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Visualisation for the AEC Sector: Past, Present and Tomorrow… #COMIT2016


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Presentation by Dr Max Mallia-Parfitt (COINS:FULCRO & Crossrail) at COMIT 2016: Digitally Building Britain, September 2016
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Visualisation for the AEC Sector: Past, Present and Tomorrow… #COMIT2016

  1. 1. Visualisation for the AEC Sector: Past, Present and Tomorrow… Dr Maxwell Mallia-Parfitt @m_malliaparfitt
  2. 2. Who are COINS:FULCRO • Part of the Fulcro Group • Fulcro Engineering Services • Metz Architects • COINS:FULCRO • COINS:FULCRO is a unique partnership between Coins and Fulcro; bringing innovation, thought leadership and applied technology to the construction industry.
  3. 3. Presentation Overview • Data: The Good, the Bad and the Ugly • Past (ugly) • Present (bad) • Future (good?...) • What is visualisation? • Quick history • Visualisation in construction • How visualisation can help • User understanding and engagement • Reducing cost through applied technology • FULmax by COINS:FULCRO
  4. 4. Data: The Past (Ugly) • Ugly data • Silo’s of data with no interoperability • Disparity between data formats • No linking or analytics • Paper based data transfer • Inability to find data efficiently • Which caused: • Lots of rework once on site to correct problems that should have been spotted • Mistakes in data replication creating issues down the line such as loss of data • Contractual disputes
  5. 5. Data: The Present (Bad) • Common problems • Legacy datasets (still in their silo’s) • Data is generated and then not used • Some linking and analytics • Electronic transfer (little verification) • TOO MUCH DATA! • Which means: • Missed opportunities to spot problems before arriving on site • Delays in data transmittals and production deadlines • Using tools to manage data but are unable to link with existing systems
  6. 6. Data: The Future (Good? …) • Connected data • Whole supply chain engagement • Interoperable data standards • Data security built into systems • Fully integrated analytics • Data verification on creation/ingestion • Which will enable: • Manipulation of live project data on site with integrated tools • Performance analysis of the built environment and potential changes • Reduction of future costs through understanding of assets within a building
  7. 7. What is visualisation? • Visualisation is any technique for creating images, diagrams, or animations to communicate data or a message • Visualization through visual imagery has been an effective way to communicate ideas since the dawn of man • Examples from the past include: • Cave paintings • Egyptian hieroglyphs • Greek geometry • Leonardo da Vinci's revolutionary methods of technical drawing for engineering and scientific purposes
  8. 8. Visualisation in construction
  9. 9. Virtual Reality • Virtual Reality uses computers to generate three dimensional models of entire environments including: • Buildings, City blocks, Subterranean pipework, Landscapes • The models show users how the environment will look, and lets the users explore freely using interactive tools • Keyboard and Mouse, 3D Mouse, Data Gloves, Body Sensors • Virtual Reality is becoming more widely used in the construction sector • CAD data with BIM models can be viewed
  10. 10. Head Mounted Displays
  11. 11. Room scale simulation
  12. 12. Acknowledgements • EPSRC • Design Innovation Research Centre founded as an EPSRC ‘Challenging Engineering’ exploration group • Crossrail - Industrial Collaborator • Access to Europe’s largest infrastructure project, including data for testing and development work • Software Providers • Autodesk, Bentley, I’m In VR, NVIDIA, Unity
  13. 13. The 3D MOVE prototype
  14. 14. 3D MOVE scale testing
  15. 15. Demonstration to Crossrail
  16. 16. Augmented Reality • Augmented Reality (AR) is a live, direct or indirect view of a physical real-world environment • Elements within the view are augmented using computer generated sensory feedback and data • Sound, Video, Graphics, GPS, BIM, CAD data • Use in construction is being experimented with as solutions to specific problems • Access to underlying datasets, such as; hidden pipes, meta data • Viewing stages of construction from fixed view points
  17. 17. Augmented Reality
  18. 18. Augmented Reality
  19. 19. How visualisation can help • User understanding and engagement • Case studies have shown that tools including VR and AR can increase user interaction and understanding of complex datasets • With immersive systems users feel closer to the environment they are viewing • Reducing cost through applied technology • Visualisations can help inform decisions • Collaborative discussions can be performed virtually with international design teams • Avoidable on site rework can be spotted and resolved before issue of contractual drawings • Virtual H&S briefings using as built data
  20. 20. FULmax by COINS:FULCRO
  21. 21. FULmax by COINS:FULCRO
  22. 22. Visualisation for the AEC Sector: Past, Present and Tomorrow… Dr Maxwell Mallia-Parfitt @m_malliaparfitt