Serious games a proposal of taxonomy gacet11

631 views

Published on

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
631
On SlideShare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
16
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Serious games a proposal of taxonomy gacet11

  1. 1. Serious Games: a proposal of taxonomy based onthe relationship between game and simulationValerio Eletti, Stefania Barca, Brunella Botte,Giada Marinensi, Claudia Matera, Enrico RuozziGACET’11 – Rome, 17 November, 2011
  2. 2. Introduction e-Learning Laboratory of CATTID dedicated to: • social learning • mobile learning • digital game based learning, with special focus on simulations and serious games In 2009 was held at Label a series of seminars aimed to the systematization of knowledge and practice on simulations, serious games and business games, by analyzing and comparing many national and international experiences.2
  3. 3. The relationship between game and learning Game We learn first of all thanks to the experience and the game is a particular form of experience Learning3 3
  4. 4. Is there a relationship between game and simulation? Game Is there a structured relationship between simulations and games? Simulation4 4
  5. 5. The definition of simulation Simulations Allow to reproduce reality in a simplified way, so that we can better understand why things happen and how The studies carried out by our research group have made it possible to define two big families of simulations: LabSim TaleSim5
  6. 6. The definition of simulation LabSim A LabSim is a virtual lab where the user can observe, explore and analyze a process in order to gain a profound knowledge of it’s internal mechanisms NETLOGO http://ccl.northwestern.edu/netlogo/models/ WolfSheepPredation6
  7. 7. The definition of simulation TaleSim In a TaleSim the user is the actor (or one of the actors) of the story and/or of the environment to explore and there is an explicit formative path VIRTUAL LEADER http://www.youtube.com/watch?v=Qy3TLyj- HCY&feature=player_embedded#!7
  8. 8. The definition of game (1/2) Every game is an action full of signification; every game Johan Huizinga, “Homo means something and its Ludens”, 1938 applications could answer to a lot of needs8
  9. 9. The definition of game (2/2) Four basic type of game: • Agon (rules) Roger Caillois, “Les jeux • Alea (chance) et les hommes”, 1958 • Mimicry (imitation) • Ilinx (vertigo)9
  10. 10. The relationship between game and simulation (1/2) Intersection between Agon and Mimicry Games with Imitation rules games Games with both characteristics10
  11. 11. The relationship between game and simulation (2/2) TaleSim LabSim11
  12. 12. The definition of Serious Game (1/2) Serious Games Interactive experiences with the same characteristics and structure of a game. They could have different aims, like corporate training, educational or social campaigns, and promotional activities. They reproduce real situations in which using knowledge and acting with strategy could help reaching a final goal.12
  13. 13. The definition of Serious Game (2/2) Serious Games area13
  14. 14. A proposal of Taxonomy Intersection between Agon and Mimicry Role Playing Game14
  15. 15. A proposal of Taxonomy Intersection between Agon and Simulations Business Game15
  16. 16. A proposal of Taxonomy Intersection of Agon, Simulations and Mimicry Simulators16
  17. 17. A proposal of Taxonomy Intersection between Simulations and Mimicry Serious Game to improve Soft Skills17
  18. 18. A proposal of Taxonomy Intersection between Simulations and Mimicry www.intouch-project.eu Initial situation Decision Points Feedback Each games forseen several decision points and different feedbacks18
  19. 19. A proposal of Taxonomy Detailed classification of Serious Games Engine: with / Fruition mode: without engine online / offline Seriuos Game Structure: User: single user / playful / not playful multi-user Graphical User Interface (GUI): 2D / 3D19
  20. 20. A proposal of Taxonomy Detailed classification of Serious Games Fruition mode: online / offline User: single user / multi-user Graphical User Interface (GUI): more often 3D Structure: playful Role Playing Game Engine: with20
  21. 21. A proposal of Taxonomy Detailed classification of Serious Games Fruition mode: mostly online User: mostly multi-user Graphical User Interface (GUI): 2D Structure: playful / not playful Engine: with Business Game21
  22. 22. A proposal of Taxonomy Detailed classification of Serious Games Fruition mode: mainly offline User: mainly single user Graphical User Interface (GUI): 3D Structure: playful Engine: with Simulators22
  23. 23. A proposal of Taxonomy Detailed classification of Serious Games Fruition mode: online / offline User: single user / multi-user Graphical User Interface (GUI): 2D / 3D Structure: playful Serious Game to improve Soft Skills Engine: with23
  24. 24. Conclusion • This taxonomy could be considered as a starting point to define a shared background aiming to identify what Serious Games are, and to research their best application context • We hope that this taxonomy could represent a first step toward a more precise Serious Games’ classification, in order to create a widely shared starting point for further research in this field24
  25. 25. MORE INFORMATION www.cattid.uniroma1.it www.label-journal.it label@cattid.uniroma1.it25

×