Mobile Serious Games


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Caspian Learning case studies for mobile simulation and immersive training in 2011. See case studies for Nato, Fiat, Us Army and UK MOD on Android and IOS.

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  • Cost, environment, logistics and operational issues mean that training for military personnel must move out of the classroom.Training at the point of need has become a front and centre objective for military agencies over the past few years.Simulation is an important and growing part of the military training mix. Taking simulation to the place where the warfighter is, at the time that they need it, is now a key operational objective.The disruptive entrance of mobile smartphones and tablet technologies offers the potential to make this a reality:Low cost deviceHigh usabilityPortableAlways on Increasing processing power and graphical performance
  • Simulation at the point of need – what does that mean –Needs delivery to where the learner isNeeds speed of development and flexibility of development – the learners situation may change rapidly. Sim content needs to flexibility,Needs reusability of content and the ability to pull in content from different platforms and formatsThis means - Current sim production model needs to change:Development takes timeIt requires teams of programmers with high technical competenceSims are hard to change and updateThey are not usually open to other formats They are not web or mobile centric
  • Firstly, customers can reuse all of their existing VBS2 libraries of 3D assets – terrains, characters, vehicles and objects. This includes animations.Customers can also create and edit new assets in Oxygen and Visitor – the terrain and 3D modeling tools in the VBS2 suite – that can be deployed directly in VBSworlds
  • The core VBSworlds platform enables non programmers to develop advanced content rapidly. It can then be published on to a growing mulitude of different content platforms.Simple templates, programmed objects and 3D libraries enable games to be clicked togetherVisual Authoring system enables non programmers to easily create complex gameplayA logical scripting language for web scripting professionals to create advanced 3D gamesBespoke functionality & middleware integration direct to VBSworlds engine
  • Development for HMS CollingwoodProblem – recruits spend most of their first days in Navy on land in a classroom being taught. They have no idea of the feel of being on board. Hard to make it real in the classroom.Simulations are an excellent solution – see the MILS results on previous projectThis project was to extend this experience to full induction using mobile devices –For use in precourse work In the classroom In the home AND on board shipModel a Type 23 destroyer for deployment on Tablet and Smartphone devices.Build simulation of people and events on board ship to take the recruit through basic induction –Who to speak to, when accomplishing different tasks - stores, duties, accomodation etcWhere to go to do itSailor is able to move around virtual Type 23, interacting with people, objects and events to accomplish goals.Big potential to extend this into more complex tasks – rounds duties, evacuation procedures etcREUSE of existing MOD Type 23 assets and VBS2 librariesDelivered on mobile devicesRoyal Navy receive full files to edit, change and create new scenarios
  • Case study for US Army National Simulation CenterProblem – Troops are spread very diversely in locations that are hostile and difficult to access for trainingThey require MISSION CRITICAL training on insurgents strategy and tacticsThe content changes very rapidly and must be delivered very quickly to the time is relevant and required by the soldiersQuestion – can mobile and rapid sims tools deliver simulation on demand to solve this problem?VBSworlds used on a real life lessons learned case study – Attack on COP Apache: organised Taliban raid that almost overran forward COPReused existing VBS2 terrains, characters and objectsVideo of scenario sent to SMEBuilt scenario direct into tool and published on to iPad and iPhonePipeline established for rapid creation of lessons learned scenarios and the potential to deploy into the field via mobile devices
  • Nato created award winning sim “Borders Ahoy” in 2010. Train Nato marine personnel on tactics, SOP and legal requirements of conducting searches on suspicious vesselsRequirements in 2011:Take the simulation to the point of need – learners were outside of the classroom in majority of cases, so needed web and mobile capability. Need fast updating ability as content changes often. Need reusability of assets to reduce costs and increase flexibility of development.Reuse existing Nato assets produced using the NEXUS engine (ECS) – imported direct into VBSworldsTrain Nato personnel to develop scenarios for rapid turnaround in requirements and low cost developmentPublish to: classroom standalone and multiplayer; mobile tablets (IOS & Android) and web
  • Incident on board a C130. User must react to control the incident and assist injured colleague.Problem – delivered as PPT and Flash courseware. Not immersive enough. But it is very cheap. Can they bring 3D sims into this and also deliver onto web and mobile?Solution:Reused existing VBS2 assets in DOD libraryImported objects from Delta 3D libraries onlinePurchased a C130 airplane model for $100 from Turbo Squid online repository – 3ds file imported into VBSworldsWe had existing script. Rebuilt as15 min simulation in 5 man days. Published to web as SCORM and onto mobile devices
  • Many military clients see maintenance training and actual on task performance support for technical jobs as being a huge win for mobile sims.An example from a corporate client using VBSworlds.Training on car production line. Fault finding scenarios. Take the iPad on to the production line. Conduct your training in situ.VBSworlds used CAD drawings to create virtual environment. Exact replica of spatial dimensions and all factory machines.Then, double up as a task support tool. Display production line machines within the simulation environment. Pull in operational and maintenance information on each machine from central database – linked directly to the ID number of the virtual CAD models. The simulation supports both training and performance of the task.Big opportunity for Military. For example, the new QE carrier. MOD has detailed CAD models. Each model as a real ID numbers that can be used to pull in information from many different database’. For example, maintenance schedules. These could automatically be synched by the sailor on ship as they do their rounds. They use the sim to complete their maintenance checks, update the simulation with fault info etc, then synchronise this. The information is sent back to shore so the parts etc are ready when the ship docks.
  • Summarising the current state of play.There is a great deal of excitement in military agencies as to the potential of mobile sims.There has been a push to get sims deployed on mobile, using the same performance model as for other platforms. These are level 1 appsThis model roles out broadly the same simulations across web, desktop PC and mobile devicesWe are now seeing a move beyond this into Level 2 mobile apps that begin to use the specific affordances of mobility and some of the fantastic new functionality offered by smart phone and tablet devices – GPS and location sensitive events, gyroscope, compass, camera, multi touch, proximity sensor, temperature,
  • Mobile Serious Games

    1. 1. Simulation at the point of need
    2. 2. • Low cost device• High usability• Portable• Always on• Increasing power Simulation at the point of need
    3. 3. Easy, let’s get started then
    4. 4. • Rapid Development• Flexibility• No Programming• Reusability• Publish anywhere• Open Platform Enabling Simulation at the Point of Need
    5. 5. VBSWorlds Authoring platform for developing Immersive Training Made for Designers – No Programming Required Rapid Development - Create interactive content via drag and drop interface Flexible – Visual storyboarding to create / edit complex scenarios Reusability – Import VBS2 terrains, objects, characters, animations, PLUS any other 3D libraries & Flash, movies & 2DDistribute just like eLearning – Internet (Java), SCORM, Mobile: iDevices & Android
    6. 6. Content Develop Training Publish VBS2 integration
    7. 7. Drag and Drop Visual Storyboarding Scripting Partner 3rd Party 3rd Party 3rd Party Rapid Development
    8. 8. • Technical Training• Maintenance Training• Cultural Awareness• Tactics Techniques & Procedures• Familiarization• Lessons Learned Scenarios• Mission Preparation• Problem Solving Scenarios Use Case’s
    9. 9. Case Studies
    10. 10. • Induction• Familiarisation• Evacuation• Procedures UK Navy
    11. 11. • Lessons learned• speed of update• Simulation required• Location dependent• Mobile learners US Army
    12. 12. • Mobile learners• Boarding scenarios• Rapid update• Flexible Nato - Borders Ahoy!
    13. 13. • Pre-course and postcourse training•Incident response &evacuation• web and mobile US Army
    14. 14. • Assembly line• Maintenance• Training at point ofneedCar manufacturer
    15. 15. Level 2 AppsLevel 1 Apps • Device functionality• Replicate Sims •• Cross platform GPS, gyroscope, cam• Time and location era, compass, multibenefit touch, proximity Current State
    16. 16. Simulation at the point of need