Anytime, Anywhere Manufacturing in the 21stCentury                         Chris Melissinos
IntroductionFormer Chief Evangelist andChief Gaming Officer, hostof JavaOne - SunMicrosystemsLed client and server gametech...
Verisign Operate critical layer of the global Internet Legacy in RSA 65 billion global connections every day Connect the w...
SmithsonianCurator for “The Art of VideoGames” Exhibition6,000 square feet @Smithsonian American ArtMuseumFirst time video...
growing up
Growing Up
BBS Revolution Bulletin boards gave people access to a remote community More immediate than writing letters, broader than ...
Discovering the Internet1994SPARCstation ELCMosaicDead Sea ScrollsRealized this will change everything -education, communi...
world outside my window
What is happening?Democratization of technology as engine for innovationAccess to people and informationCosts driven down,...
Democratization of publishing
Democratization of video
Democratization of music
Democratization of fabrication
access creates reach
Accessibility is the key   !Information              1+1              Communities   Software   Internet
Resistance from the top Computer industry in 1940’s - 1960’s     “I think there is a world market for maybe five computers....
Revolution from the bottom
Toys?        USAF “Condor Cluster”        1760 PS3s        500 TFLOPS        1/10th the consumption        $2M        1/10...
age of customization
People
Welcome to the gridElectrical Grid      Compute Grid          Manufacturing Grid   Use of disparate resources to reach a c...
Power of the cloud      Move utility and services to the network      Low cost, scalable, global      No need to control s...
Supply Chain ManufacturingRaw Materials   Supplier   Manufacturing   Distribution   Customer   Consumer                   ...
Cloud Manufacturing Player
Edge Manufacturing
Edge Manufacturing = Anytime, Anywhere
Anytime, Anywhere Manufacturing A train without breaks How not to be the bug:   Open standards   Open source   Community i...
Thank you!chrism@pastpixels.com Twitter: @cmelissinos
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Edge manufacturing - The Future of Custom Products

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This is a keynote presentation I gave at the very first [MC]2 Conference on supply chain manufacturing meeting the challenge of edge/personal fabrication. Concepts in here include the the democratization of technology via the internet, commodization of technology platforms, and disruption coming from the bottom up.

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Edge manufacturing - The Future of Custom Products

  1. 1. Anytime, Anywhere Manufacturing in the 21stCentury Chris Melissinos
  2. 2. IntroductionFormer Chief Evangelist andChief Gaming Officer, hostof JavaOne - SunMicrosystemsLed client and server gametechnology development10+ yearsFounder of Past Pixels, LLCVP, Corporate Marketing &Communications, Verisign
  3. 3. Verisign Operate critical layer of the global Internet Legacy in RSA 65 billion global connections every day Connect the world “Between the Dots” Building a stronger Internet
  4. 4. SmithsonianCurator for “The Art of VideoGames” Exhibition6,000 square feet @Smithsonian American ArtMuseumFirst time video games havebeen on display as artMarch 16 - September 30, 2012americanart.si.edu/credits
  5. 5. growing up
  6. 6. Growing Up
  7. 7. BBS Revolution Bulletin boards gave people access to a remote community More immediate than writing letters, broader than phone calls Focused and targeted communities Small in scope, limited in reach
  8. 8. Discovering the Internet1994SPARCstation ELCMosaicDead Sea ScrollsRealized this will change everything -education, communication, discovery,and, most importantly...
  9. 9. world outside my window
  10. 10. What is happening?Democratization of technology as engine for innovationAccess to people and informationCosts driven down, distribution driven up - pushes toolsfor creation to the edgeHarnesses the opportunity of Joy’s Law“No matter who you are, the smartest people don’t work for you.”
  11. 11. Democratization of publishing
  12. 12. Democratization of video
  13. 13. Democratization of music
  14. 14. Democratization of fabrication
  15. 15. access creates reach
  16. 16. Accessibility is the key !Information 1+1 Communities Software Internet
  17. 17. Resistance from the top Computer industry in 1940’s - 1960’s “I think there is a world market for maybe five computers.” - Thomas Watson, chairman of IBM, 1943 “There is no reason anyone would want a computer in their home.” - Ken Olson, president, chairman and founder of DEC “Computers in the future may weigh no more than 1.5 tons.” - Popular Mechanics, 1949 Can’t do serious computing - toys for the masses Innovation can only happen at companies
  18. 18. Revolution from the bottom
  19. 19. Toys? USAF “Condor Cluster” 1760 PS3s 500 TFLOPS 1/10th the consumption $2M 1/10th the price 33rd most powerful super computer in the world
  20. 20. age of customization
  21. 21. People
  22. 22. Welcome to the gridElectrical Grid Compute Grid Manufacturing Grid Use of disparate resources to reach a common goal Strength in alternate pathing Highly resilient - global access to similar function Adjusts to rapid change in consumer demand Is the foundation of the cloud
  23. 23. Power of the cloud Move utility and services to the network Low cost, scalable, global No need to control supply chain Anyone, anytime, anywhere
  24. 24. Supply Chain ManufacturingRaw Materials Supplier Manufacturing Distribution Customer Consumer Expensive Labor intensive Long leadtimes Closed system
  25. 25. Cloud Manufacturing Player
  26. 26. Edge Manufacturing
  27. 27. Edge Manufacturing = Anytime, Anywhere
  28. 28. Anytime, Anywhere Manufacturing A train without breaks How not to be the bug: Open standards Open source Community influenced Willing to share data MT Connect is a huge step in the right direction Get the communities, suppliers, customers to work for you
  29. 29. Thank you!chrism@pastpixels.com Twitter: @cmelissinos

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