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A follow on from 'The 3D Imperative'. This presentation describes the design of 'serious games'. It takes the view that the core component of a serious game, is infact, simulative. Game mechanics can then be used to enhance learning further, however, it must be based upon a simulation core.
4.
Cortical output maps for finger flexors<br />Fmri Piano Playing / Imagining<br />In the brain, Mental Practice & Real task Practice are 90% the same<br />
A follow on from 'The 3D Imperative'. This presentation describes the design of 'serious games'. It takes the view that the core component of a serious game, is infact, simulative. Game mechanics can then be used to enhance learning further, however, it must be based upon a simulation core.
4.
Cortical output maps for finger flexors<br />Fmri Piano Playing / Imagining<br />In the brain, Mental Practice & Real task Practice are 90% the same<br />