Brian Colin's Mobile Platform games

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Recently, I have been developing a new, original video game title every 3 months for the Touch Tunes Play Portt game system. and releases a new title every month. I'm quite proud of the fact that most of my aggressively-produced games are consistently the highest-earning games on the platform.

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Brian Colin's Mobile Platform games

  1. 2. GAMES CONCEIVED, DESIGNED &/or DEVELOPED BY BRIAN COLIN
  2. 3. GAMES CONCEIVED, DESIGNED &/or DEVELOPED BY BRIAN COLIN
  3. 4. GAMES CONCEIVED, DESIGNED &/or DEVELOPED BY BRIAN COLIN
  4. 5. GAMES CONCEIVED, DESIGNED &/or DEVELOPED BY BRIAN COLIN
  5. 6. GAMES CONCEIVED, DESIGNED &/or DEVELOPED BY BRIAN COLIN
  6. 7. GAMES CONCEIVED, DESIGNED &/or DEVELOPED BY BRIAN COLIN
  7. 8. GAMES CONCEIVED, DESIGNED &/or DEVELOPED BY BRIAN COLIN
  8. 9. GAMES CONCEIVED, DESIGNED &/or DEVELOPED BY BRIAN COLIN
  9. 10. GAMES CONCEIVED, DESIGNED &/or DEVELOPED BY BRIAN COLIN
  10. 11. GAMES CONCEIVED, DESIGNED &/or DEVELOPED BY BRIAN COLIN
  11. 12. GAMES CONCEIVED, DESIGNED &/or DEVELOPED BY BRIAN COLIN
  12. 13. GAMES CONCEIVED, DESIGNED &/or DEVELOPED BY BRIAN COLIN
  13. 14. GAMES CONCEIVED, DESIGNED &/or DEVELOPED BY BRIAN COLIN
  14. 15. GAMES CONCEIVED, DESIGNED &/or DEVELOPED BY BRIAN COLIN
  15. 16. GAMES CONCEIVED, DESIGNED &/or DEVELOPED BY BRIAN COLIN
  16. 17. GAMES CONCEIVED, DESIGNED &/or DEVELOPED BY BRIAN COLIN
  17. 18. GAMES CONCEIVED, DESIGNED &/or DEVELOPED BY BRIAN COLIN
  18. 19. GAMES CONCEIVED, DESIGNED &/or DEVELOPED BY BRIAN COLIN
  19. 20. GAMES CONCEIVED, DESIGNED &/or DEVELOPED BY BRIAN COLIN
  20. 21. GAMES CONCEIVED, DESIGNED &/or DEVELOPED BY BRIAN COLIN
  21. 22. GAMES CONCEIVED, DESIGNED &/or DEVELOPED BY BRIAN COLIN
  22. 23. GAMES CONCEIVED, DESIGNED &/or DEVELOPED BY BRIAN COLIN
  23. 24. GAMES CONCEIVED, DESIGNED &/or DEVELOPED BY BRIAN COLIN
  24. 25. GAMES CONCEIVED, DESIGNED &/or DEVELOPED BY BRIAN COLIN
  25. 26. SHUFF O BOWL GAMES CONCEIVED, DESIGNED &/or DEVELOPED BY BRIAN COLIN
  26. 27. GAMES CONCEIVED, DESIGNED &/or DEVELOPED BY BRIAN COLIN
  27. 28. BAG TOSS GAMES CONCEIVED, DESIGNED &/or DEVELOPED BY BRIAN COLIN
  28. 29. GAMES CONCEIVED, DESIGNED &/or DEVELOPED BY BRIAN COLIN
  29. 31. With an efficient, aggressive development cycle of around three months each. . .
  30. 32. With an efficient, aggressive development cycle of around three months each. . . These games consistently earn more than most of the System’s other 60 titles combined!
  31. 33. www.gamerefuge.com

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