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02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
“Time for Reimagining Digital
Transformation in Education”
VRARA ON-LINE CONFERENCE
by Carlos J. Ochoa
02.06.2020
WWW.THEVRARA.COM #VRARAEDUCOMMITTEE
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
“The true sign of
intelligence is not
knowledge but
imagination” A. Einstein
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
“Let´s start a Journey Beyond
the Imagination
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
“Educating the individual is this country’s most
valuable investment. It represents the foundation
for progress and development“
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
“Providing all children with a quality education
that teaches them skills for work is critical to
end poverty by 2030”
Jim Yong Kim. President World Bank
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
“Education is a powerful driver of development and
one of the strongest instruments for reducing
poverty and improving health, gender equality,
peace, and stability“
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
“Although there has been
great progress in the last
decade, 250 million children
cannot read or write
although many have been
to school“
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
“Reimagining Smart Digital Education“
▪ In less than two months, almost the global educational community has been closed all around the
globe. Some countries and educational communities have tried, with more or less luck, to adapt to
the new scenario, through online classes, email communication or chats groups ... applying
imagination above the method. A chaotic and uncertain scenario, where nobody can give realistic
answers, provide us with tested solutions in a new transforming environment for Uncovering the
great pending dilemma of digital transformation in education and its impact on the new reality.
▪ Teachers, students and parents have been facing with a new unknown and unpredictable situation,
and just waiting for the next tsunami. No rules, no methodology, connectivity, pc´s or tablets
available for all…on-line platforms…and they, all together with public and private institutions, were
looking for solutions to implement in an equality and safety environment.
▪ In summary, a highly touched scenario and a lack of availability to face more complex challenges,
which has shown that, despite the investments of past years and the excess of literature on the
matter, we were not prepared to face this new context,
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
“The New Reality…“
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
“Reimagining Smart Digital Education“
▪ Some reflections and lesson learned from present situation:
▪ The value of On-Line platforms / Immersive environments
▪ The value of interconnected Team Work
▪ The value of Community
▪ Impact of Technology up-to-date
▪ The new role of the Teacher
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
“We as leaders have a Mission
with the future world citizens,
give them a better world for
all.
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
XREducation
THE PARADIGM
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
“Reimagining Smart Digital Education“
The meaning of Education pyramid VS
Reinventing yourself
DRIVEBYLAW
DRIVEBYLIFE
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
6
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
✓Reimagining Smart Spaces
✓Classroom Set of Devices
✓5 Senses Learning total Immersion
✓The Hierarchy of Needs in VR
✓Convergence of Technologies
✓Soft Skills integration
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
“Reimagining Smart Digital Education“
Definition of Learning Ecosystem
The learning ecosystem is the place where
citizens, methodologies, resources, technology,
analytics and supported by advanced
technologies, develops the Edu Strategy
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
“Reimagining Smart Digital Education“
Impact of Immersive Learning in Smart Learning Ecosystems
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
✓Empowering teachers: With tools and methods to become real
entrepreneurs.
✓Diversity of time and space: Through immersive learning,
students have the opportunity to study at different times and in
different places.
✓Adaptive learning: Different levels of complexity will be adapted
for each student.
✓Experimental Learning: From a simply ‘learning’ topic to
‘interact and experiment’ the content.
✓Free choice of content and learning path: Each student can
prepare with the tools and topics needed to perform in the
industry.
✓The Immersive Experience: Retaining knowledge through
practice and immersive and interactive experience.
✓New Evaluation Methods and Processes: In this new context,
new evaluation process has to be defined, according the new
“student learning objectives”.
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
Our experience is our greatest guarantee. We have been working on
Innovation in Education for more than 20 years, partnering with educational
institutions from all over the world, in the design, development and
implementation of technological solutions in Education and Training.
The Digital Transformation comes to education in the hand of our global
solutions based on Immersive Technologies, which help and facilitate students
to learn faster, improve retention rates and make better decisions thanks to an
active learning.
References: Internet at Schools and Schools 2.0 of the Ministry of Education of
Spain, Smart Learning Program of the Ministry of Education of the Arab
Emirates, Jobs4Tech EU, EASO EU, consultants and partners of Red.es and a
long etc.
THE DIGITAL TRANSFORMATION PROCESS IN
EDUCATION
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
Schools of the Future is a program for Educational Centers, Colleges and
Institutes, with entrepreneurial, innovative and creative will at the disposal
of the Educational Community.
Throughout this program of 6/12 months, we help and facilitate the
institution the learning of Immersive Technologies in the Classroom,
discovering how it can be an effective tool for students and educators.
Likewise, we provide a platform with VR / AR content for classroom use and
we will teach you how to create your own content, incorporating innovative
and creative methodologies.
THE DIGITAL TRANSFORMATION PROCESS IN
EDUCATION
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
The objectives of the program:
• Evaluate the XR technology in the classroom,
• Evaluate the benefits in student outcomes,
• Evaluate the benefits in the social integration of the students,
• Evaluate the benefits to incorporate more students to STEM studies,
• Evaluate the benefits of incorporation in the Creative Arts and analyze barriers
to entry,
• Evaluate the impact of the use of XR devices on students from the point of view
of health
• Evaluate the impact of XR Immersive Platforms as a collaborative environment
THE DIGITAL TRANSFORMATION PROCESS IN
EDUCATION
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
At the end of the program, teachers and students will have learned:
• How Immersive Technologies can help schools and institutes teach more
in less time
• How XR can accelerate memorization education to higher skills such as
critical thinking and problem solving
• How XR can improve attention in the classroom and arouse a student's
curiosity for active learning
• How to design, develop, manage, access, store, host and distribute XR
applications/projects in a simple way
THE DIGITAL TRANSFORMATION PROCESS IN
EDUCATION
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
At the end of the program, some coordinated actions will be developed in close
collaboration with the participating centers and the results of which will be
published:
• Identify indicators and metrics to correctly evaluate the results
• Compare the results obtained with those that other institutions are seeing from
the Immersive Learning environments
• Develop and share with the Educational Community, case studies and examples
of how other institutions have implemented the XR platform
• Develop and share Examples of XR applications for the real world in their future
jobs and professions
THE DIGITAL TRANSFORMATION PROCESS IN
EDUCATION
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
Case Study:
VR/AR in
Jobs 4 Tech EU Program
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
The general objective of JOBS4TECH is to align
Vocational Training (VET) with the needs of the
labour market in the new technologies sector, and
specifically in virtual and augmented reality, to
improve the employability of its students.
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
Case Study: Jobs for Tech
The Main Activities of the
Project are:
• Design an implement an integrated
itinerary with technical and transversal
competences in the VR/AR sector.
• A competences evaluation tool in the
technological sector.
• Training of trainers in the integrated
itinerary.
• Pilot experience in each of the
participating countries.
ONE digital consulting have the
responsibility of the design and
implementation of the VR/AR Itinerary and
Curriculum, methodologies, manuals,
demos, resources and training program of
“train for trainers”
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
Case Study: Smart Education Labs
Ministry of Education UAE: The new Classroom
environment, integrating existing technologies
under a new paradigm, facilitating the use of it and
empowering the community engagement.
Emerging ICT applications based on VR/AR
technology, can become important game changers
for the community.
SmartEducationLabs experience is
enlightenment for humankind, guidance and
promoting values and experiences for
education in the fields of: Creative Arts,
Language Arts, Science and Technology. A
perfect combination of imagination,
inspiration, creativity and passion, where the
experiences lived, transports students beyond
reality.
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
Case Study: Smart Education Labs
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
Teachers training programs / J4T
● Spain EU ● UAE
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
ONE Digital Consulting
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
• Technology must be simple and fast adapted in the school.
• Teachers must embrace and love the VR tech very fast to
eliminate entry barriers.
• Define clear learning objectives for the pilot and get feedback.
• Interact as much as possible with students.
• Make your students the main actors & makers.
• Measure the results and the impact in the learning process
• XR can help to change the learning paradigm, but it takes time
and maturity period
• You can create a lot of expectations or you can provide a
profound disillusion
• Make it simple, easy and quick to start.
• Don’t forget to resolve all infrastructures issues
• …and the day after !!!
02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
And now???? What to do???
• Design your dream
• Build your ecosystem
• Try your content and experiment
with students
• Immersive 360º video
experience
• Google Earth VR
• Social VR
• Activities around….Universe,
Planet Earth…
Mobile: +34 649 901 897
carlos.ochoa@onedigitalconsulting.eu
www.onedigitalconsulting.eu

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Time for Reimagining Digital Education. VRARA Global Summit 2020

  • 1. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 “Time for Reimagining Digital Transformation in Education” VRARA ON-LINE CONFERENCE by Carlos J. Ochoa 02.06.2020 WWW.THEVRARA.COM #VRARAEDUCOMMITTEE
  • 2. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
  • 3. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 “The true sign of intelligence is not knowledge but imagination” A. Einstein
  • 4. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 “Let´s start a Journey Beyond the Imagination
  • 5. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 “Educating the individual is this country’s most valuable investment. It represents the foundation for progress and development“
  • 6. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 “Providing all children with a quality education that teaches them skills for work is critical to end poverty by 2030” Jim Yong Kim. President World Bank
  • 7. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 “Education is a powerful driver of development and one of the strongest instruments for reducing poverty and improving health, gender equality, peace, and stability“
  • 8. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 “Although there has been great progress in the last decade, 250 million children cannot read or write although many have been to school“
  • 9. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 “Reimagining Smart Digital Education“ ▪ In less than two months, almost the global educational community has been closed all around the globe. Some countries and educational communities have tried, with more or less luck, to adapt to the new scenario, through online classes, email communication or chats groups ... applying imagination above the method. A chaotic and uncertain scenario, where nobody can give realistic answers, provide us with tested solutions in a new transforming environment for Uncovering the great pending dilemma of digital transformation in education and its impact on the new reality. ▪ Teachers, students and parents have been facing with a new unknown and unpredictable situation, and just waiting for the next tsunami. No rules, no methodology, connectivity, pc´s or tablets available for all…on-line platforms…and they, all together with public and private institutions, were looking for solutions to implement in an equality and safety environment. ▪ In summary, a highly touched scenario and a lack of availability to face more complex challenges, which has shown that, despite the investments of past years and the excess of literature on the matter, we were not prepared to face this new context,
  • 10. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 “The New Reality…“
  • 11. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 “Reimagining Smart Digital Education“ ▪ Some reflections and lesson learned from present situation: ▪ The value of On-Line platforms / Immersive environments ▪ The value of interconnected Team Work ▪ The value of Community ▪ Impact of Technology up-to-date ▪ The new role of the Teacher
  • 12. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 “We as leaders have a Mission with the future world citizens, give them a better world for all.
  • 13. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 XREducation THE PARADIGM
  • 14. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
  • 15. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
  • 16. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
  • 17. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 “Reimagining Smart Digital Education“ The meaning of Education pyramid VS Reinventing yourself DRIVEBYLAW DRIVEBYLIFE
  • 18. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
  • 19. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 6
  • 20. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 ✓Reimagining Smart Spaces ✓Classroom Set of Devices ✓5 Senses Learning total Immersion ✓The Hierarchy of Needs in VR ✓Convergence of Technologies ✓Soft Skills integration
  • 21. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 “Reimagining Smart Digital Education“ Definition of Learning Ecosystem The learning ecosystem is the place where citizens, methodologies, resources, technology, analytics and supported by advanced technologies, develops the Edu Strategy
  • 22. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 “Reimagining Smart Digital Education“ Impact of Immersive Learning in Smart Learning Ecosystems
  • 23. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 ✓Empowering teachers: With tools and methods to become real entrepreneurs. ✓Diversity of time and space: Through immersive learning, students have the opportunity to study at different times and in different places. ✓Adaptive learning: Different levels of complexity will be adapted for each student. ✓Experimental Learning: From a simply ‘learning’ topic to ‘interact and experiment’ the content. ✓Free choice of content and learning path: Each student can prepare with the tools and topics needed to perform in the industry. ✓The Immersive Experience: Retaining knowledge through practice and immersive and interactive experience. ✓New Evaluation Methods and Processes: In this new context, new evaluation process has to be defined, according the new “student learning objectives”.
  • 24. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 Our experience is our greatest guarantee. We have been working on Innovation in Education for more than 20 years, partnering with educational institutions from all over the world, in the design, development and implementation of technological solutions in Education and Training. The Digital Transformation comes to education in the hand of our global solutions based on Immersive Technologies, which help and facilitate students to learn faster, improve retention rates and make better decisions thanks to an active learning. References: Internet at Schools and Schools 2.0 of the Ministry of Education of Spain, Smart Learning Program of the Ministry of Education of the Arab Emirates, Jobs4Tech EU, EASO EU, consultants and partners of Red.es and a long etc. THE DIGITAL TRANSFORMATION PROCESS IN EDUCATION
  • 25. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 Schools of the Future is a program for Educational Centers, Colleges and Institutes, with entrepreneurial, innovative and creative will at the disposal of the Educational Community. Throughout this program of 6/12 months, we help and facilitate the institution the learning of Immersive Technologies in the Classroom, discovering how it can be an effective tool for students and educators. Likewise, we provide a platform with VR / AR content for classroom use and we will teach you how to create your own content, incorporating innovative and creative methodologies. THE DIGITAL TRANSFORMATION PROCESS IN EDUCATION
  • 26. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 The objectives of the program: • Evaluate the XR technology in the classroom, • Evaluate the benefits in student outcomes, • Evaluate the benefits in the social integration of the students, • Evaluate the benefits to incorporate more students to STEM studies, • Evaluate the benefits of incorporation in the Creative Arts and analyze barriers to entry, • Evaluate the impact of the use of XR devices on students from the point of view of health • Evaluate the impact of XR Immersive Platforms as a collaborative environment THE DIGITAL TRANSFORMATION PROCESS IN EDUCATION
  • 27. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 At the end of the program, teachers and students will have learned: • How Immersive Technologies can help schools and institutes teach more in less time • How XR can accelerate memorization education to higher skills such as critical thinking and problem solving • How XR can improve attention in the classroom and arouse a student's curiosity for active learning • How to design, develop, manage, access, store, host and distribute XR applications/projects in a simple way THE DIGITAL TRANSFORMATION PROCESS IN EDUCATION
  • 28. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 At the end of the program, some coordinated actions will be developed in close collaboration with the participating centers and the results of which will be published: • Identify indicators and metrics to correctly evaluate the results • Compare the results obtained with those that other institutions are seeing from the Immersive Learning environments • Develop and share with the Educational Community, case studies and examples of how other institutions have implemented the XR platform • Develop and share Examples of XR applications for the real world in their future jobs and professions THE DIGITAL TRANSFORMATION PROCESS IN EDUCATION
  • 29. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 Case Study: VR/AR in Jobs 4 Tech EU Program
  • 30. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 The general objective of JOBS4TECH is to align Vocational Training (VET) with the needs of the labour market in the new technologies sector, and specifically in virtual and augmented reality, to improve the employability of its students.
  • 31. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 Case Study: Jobs for Tech The Main Activities of the Project are: • Design an implement an integrated itinerary with technical and transversal competences in the VR/AR sector. • A competences evaluation tool in the technological sector. • Training of trainers in the integrated itinerary. • Pilot experience in each of the participating countries. ONE digital consulting have the responsibility of the design and implementation of the VR/AR Itinerary and Curriculum, methodologies, manuals, demos, resources and training program of “train for trainers”
  • 32. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
  • 33. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 Case Study: Smart Education Labs Ministry of Education UAE: The new Classroom environment, integrating existing technologies under a new paradigm, facilitating the use of it and empowering the community engagement. Emerging ICT applications based on VR/AR technology, can become important game changers for the community. SmartEducationLabs experience is enlightenment for humankind, guidance and promoting values and experiences for education in the fields of: Creative Arts, Language Arts, Science and Technology. A perfect combination of imagination, inspiration, creativity and passion, where the experiences lived, transports students beyond reality.
  • 34. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 Case Study: Smart Education Labs
  • 35. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 Teachers training programs / J4T ● Spain EU ● UAE
  • 36. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
  • 37. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020
  • 38. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 ONE Digital Consulting
  • 39. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 • Technology must be simple and fast adapted in the school. • Teachers must embrace and love the VR tech very fast to eliminate entry barriers. • Define clear learning objectives for the pilot and get feedback. • Interact as much as possible with students. • Make your students the main actors & makers. • Measure the results and the impact in the learning process • XR can help to change the learning paradigm, but it takes time and maturity period • You can create a lot of expectations or you can provide a profound disillusion • Make it simple, easy and quick to start. • Don’t forget to resolve all infrastructures issues • …and the day after !!!
  • 40. 02/06/020 VRARA GLOBAL SUMMIT ON-LINE 2020 And now???? What to do??? • Design your dream • Build your ecosystem • Try your content and experiment with students • Immersive 360º video experience • Google Earth VR • Social VR • Activities around….Universe, Planet Earth…
  • 41.
  • 42. Mobile: +34 649 901 897 carlos.ochoa@onedigitalconsulting.eu www.onedigitalconsulting.eu