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Creating The Creative Commons

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Creating The Creative Commons

  1. 1. From Counter Culture to Cyberculture: Creating the Creative Commons
  2. 3. Hippies to Hackers? Luddites to Geeks?
  3. 5. 1973 2009 Chris Anderson Free: Why $0.00 Is the Future of Business 1999
  4. 6. 1973 1999
  5. 8. Post- Guttenberg Era
  6. 12. Stigmergy
  7. 13. From Mass Media to Participatory Media From Object to Field
  8. 19. Sculptural models printed by Anarkik 3D Printer (TACITUS rapid prototyping research) at Edinburgh College of Art
  9. 20. “ How might we design a world in which we rely less on ‘tech’ - and more on people?” “… ..design people back into situations.” Shift of focus in design towards services and experiences is a shift from objects to people: “ Use, not own”. http://www.thackara.com/ http://www.thackara.com/inthebubble/
  10. 21. Critical Design An Urban Post-it that could be easily removed and re-placed on any wall in the city to protect passersby from rain or sun.
  11. 22. Slides available at http://www.slideshare.net/CVCS and on ecaMoodle Licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 2.5 UK: Scotland License.

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