Online Educa Thinking Worlds

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A presentation given at Online Educa 2009. Describes the coming era of Rapid Sims development. The technology issues are being overcome. The barriers to developing engaging immersive learning experiences are now us - the designers and developers.

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  • Why has this not happened? These are the familiar barriers to mass adoption of Serious Games. Costs can start in the hundreds of thousands and rise into the millions Development time can be 18 to 24 months while learning objectives demand a faster response They are complex to design & build – C++ programmers, scriptors, IDs, SME, artists etc. Will there be any learning as a result? Delivery – 2GB, SCORM? LMS? Learning content changes often – is my investment dead? How do I update? With Thinking Worlds we want to turn this on its head. Rapid elearning tools have helped revolutionise the production of traditiional elearning. Given power to the content producers, not technlogists. Thinking Worlds is the worlds first tool, designed for IDs, made for Rapid Sims – a new category.
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  • Online Educa Thinking Worlds

    1. 1. Thinking Worlds The new era of Rapid Sims
    2. 2. <ul><li>Technology now is not the problem </li></ul>Remember…… Its up to us!
    3. 3. Some Problems
    4. 4. Some solutions
    5. 5. Barriers – Our Educa Survey!
    6. 6. Barrier 5 Biggest Obstacles to Serious Games development Number 5 – Deployment Much less complex Less complex The same More complex Much more complex
    7. 7. Barrier 4 Number 4 – Complexity Much less complex Less complex The same More complex Much more complex Biggest Obstacles to Serious Games development
    8. 8. Barrier 3 Biggest Obstacles to Serious Games development Number 3 – Development Time 1 – 3 months 3 – 6 months 6 – 12 months 12 – 18 months >18 months
    9. 9. Barrier 2 The name – “Games”
    10. 10. Biggest Barrier Biggest Obstacles to Serious Games development Number 1 – Costs e20k - e40k e40k – e60k e80k - e100k e100k – e120k >e120k
    11. 11. Rapid tools to the rescue
    12. 12. New Tools Code 3D RBITS
    13. 13. The era of Rapid Sims <ul><li>Designer centric </li></ul><ul><li>Libraries, wizards, templates </li></ul><ul><li>Visual Storyboarding </li></ul><ul><li>Browser delivery </li></ul><ul><li>High reuse and flexibility </li></ul>
    14. 14. Its childs play
    15. 15. Learning Design – Upping Our Game
    16. 16. We should already know! <ul><li>Scenario based learning </li></ul><ul><li>Case based reasoning </li></ul><ul><li>Designing problems </li></ul><ul><li>Safe failure </li></ul><ul><li>Rich measurement </li></ul>
    17. 17. We need to know <ul><li>Story elements </li></ul><ul><li>Emotional stimuli </li></ul><ul><li>Consequences </li></ul><ul><li>Cinematics </li></ul><ul><li>Non linearity </li></ul>Creative Design
    18. 18. Thinking Worlds The new era of Rapid Sims

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