Introduction to IMAGINE project - Games Based Learning

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Presentation by Carol Usher, MDR Partners
IMAGINE Roundtable, European Conference on Games Based Learningof Graz, Austria.
12 to October 13, 2009

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Introduction to IMAGINE project - Games Based Learning

  1. 1. IMAGINEIncreasing Mainstreaming of Games In Learning Policies<br />Carol Usher<br />MDR Partners<br />With the support of the Lifelong Learning Programme of the European Union<br />
  2. 2. IMAGINE aims to gather together evidence to support the use of games in learning and help develop key skills and competences: <br />strategic thinking <br />planning; communication<br />application of numbers<br />negotiating skills<br />group decision-making <br />data-handling <br />eye-hand coordination <br />About IMAGINE<br />
  3. 3. The &apos;core&apos; aims and objectives of the project are to: <br />Draw together and valorise the results of previous Game Based Learning initiatives and projects across the school, adult and vocational learning. sectors.<br />Use this evidence to influence policy makers&apos; perceptions and actions to support a marked increase in piloting and mainstreaming of GBL.<br />Have a significant impact on validating new learning paradigms and strategic thinking on curriculum reform.<br />Aims and Objectives<br />
  4. 4. There are 6 Partners in the Project:<br />MDR Partners - UK<br />Cross Czech – Czech Republic<br />European Schoolnet (EUN) - Europe<br />FH JOANNEUM - University of Applied Sciences - Austria<br />Süleyman Demirel University - Turkey<br />University of Ljubljana - Slovenia<br />Project Partners<br />
  5. 5. Resources and results will be available on the IMAGINE website<br />IMAGINE Website<br />
  6. 6. Examples of good practice case studies spread across three education levels. <br /><ul><li>For the school education sector (Comenius)
  7. 7. For the adult/lifelong learning sector (Grundtvig)
  8. 8. For the vocational learning sector (Leonardo) </li></ul>A selection of representatives from the leading case study projects will be invited to attend the sectoral roundtable meetingsand the Final Conference. <br />Case Studies<br />
  9. 9. The Games Directory will provide an extensive list of GBL products and services available throughout Europe. <br />Features<br />games categories<br />fully searchable <br />each game to be linked to an associated forum topic<br />facility to rate games from 1 to 5 and to add a comment to support the rating<br />sorting by rating, published date and most viewed<br />Games Directory<br />
  10. 10. The result of desk based research, this report identifies Game Based Learning projects within the European community and provides a description of good practice case studies spread across all levels of education.<br />Compiled by Maja and Paul Pivec <br />FH JOANNEUM University of Applied Sciences<br />Final Report<br />
  11. 11. IMAGINE will produce a series of recommendations to policy makers on the use of GBL.<br />The recommendations will cover multiple dimensions of the policy making issues concerning the introduction of games in education including: <br />education systems; <br />individual institutions; <br />the uses of technology; <br />economic and financial issues; <br />cultural and linguistic issues. <br />Translated versions of the Recommendations will be available.<br />Recommendations<br />
  12. 12. We look forward to your visit to IMAGINE<br />Thinking outside the box<br />Visit Us!<br />

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