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Learning Development in the Open using FOSS - eLA 2014

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Learning Development in the Open using FOSS
eLearning Africa pre-conference Workshop 2014

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Learning Development in the Open using FOSS - eLA 2014

  1. 1. Learning Development in the Open Moving from Course Design to Development using FOSS Brenda Mallinson Greig Krull 28 May 2014
  2. 2. Outline Welcome & Introduction Categories and Purposes of FOSS Current Status at your Institution Effective use of your Virtual Learning Environment (VLE) Design and Develop VLE landing page and layering Develop a course activity using a FOSS tool Wrap-up and reflections
  3. 3. Motivation Following the ‘Learning Design1 in the Open’ pre-conference workshop at eLearning Africa 2013, the next step is to continuing the logical flow with a follow on workshop: Learning Development2 in the Open moving the focus from design to development in your virtual learning environment / learning management system using Free and Open Source Software 1 http://tinyurl.com/uol-7Cs-oer 2 http://goo.gl/bHxayc
  4. 4. Workshop Outcomes • Gain an understanding of the role of FOSS in supporting education • Maximise the available functionality of your virtual learning environment. • Adopt a systematic approach to moving from design to development of an online course. • Gain insight to facilitate decision making on personal and institutional educational software needs
  5. 5. Starting Point Participants should have a specific course or course component in mind that they want to move from design to development in terms of effective, technology-enhanced learner interaction and engagement
  6. 6. Where are you from? Indicate your country on the maps of Africa provided on your group’s table – adding a link with your name or institution and/or flag. Brenda & Greig Johannesburg, South Africa
  7. 7. Categories & Purposes of using FOSS Educational Software What is FOSS? Definitions: Free = price AND liberty nearly all free software is open source, and nearly all open source software is free. https://www.gnu.org/philosophy/categories.html Extend concept to: Readily available software
  8. 8. Top 100 Tools for Learning in 2013 © 2013 Centre for Learning & Performance Technologies http://c4lpt.co.uk/ top100tools/
  9. 9. Categories - Educational Software • Learning Management Systems e.g. Moodle, Sakai • Offline solutions e.g. Poodle, Fast track • ePortfolio Systems e.g. Mahara • Web Conferencing e.g. WebHuddle, Google Hangout Virtual Learning Environments • Media Rich Content e.g. eXe, CourseLab • Productivity / Presentation e.g. OpenOffice, Prezi • Video recording/editing e.g. MovieMasher, • Screen Capture e.g. Camstudio, Screencast-o-matic • Audio Recording / Podcasting e.g. Audacity, Juice • Image Editing e.g. Jing, Dia, Gimp Content Authoring • Stand alone Assessment Tools e.g. Hot Potatoes • Embedded facilities within VLE e.g. Quiz, Choice, Survey • Web survey tools e.g. Survey Monkey, Doodle, Google Forms Assessment / Evaluation / Survey • Blogging e.g. WordPress, Blogger, Twitter • Social Networking e.g. Facebook, LinkedIn • Wikis e.g. MediaWiki • Educational e.g. Elgg, LAMS Social Media
  10. 10. Demonstration • Virtual Learning Environment – Moodle (& Mahara integration) • Content authoring – Screencast-o-matic & Youtube – Audacity • Scheduling/Evaluation – Doodle – Google Forms • Social software – Using MS Photo Story
  11. 11. Activity 1 – Current status at your HEI • Aim: Identify any additional open source / free educational software you are aware of and currently use or would like to use • To Do: – On your own, write down any educational FOSS (one per card) (10 mins): • You are currently using, purpose & impact (Green card) • On your wish list & proposed purpose (Blue card) – Review the cards in your groups and try to categorise them on a flipchart (20 mins) – Discuss in your group what works well and what does not work well (10 mins) • Feedback: – Each group will present their flipcharts for comparison (10 mins) – We will discuss the similarities and differences (10 mins)
  12. 12. Tea Break
  13. 13. Outline Welcome, Introduction & Icebreaker Categories and Purposes of FOSS Current Status at your Institution Effective use of your Virtual Learning Environment (VLE) Design and Develop VLE landing page and layering Develop a course activity using a FOSS tool Wrap-up and reflections
  14. 14. Practical Session A: Effective Use of your VLE • Aim: Explore the functionality of an example VLE • Resources: (Flash Drive) – Poodle – Prac A folder documents • To do: – Access Poodle – Look through Categories doc in conjunction with the COE demo course – Practice developing the VLE features in your Sandpit course • Feedback: – Share your progress with your table group – Share achievements with wider group
  15. 15. Lunch Break
  16. 16. Outline Welcome, Introduction & Icebreaker Categories and Purposes of FOSS Current Status at your Institution Effective use of your Virtual Learning Environment (VLE) Design and Develop VLE landing page and layering Develop a course activity using a FOSS tool Wrap-up and reflections
  17. 17. Practical Session B: Landing page & Layering • Aim: Explore the layout of an example course • Resources: (Flash Drive) – SOL course on Poodle – Guidelines doc • To do: (30 mins) – Access Poodle and SOL course – Examine SOL course with respect to landing page and layering guidelines provided • Feedback: (30 mins) – Discuss the layout elements within your small group – Share issues within wider group
  18. 18. Tea Break
  19. 19. Outline Welcome, Introduction & Icebreaker Categories and Purposes of FOSS Current Status at your Institution Effective use of your Virtual Learning Environment (VLE) Design and Develop VLE landing page and layering Develop a course activity using a FOSS tool Wrap-up and reflections
  20. 20. Practical Session C: Develop an Activity • Aim: Develop an activity using a FOSS tool • What to do: 1. Get into pairs, and in your pairs, select a tool to develop an activity (5 mins) 2. Brainstorm an activity to develop using this tool and fill in the Activity Development Template (10 mins) 3. Create the activity using the tool (25 mins) • How to respond: Prepare to share your activity with larger group (5 mins) • Feedback (from the group / facilitators): share and discuss the pair activities (15 mins)
  21. 21. Outline Welcome & Introduction Categories and Purposes of FOSS Current Status at your Institution Effective use of your Virtual Learning Environment (VLE) Design and Develop VLE landing page and layering Develop a course activity using a FOSS tool Wrap-up and reflections
  22. 22. Reflection Activity • Aim: Identify capacity building and support mechanisms to ensure sustainability • Questions: 1. What mechanisms do you have in place for Systems Administration, Support and Training? 2. What support mechanisms can you make use of? 3. How can you build capacity in using the technology? • What to do: Discuss the above questions in your small groups (15 mins) • How to respond: Collate these responses onto a 1 sheet of flipchart paper (5 mins) • Feedback (from the group / facilitators): share and discuss the group responses (10 mins)
  23. 23. Supporting Principles: • Purpose - Support the Opening of Education • Attitude - Adaptive to Change; Mindful of Context • Approach - Add Value; Build Capacity; Collaborate • Overarching – Strive for High Quality
  24. 24. In conclusion.. Embrace the opportunities while holding onto the key principles of quality pedagogical practices and concentrating on creating an enabling learning environment using the technologies
  25. 25. Thank you Brenda Mallinson and Greig Krull brendam@saide.org.za / greigk@saide.org.za SlideShare: http://www.slideshare.com/brenda6 Resources on Google Drive: http://goo.gl/bHxayc This work is licensed under a Creative Commons Attribution 3.0 Unported License.

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