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New to e-learning guide

Presentation originally presented at Learning Technologies Exhibition 2011

This presentation is primarily aimed at those who are e-learning first timers or those who want to understand how their organisation can accelerate their e-learning curve and achieve positive outcomes.

Best practice is key to delivering the optimum solutions that make an impact - and Brightwave is at the forefront of establishing a culture of quality e-learning in the UK.

Benefits of e-learning
E-learning offers many opportunities for companies to enhance employee engagement and business performance. The days of face-to-face training are numbered - with waffle and flipcharts being rapidly replaced by learning that is online, on-demand and on message.

In a time when a quarter of all businesses are allocating a third or more of their training budget to learning technologies (compared to one in ten in 2008) it is imperative that their first exposure to e-learning is a positive one. (A quarter of organisations cite poor previous experience as a barrier to adoption.) Source: Towards Maturity 2010 Benchmark report.

Introducing e-learning can require slight cultural shift within an organisation - but the multiple benefits outweigh any fears of venturing outside perceived comfort zones. As well as significant efficiency savings, switching to e-learning can also ensure consistency of learner experience, provide an immersive learner-centric environment and produce a more productive and engaged workforce.

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New to e-learning guide

  1. 1. New to E-Learning Workshop26th January 2011<br />Ashley Wheaton, Director<br /><br />Krista Woodley, Senior Learning Designer<br /><br />© Brightwave Limited<br />
  2. 2. Agenda<br />Introduction to e-learning<br /><ul><li>Background
  3. 3. The benefits and uses of e-learning
  4. 4. Classroom vs. e-learning</li></ul>Best practices and principles of good e-learning<br /><ul><li>Getting it right first time
  5. 5. IMPACT – engaging learning
  6. 6. Ensuring a positive experience</li></ul>Delivering and tracking e-learning<br /><ul><li>LMS overview
  7. 7. Learner management vs. learner-centric</li></ul>Questions and answers<br />
  8. 8. Introductions<br />Ashley Wheaton<br />20 years learning and development experience<br />e-learning pioneer in 1990s <br />Head of Microsoft Global Learning Services<br />Talent management software business owner<br />Champion for technology enabled learning<br />
  9. 9. Introductions<br />Krista Woodley<br />Senior Learning Designer<br />10 years’ experience in learning design<br />Background in writing, qualitative research and oral history<br />
  10. 10. Experience. Expertise. Excellence.<br />Leading provider of highly engaging and interactive workplace e-learning<br />Established for over 10 years<br />Corporate and public sector clients<br />Focused on results and behaviour change <br />Deliver real business value<br />Multiple national and international awards<br />
  11. 11. e-learning – some background <br />UK workplace training budget worth £39 billion per year (CBI ‘Ready to grow’ 2010 report)<br />85% organisations now using e-learning - up from 74% in 2009 (Learning and Talent Development Survey 2010)<br />1 in 4 organisations allocated over 30% of their budget to e-learning - increasing from 1 in 10 organisations in 2008 (Towards Maturity Benchmark 2010)<br />1 in 4 organisations cite a poor previous experience as a barrier to e-learning uptake (Towards Maturity Benchmark 2010)<br />Organisations that follow e-learning best practice are up to 7x more likely to declare a business improvement (Towards Maturity Benchmark 2010)<br />
  12. 12. Benefits of e-learning<br />Effectiveness<br />
  13. 13. Uses for e-learning<br />
  14. 14. Return on investment<br />“Learning is a treasure that will follow its owner everywhere” – Chinese proverb<br />Learning must deliver not only the learning objectives, but also on the business goals – regardless of the mode or technology used.<br />
  15. 15. Classroom Learning<br />Bored<br />Listless<br />The Ideal?<br />Unengaged<br />
  16. 16. e-learning<br />Wrong<br />Right<br />
  17. 17. Getting it right first time<br />Don’ts<br />Do’s<br />Do too much too soon<br />Forget the learning outcomes<br />Forget to communicate the programme!<br />Decide what to do first<br />Set clear goals for success<br />Understand your audience<br />Determine any specific technology requirements<br />
  18. 18. Learn from advertising<br />Target audience<br />Short and snappy<br />Memorable<br />Sell me the benefits<br />‘Brand’ your course<br />Ensure a positive learning experience<br />
  19. 19. A picture speaks a thousand words<br />Don’t forget the visuals<br />
  20. 20. “Tell me and I'll forget; show me and I may remember; involve me and I'll understand” – Chinese proverb<br />Whichever way learning is provided – there are some key areas to think about…<br />Learning or e-learning?<br />
  21. 21. E-learning design areas<br />INTERACTIVE<br />MULTIMEDIA<br />PERSONAL<br />ACTIONABLE<br />CHALLENGING<br />TIMELY<br />
  22. 22. Agenda<br />Introduction to e-learning<br /><ul><li>What are the benefits?</li></ul>Classroom vs. e-learning<br />Best practices and principles of good e-learning<br /><ul><li>Getting it right first time
  23. 23. IMPACT – engaging learning</li></ul>Delivering and tracking e-learning<br /><ul><li>Learner management vs. learner-centric</li></ul>Questions and answers<br />
  24. 24. What is an LMS?<br />
  25. 25. Learning management<br />X<br />
  26. 26. Learner-centric<br />
  27. 27. Questions and Answers?Email:<br /> © Brightwave Ltd<br />