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What You Need To Know Before Gamifying Your Library
• Over 2,000 players
• Over 150,000 library events tracked
• When surveyed, 60% said they felt it had
increased their usage of the library and
85% felt gamification was an appropriate
tool within the context of education
Has it been successful?
Thank you for listening!
• email: email@example.com
Quests in Library Games
Digital Initiatives Librarian
Grand Valley State University
Chocolate Cake for Breakfast:
A New Recipe for Legal Resource
Reference & Electronic Resources Librarian
University of La Verne Law Library
The Other Side of
Funding and Other Tech Considerations
University of Illinois at Chicago
Breanne Kirsch, Public Services Librarian
University of South Carolina Upstate
About the Interest Group
• Mission: To discuss and promote game
making within the LITA community.
– Established in 2012.
• Current Chair: Breanne Kirsch
• Current Vice-Chair: Cody Hanson
Group’s Web Presence
• ALA Connect Page
• LITA’s IG Page
Game Making Information
• Incorporating games into instruction.
• Game making best practices.
• Library game examples.
• Suggested readings.
Meeting at ALA Annual
• Sunday, June 30- 8:30am-10:00am
– McCormick Place Convention Center N133
– See http://ala13.ala.org/node/11062 for
Games in Libraries Books
• Gee, James Paul. What Video Games Have to Teach Us About
Learning and Literacy. New York, NY: Palgrave Macmillan, 2007.
• Kirsch, Breanne (Ed.). Games in Libraries: Essays on Using Play to
Connect and Instruct. Jefferson, NC: McFarland & Company,
Available December 7, 2013.
• McGonigal, Jane. Reality is Broken: Why Games Make Us Better
and How They Can Change the World. New York: The Penguin
• Nicholson, Scott. Everyone Plays at the Library: Creating Great
Gaming Experiences for All Ages. Medford, NJ: Information Today,
• Werbach, Kevin, and Dan Hunter. For the Win: How Game Thinking
Can Revolutionize Your Business. Philadelphia: Wharton Digital
• Kevin Werbach, University of Pennsylvania
– Free course through Coursera.
– About the course: “This course examines the
mechanisms of gamification and provides an
understanding of its effective use.”
• Saturday, June 29
– 1:00pm - 3:00pm- Now Showing @ ALA: Returning
Fire: Interventions in Video Game Culture- S503a
– 3:00pm - 4:00pm- Creating Game-Based
Makerspaces (GameRT Forum)- S106a
• Monday, July 1
– 1:00pm - 2:30pm - With Great Power Comes Great
Responsibility-IRRT Chair's Program- S404a