My presentation from the 2014 ISMAR workshop series. Location-based experience design workshop is focused on exploring and teaching about the intersection between story, location, and technology for augmented and mixed reality products and installation development.
Here I focused on combining and drawing links between UX tools such as user journey maps, as a design tool for location experiences from the user perspective. This influences game mechanics, world building, etc. to form the location experience.
As use cases I presented two projects I have been involved with, Ghosts of Venice and Lost In Reality.