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What's in a game

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What's in a game

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A follow on from 'The 3D Imperative'. This presentation describes the design of 'serious games'. It takes the view that the core component of a serious game, is infact, simulative. Game mechanics can then be used to enhance learning further, however, it must be based upon a simulation core.

A follow on from 'The 3D Imperative'. This presentation describes the design of 'serious games'. It takes the view that the core component of a serious game, is infact, simulative. Game mechanics can then be used to enhance learning further, however, it must be based upon a simulation core.

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