Nisod10 say whatf

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Power Point presentation for NISOD 2010 on Web 2.0, especially Electronic Live Chat (ELC) in language & culture learning.

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Nisod10 say whatf

  1. 1. Say what? Chatting live online to open the mind <br />Watson, Coastline Distance Learning<br />1<br />
  2. 2. Say what? Live chat as linguistic hermaphrodite<br /> Speech-like: casual, quick, elliptical, dialectal<br /> Language-like: careful, edited, complete, linguistic<br /> Communicatively consequential: practical, cognitive<br />Watson, Coastline Distance Learning<br />2<br />
  3. 3. Say what? ELC’s cross-curricular consequences <br /> Medium expedites the message<br /> Message embeds a cultural substratum<br /> Message carries a topical superstratum<br /> ELC promotesla transdisciplinarité <br />Watson, Coastline Distance Learning<br />3<br />
  4. 4. Say what? ELC as a technical tool<br /> Disadvantages<br /> Obvious (e.g., it’s not face-to-face)<br /> Non-obvious (e.g., it permits distractions)<br /> Advantages <br /> Obvious (e.g., it enhances self-expression)<br /> Non-obvious (e.g., it promotes vermicular thinking/reasoning)<br />Watson, Coastline Distance Learning<br />4<br />
  5. 5. Say what? ELC and assessment<br /> Assessment within ELC : holistic analysis<br /> Assessment of ELC : effectiveness, and…?<br />Watson, Coastline Distance Learning<br />5<br />
  6. 6. Say what? ELC beyond the web of discourse<br /> ELC & functions of discourse in L1>L2<br /> ELC & alternative reasoning<br /> ELC: Interactional linguistics<br />Social semiotics online <br />Watson, Coastline Distance Learning<br />6<br />
  7. 7. Say what? <br />Beyond and as well as ELC….<br /> Blogs/ blogues & micro-blogs<br /> Collaborative mind maps<br /> Wikis/ collaboration<br /> Podcasts<br /> Social networks<br /> Second Life<br />Watson, Coastline Distance Learning<br />7<br />
  8. 8. Say what?<br />Blogs & micro-blogs<br /> --asynchronous <br /> --Web logs, usually structured around a topic<br /> --Time-, date-stamped<br /> --journal-like in form, content<br />Watson, Coastline Distance Learning<br />8<br />
  9. 9. Say what?<br /> Collaborative “mind maps”/cartes heuristiques<br /> -- may be synchronous or asynchronous<br /> -- may use templates or not<br /> -- encourage non-linear thinking<br /> -- stimulate connectivity, transdisciplinarité<br />Watson, Coastline Distance Learning<br />9<br />
  10. 10. Say what?<br />Wikis & collaboration<br /> -- asynchronous<br /> -- shared repositories of knowledge, data, links<br /> -- exemplars: Wikipedia, Wiktionnaire<br /> -- freely creatable: Wikispaces<br />Watson, Coastline Distance Learning<br />10<br />
  11. 11. Say what?<br />Podcasts <br /> -- asynchronous <br /> -- audio or video<br /> -- intended for playback on portable devices<br /> -- may be used with MP3, mobile telephone, PC<br />Watson, Coastline Distance Learning<br />11<br />
  12. 12. Say what?<br />Social networks<br />MySpace, Facebook à l’internationale<br />Skype-based (e.g., xlingo)<br />Education-oriented (e.g., MyLanguageExchange)<br />Multiple-topic, and –language (e.g., Ning)<br />Watson, Coastline Distance Learning<br />12<br />
  13. 13. Say what?<br />Second Life and other virtual worlds<br /> -- Synchronous<br /> -- 3-D, offering alternative realities <br /> -- Examples:<br /> * Second Life (online 3-D world)<br /> * MOOs<br />Watson, Coastline Distance Learning<br />13<br />
  14. 14. Say what?<br />Web 3.0? <br />Beyond?<br />Opposing forces: insular v. accommodating<br />Watson, Coastline Distance Learning<br />14<br />

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