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How to level up an assessment

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How to level up an assessment

  1. 1. How to Level Up an Assessment: Gamification in Post Secondary Education Anastasia Kulpa October 18, 2012
  2. 2. What is a game anyways?Basically, games have 4 elements:-a goal, which focuses the attention of players and provides a sense ofpurpose-rules which limit ‘how’ you can get to the given goal, these unleashcreativity and develop strategic thinking-a feedback system identifying how close players are to the goal, whichprovides motivation, and works as a promise the goal is achievable-voluntary participation – people can choose to play, or not, and chooseto willingly accept goals, rules, and feedback system – creates games asa safe, fun activity -McGonigal, 2011, p. 19-21
  3. 3. Gamifying Conference Attendance10 points is SUCCESS, 15 points makes you a SUPERSTARo 2 points for attending the opening receptiono 1 point for attending a presentation in each concurrent sessiono 1 point for each time you tweak/change something you do as a result of what you learno 1 point for each time you speak to a presenter/panelist after a sessiono 2 points for each new person you meet and talk to about educationo 1 point for attending the opening plenary sessiono 1 point for attending the closing panelo 3 points for building a collaboration/arranging to share resources latero 5 points for offering a presentation to share your knowledge
  4. 4. Experiencing gamified classrooms -prior experience with games (WoW, Farmville) -feelings of competence/mastery -cost of failure -feelings of progress -autonomy -multiple roads to success -student engagement -attendance -completion of work loads
  5. 5. Types of players Sheldon, 2010, p. 101-102
  6. 6. Results of a Gamified Classroom -grades -Fs, Ds, Cs in about the same proportion -Bs almost all gone – move to A-range -behaviour -risk-taking (oral presentations) -planning early for desired grades -student evaluations -polarised, suggestions for implementation -grading -spread out over the semester
  7. 7. Challenges with this kind of system -design work -what does an oral presentation equal to a paper look like? -scrutiny from colleagues -Are you just making the class way easier? -having to justify every choice you make -student adjustment to a new system -tools for designing course engagements -pacing -anxiety of ‘everything at the end of the semester’ -time below the ‘passing’ threshold
  8. 8. Places to start reading: McGonigal, Jane, 2011, Reality is Broken : Why Games Make us Better and How They Can Change the World, New York: The Penguin Press *** Jane McGonigal also presented an amazing TED talk on the subject (with almost 2 million views) ‘Gaming can make a better world’ – available at TED.com Sheldon, Lee, 2012, The Multiplayer Classroom: Designing Coursework as a Game, Boston: Cenage Technology
  9. 9. Questions? Want to read the publication when it’s done? Anastasia Kulpa Grant MacEwan University KulpaA2@macewan.ca

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