  the	
  project?	
  	
  Does	
  tech	
  ...
Technology	
  Framework	
  
•  Integrate	
  
–  How	
  will	
  the	
  tech	
  be	
  included	
  in	
  other	
  parts	
  of...
Selec6ng	
  Children’s	
  Apps	
  
•  +	
  1	
  million	
  apps	
  in	
  App	
  Store	
  
•  +	
  1	
  million	
  apps	
  ...
App	
  Review	
  Sites	
  
•  List	
  individual	
  children’s	
  apps	
  with	
  reviews	
  
•  Considera6ons	
  
–  May	...
App	
  Rubrics	
  
•  Rubrics,	
  Evalua6on	
  Forms,	
  Frameworks,	
  
Scales,	
  Guides	
  
•  Template	
  for	
  measu...
App	
  Ar6cles	
  and	
  Presenta6ons	
  
•  Individual(s)	
  
•  Present	
  recommenda6ons	
  for	
  evalua6ng	
  
childr...
App	
  Resource	
  Comparison	
  	
  
•  11	
  Review	
  Sites,	
  25	
  Rubrics,	
  10	
  Ar6cles,	
  and	
  
2	
  Presen...
Lisa	
  Guernsey:	
  The	
  3	
  C’s	
  
Guiding	
  Ques6ons	
  for	
  Comparison	
  
•  Content:	
  How	
  does	
  this	
...
Sources	
  

•  Fred	
  Rogers	
  Center	
  
• 
•  Children’s	
  Technology	
  
• 
Review	
  
• 
•  Common	
  Sense	
  Med...
Comparison	
  Findings	
  
Differences	
  
Content	
  

Context	
  

Child	
  

Store	
  and	
  share	
  data	
  

Promote	...
Comparison	
  Findings	
  
Similari6es	
  	
  
Content	
  

Context	
  

Child	
  

Focus	
  on	
  specific	
  skill	
  

I...
Comparison	
  Takeaways	
  
•  Content	
  and	
  design	
  are	
  developmentally	
  
appropriate	
  
•  Children	
  can	
...
Comparison	
  Takeaways	
  
•  Opportuni6es	
  for	
  joint	
  media	
  engagement,	
  
co-­‐crea6on,	
  and/or	
  collabo...
Comparison	
  Takeaways	
  
•  Culturally	
  appropriate	
  and	
  inclusive	
  -­‐	
  
celebrates	
  diversity	
  
•  Eng...
Comparison	
  Takeaways	
  
•  Accommodates	
  dual	
  language	
  learning	
  and/
or	
  English	
  language	
  learners	...
Show	
  and	
  Share	
  
Share	
  apps	
  with	
  colleagues	
  that	
  highlight	
  these	
  
ideas	
  
What	
  are	
  yo...
Approaches	
  to	
  Selec6ng	
  Apps	
  
•  Make	
  app	
  evalua6on	
  a	
  part	
  of	
  technology	
  
framework	
  
• ...
Quality	
  Children’s	
  Media
	
  

Top	
  5	
  Apps	
  that	
  Your	
  Kids	
  Will	
  Love	
  This	
  Week	
  by	
  Chr...
Tech	
  and	
  the	
  Young	
  Child	
  Resources
	
  
Tech	
  and	
  the	
  Young	
  Child	
  Resources
	
  
 
	
  
	
  
	
  
	
  
	
  

www.teccenter.erikson.edu
	
  
Photos	
  courtesy	
  of	
  Erikson	
  Ins6tute,	
  NAEYC,	
  F...
So Many App Reviews, So Little Time: Guiding Principles for Analyzing and Selecting Apps Appropriate for Young Children
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So Many App Reviews, So Little Time: Guiding Principles for Analyzing and Selecting Apps Appropriate for Young Children

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Amanda Armstrong: CMAEYC 2014

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So Many App Reviews, So Little Time: Guiding Principles for Analyzing and Selecting Apps Appropriate for Young Children

  1. 1. So  Many  App  Reviews,   So  Li2le  Time:     Guiding  Principles  for   Analyzing  and  Selec6ng   Apps  Appropriate  for  Young   Children     Amanda  Armstrong,  M.S.   TEC  Center  Program  Coordinator    
  2. 2. About  Erikson  Ins6tute   Our  vision  is  that  every  adult  who  works   with  young  children  or  on  their  behalf   will  be  knowledgeable,  aware,  skilled,   and  alive  to  the  possibili6es  of  each   child’s  life.    
  3. 3. Mobile  Tech  and  Media  
  4. 4. •  1,463  parents  of  children  age  8  and  under   •  May  20  –  June  12,  2013  
  5. 5.   Uses  of  Mobile  Media  
  6. 6. Concerns   •  Overexposure  to  harmful  commercializa6on,  violence,  and   inappropriate  content;  Nega6ve  influence   •  Hyperac6vity,  shortened  aWen6on,  and  emo6onal  problems   •  Contributes  to  risk  and  health  problems   •  Decrease  in  social  interac6on  and  crea6ve  play   •  Replace  tradi6onal  family  6me  ac6vi6es   •  Childhood  obesity   •  Disrupts  sleep   •  “Technology  Addic6on”   •  Less  6me  outdoors  
  7. 7. Paren6ng  in  the  Age  of  Digital  Tech   Center  on  Media  &  Human  Development,  Northwestern  U.   •  Na6onal  survey  [English  &  Spanish]  of  2,326  parents     •  Children  aged  eight  years  old  and  younger     http://cmhd.northwestern.edu/?page_id=265
  8. 8. Approaches  to  technology   •  How  has  our  role  as  parents  and  caring  adults  changed   with  the  increased  use  of  mobile  technology?   •  How  do  we  ensure  we  use  quality  content  to  support   children’s  holis6c  growth?   •  Consider  children’s  development   –  Physical   –  Social-­‐emo6onal   –  Cogni6ve  
  9. 9. Technology  and  Interac6ve  Media  as  Tools  in  Early   Childhood  Programs  Serving  Children  from  Birth   through  Age  8   Select   Evaluate   Use   Integrate  
  10. 10. Technology  Framework   •  Select   –  What  is  the  purpose  of  the  project?    Does  tech  fit?  Is   tech  going  to  support  the  goal(s)?    What  is  the   appropriate  &  effec6ve  tech  tool  that  will  balance   with  other  parts  of  the  project?   •  Use   –  How  will  tech  be  incorporated?    How  will  it  support   learning,  growth,  development,  and  rela6onships?        
  11. 11. Technology  Framework   •  Integrate   –  How  will  the  tech  be  included  in  other  parts  of  the   project?    Does  the  tech  stay  in  specific  area  or  will  be   placed  in  mul6ple  area  (consider  mobility)?   •  Evaluate   –  Reflect.  Observe.    Were  the  goals  accomplished?     What  were  your  successes?    Is  there  something  that   would  have  been  done  differently?  
  12. 12. Selec6ng  Children’s  Apps   •  +  1  million  apps  in  App  Store   •  +  1  million  apps  in  Google  Play     •  +  100,000  apps  in  Windows  store   •  +  100,000  apps  in  Amazon  App  store     What  are  some  approaches  you  use  to  navigate   through  app  selec6ons  in  these  stores?  
  13. 13. App  Review  Sites   •  List  individual  children’s  apps  with  reviews   •  Considera6ons   –  May  or  may  not  state  quality  measurement   system   –  Reviewer  background  and  experiences   –  Length  of  business   –  Reputa6on/Credibility/Reliability   –  Personal  iden6fica6on  and/or  connec6on   –  No6fica6on  of  free  apps   –  May  offer  advice  for  parents  and/or  educators  
  14. 14. App  Rubrics   •  Rubrics,  Evalua6on  Forms,  Frameworks,   Scales,  Guides   •  Template  for  measuring  quality  on  any  app   •  Organiza6on  or  Individual   •  Considera6ons   –  Quality  Measurement  System   –  Reviewer  Background  and  Experiences   –  Details  within  Categories   –  Reputa6on/Credibility/Reliability   –  References  to  Pedagogies  or  Models  
  15. 15. App  Ar6cles  and  Presenta6ons   •  Individual(s)   •  Present  recommenda6ons  for  evalua6ng   children’s  apps  and  media   •  Considera6ons   –  Authors’  background   –  Type  of  Publica6on   –  Reputa6on/Credibility/Reliability   –  Experiences  
  16. 16. App  Resource  Comparison     •  11  Review  Sites,  25  Rubrics,  10  Ar6cles,  and   2  Presenta6ons     –  Excluded  review  sites  without  listed  app  criteria   •  Children’s  mobile  media   •  Parents  and/or  Educators   •  Individuals  and  Organiza6ons  
  17. 17. Lisa  Guernsey:  The  3  C’s   Guiding  Ques6ons  for  Comparison   •  Content:  How  does  this  help  children   engage,  express,  imagine,  or  explore?   •  Context:  How  does  it  complement  and  not   interrupt  children’s  natural  play?   •  Child:  How  do  we  choose  the  right  tech   tools  and  experiences  for  each  child’s   needs,  abili6es,  interests,  and   developmental  stage?  
  18. 18. Sources   •  Fred  Rogers  Center   •  •  Children’s  Technology   •  Review   •  •  Common  Sense  Media   •  •  Parent’s  Choice  Founda6on   •  •  Sesame  Workshop   •  •  Karen  Nemeth   •  •  Fran  Simon   •  •  Kathy  Schrock   •  •  Daniel  Donahoo   •  Chip  Donohue   Cynthia  Chiong   David  Kleeman   Gail  Lovely   AppoLearning   Kindertown   Moms  with  Apps   Digital  Story6me   Best  Apps  for  Kids   AppySmarts  
  19. 19. Comparison  Findings   Differences   Content   Context   Child   Store  and  share  data   Promote  ac6vi6es   outside  the  device   Accommodates  DLL  and/ or  ELL   No  in-­‐app  purchases/   Free  of  ads   Joint  media  engagement   Accommodates  children   with  special  needs   Culturally  appropriate   Collabora6on   CCSS   Classroom  integra6on   Crea6vity   Repeatable  
  20. 20. Comparison  Findings   Similari6es     Content   Context   Child   Focus  on  specific  skill   Independent  Use/  Easy  to   Consider  children’s   Use   diverse  abili6es   Learning  objec6ve   Mul6ple  users   Consider  children’s   diverse  needs   Feedback   Adaptable/  Modifiable   Engaging/Entertaining   Age  appropriate   Assessment   Educa6onal  
  21. 21. Comparison  Takeaways   •  Content  and  design  are  developmentally   appropriate   •  Children  can  use  independently   •  No  in-­‐app  purchases,  adver6sements,  or   inappropriate  content   •   Save  and  share  with  others           Draw  and  Tell  
  22. 22. Comparison  Takeaways   •  Opportuni6es  for  joint  media  engagement,   co-­‐crea6on,  and/or  collabora6on   •  Support  children’s  learning  and  teacher  goals   •  Accommodates  children  of  different  abili6es   and  needs   •  Repeatable     Easy  Studio  
  23. 23. Comparison  Takeaways   •  Culturally  appropriate  and  inclusive  -­‐   celebrates  diversity   •  Engaging  without  being  distrac6ng   •  Responsive  to  ac6ons   •  Interac6ve   •  Feedback       Hair  Salon  Me  
  24. 24. Comparison  Takeaways   •  Accommodates  dual  language  learning  and/ or  English  language  learners   •  Encourages  explora6on  and  ac6vi6es  outside   of  mobile  device  or  construc6ve  learning   experiences  with  mobile  device   ABC  Ac6on  
  25. 25. Show  and  Share   Share  apps  with  colleagues  that  highlight  these   ideas   What  are  your  thoughts  about  these  different   apps?   Do  they  fit  your  program,  goals,  students’   needs?  
  26. 26. Approaches  to  Selec6ng  Apps   •  Make  app  evalua6on  a  part  of  technology   framework   •  Learn  the  perspec6ve  of  app  review  sites,  rubric   sources,  and  authors   •  Consider  Lisa  Guernsey’s  3  C’s  –  content,  context,   and  child   •  Technology  Playdates  –  show  and  share  with   professionals  and  parents  
  27. 27. Quality  Children’s  Media   Top  5  Apps  that  Your  Kids  Will  Love  This  Week  by  Chris  Crowell  
  28. 28. Tech  and  the  Young  Child  Resources  
  29. 29. Tech  and  the  Young  Child  Resources  
  30. 30.             www.teccenter.erikson.edu   Photos  courtesy  of  Erikson  Ins6tute,  NAEYC,  Fred  Rogers  Center,  Early   Learning  Community  at  Pacific  University,  Burley  Elementary  School,   University of Maine Center for Community Inclusion and Disability Studies, Cassandra Mattoon and Chris  Crowell   This  work  is  licensed  under  a  Creative  Commons  Attribution-­‐NonCommercial-­‐ShareAlike  3.0  Unported  License  

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