Learning Winner AFGA 2012 Q-Book

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  • Slide 1  - A simple title slide describing the name of the app, the team name and the names of team members
  • Slide 2  [SITUATION]- Begin describing the situation by giving some background on the area you’re addressing. This is the beginning of the story. It should be something that everybody can relate to. Here you might also want to address the size of the market affected by this problem
  • Slide 3 - [COMPLICATION] Use your problem video to describe and illustrate what the problem is. Be specific, add the link of the problem video to the notes section of your presentation. You can include a screenshot from your problem video in the main area of this slide.
  • Insert mock up images into your slides showing how the app will look from one screen to the next for a user, use notes in the notes section to make this clear. We recommend you use a tool like Balsamiq for you mock ups. Use the quick [Balsamiq Tutorial] to help you get started with the tool.
  • Insert mock up images into your slides showing how the app will look from one screen to the next for a user, use notes in the notes section to make this clear. We recommend you use a tool like Balsamiq for you mock ups. Use the quick [Balsamiq Tutorial] to help you get started with the tool.
  • Fill out the [worksheet] and scan it in to show how you will create, capture and deliver value for your customers. Watch this 2 minute video for a quick recap
  • Learning Winner AFGA 2012 Q-Book

    1. 1. k ! b oo¡Q By [David Adekoya]
    2. 2. Situation• Students have to read books for school• Many don’t read them properly• Many don’t understand what they’ve read• Literacy is becoming a real problem• Even the government says so!
    3. 3. Problem Statement I just don’t Am I talking get it!!!!! to myself? Aaarrrgghh!
    4. 4. Research• There are plenty of revision apps available• They’re very generic• There is a huge gap in the market for an app tailor made for its users!
    5. 5. So I asked myself….How can mobile devices be used to encouragereading and check understanding? =
    6. 6. App Design Mock-up
    7. 7. App Design Mock-up
    8. 8. Stude n them ts pick u the A p on Grade pp s go u p! + + = Teach e ReadiEnter rs n becom gQuest e ions m or e s fun
    9. 9. SummaryThe Qbook app should:•Encourage students to read•Allow teachers to monitor reading•Gamify the feedback process•Raise achivement in schools•Improve literacy
    10. 10. App Design Mock-up
    11. 11. App Design Mock-upThe work our school has done on the Apps for Good project wasfeatured on the BBC news.
    12. 12. QbookAn original App byDavid Adekoya

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